Part 6: Blah Blah Blah Tutorial Blah
I'm gonna come clean with you here: this update is long and it mostly covers tutorial stuff, which is not the most interesting thing. I am showing it to you because I hate you. Uh, I mean, because if I had to suffer through this, then so do you. No, wait, it's because I am an anal-retentive completionist. ... okay, fine, it's really because there's just enough cute dialogue and stuff sprinkled throughout to make me feel bad about leaving it out. I'll elide some of the duller 'press A to' stuff.To make things a little more interesting, I will sprinkle some random MySims Factoids(tm) throughout the update.
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Uh oh. A box.
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In short, we can only build on these suspiciously-flat bounded areas instead of flinging boxes anywhere all willy-nilly. Marlon also explains how to pull out our wands and use them to pick up and drop existing items, wanding the heck out of our fourth wall in the process.
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Sam looks at the box, then nods.
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OH NO OH NO GOTTA HURRY pffft yeah right sure
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Most of the MySims games were developed by EA Redwood Shores, now known as Visceral Games. They're probably best known for the Dead Space series; they also made Dante's Inferno and a bunch of random LotR and James Bond games. And somewhere in the midst of all this, they made a bunch of strangely good children's games. Who knew?
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And now we have access to the blue shield, which is our Wand Powers.
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Wand powers, engage!
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Sam grabs the box--
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--and moves it to the target zone, which is super easy because it snaps to the grid. Guess he gets credit for the task!
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So true. So true.
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Let's party!
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Marlon trails off, then goes "BWAH?" and runs forward.
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See?
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Marlon flails helplessly at the scattered Beanie Babies.
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Marlon turns back to us.
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Princess Butter is a bit more optimistic.
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So, yes, this is a tutorial that teaches us how to flip and rotate blocks using the D-pad. Hooray. Sam carefully flips all the collectible Kingdom Pals upright and sits them on their shelf. It would have taken about half as long to just pick them up with his hands--but, of course, he stinks of pig and failure.
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Man, this could go to a guy's head.
I've tried to avoid using the terms 'chibi' or 'superdeformed' to refer to the MySims characters, since these aren't Japanese games. As it turns out, though, I might as well have done so. The concept artist who is largely responsible for the look of the series is named Emmy Toyonaga; she's on record as saying that her Japanese background influenced the design of the characters, since she's accustomed to fun, lighthearted games having short and stubby characters. She also cites urban vinyl toys as a major influence, which leads me to, once again, bemoan the fact that MySims toys were never made.
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A bigger box!
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And how do we do that? Marlon explains how to delete items that we've picked up. If we pick up an item and delete it, it stops bothering us and we also regain the Mana it cost to originally place it. Destroying the hard work of previous Wandoliers is satisfying and lucrative.
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Sorry to hear that, Barn. Maybe some day you can hire a construction firm and have a place built.
Anyway! We grab the bushes one at a time and magically crush them into a fine powder of Mana that recharges our wand WOO HOO
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And then we open the catalog to see what we can create.
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A BOX
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PLONK
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ROOF
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This makes Marlon so happy that he now likes Sam better, and as a reward he... basically secretes a bunch of bouncy Mana that gets sucked into Sam's magic pockets. Is that gross? It's gross. Okay, never mind. Instead, imagine that Marlon briefly turned into a Mana sprinkler.
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Inter-what now? Marlon doesn't want to explain that either. If you want an explanation, go play the original MySims.
... so, yeah. Sims have Interests, which are things that they are interested in. (I know! I was surprised too!) Depending on their personalities Sims can like things that are Fun, or Cute, or Elegant, or Spooky; also, they can be interested in Tech, Food, or Nature. Houses and buildings require Structure to not fall down; furniture and cabinetry and so on are all Domestic Interests.
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Marlon pauses, then adds:
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You guys ready to enjoy some house building?
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Nope.
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Oh, crap, Barney is catching up, better hurry!
Eventually EA decided to ditch the franchise and foisted SkyHeroes, the last game in the series, onto a developer called Behaviour Interactive. BI appears to specialize in quickie tie-in games of all kinds. They've won awards and stuff, so they're not precisely terrible, and they did make some cool moves: they released SkyHeroes across all the then-current console platforms and added an online multiplayer mode. Still, the franchise was most likely already dead when BI got it, and it was their job to tidy up the corpse and see it safely buried.
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Somewhere in the pile of windows is the fact that a chimney adds one Structure Interest to a building. We need three Structure Interests.
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... aaaand as you can see we could add eight chimneys and no windows to this house if we felt like it. Wandoliers!
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Sam will just drop some windows instead, totally stealing Barney's idea.
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Oh, good, he's finally noticed that there's no door.
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He explains how to paint things, woo.
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Yeah, he's not even pretending that the others are in this race any more.
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sometimes I take screenshots just because of facial expressions
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Paint! Sam is an uneducated pig-boy whose potential for creativity has been stifled all his life, so he paints the roof a shade of gray shingles and the walls a shade of gray brick wall. Meanwhile, no one else even tries.
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FINALLY THE DOOR THANK GOD
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THAT IS NOT A DOOR AT ALL
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Yeah. After 'we' finish this one. Right.
Probably the most obscure bit of MySims ephemera is MySims Camera, a bit of download-only DSiWare which allows the player to take pictures using the DS camera and then superimpose animated MySims characters onto the images. It's still there in the eShop and it runs just fine on the 3DS. I know this because I plunked down two bucks for it just a few days ago. I have already taken a picture of a tiny Morcubus laughing evilly atop one of my cats. If that's not worth two bucks, I don't know what is.
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Sam creates a gear, and the game tells us how to place multiples of items without picking them out of our menu each time.
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gear gear gear gear done! I can't help but think that there must be a more efficient way to connect gears to each other. Oh, well.
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Marlon waves his hands in a familiar manner, and...
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The three of us poof out, and Marlon follows.
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Next time on MySims Kingdom: Gosh, I wonder if Sam won. It sure was a close contest!