Part 111: Second Time Around: The Uncharted Isle
Second Time Around: The Uncharted IsleBack at the Uncharted Isle. Already. Our favorite caveman is making pizza. Let's see what else he needs from us.
... pizza?
This particular socialization works... differently. See, Gonk doesn't understand fancy words like 'fishing pole'. We need to break 'craft fishing pole' into tiny steps: ergo, we tell Gonk to put string on stick.
Gonk is nodding along all 'uh huh, uh huh, uh huh'.
Fishing-related high-five!
...
arrr, that's cap'n sam t' you
: He won't stop with the 'Gonk want TV with CABLE' and 'Gonk want interactive entertainment!' Could you please help me?
Sure, we can fun this joint up some.
Gnome armies are fun!
As are brick fridges.
: Oh, I miss my friends at the Royal Academy. Let's weigh the pros and cons of living on this undiscovered island.
Less undiscovered by the day.
Personally, I'm more inclined to tell her to, you know, stop hanging around this dump and trying to mold an actual caveman into her imaginary perfect boyfriend. Even if she doesn't want to go back to school, she could probably find something else rewarding to do--oh, well. The game wants her to stay with Gonk, so we should open by discussing the caveman in question.
Yay Gonk!
Let's just... gloss over the crazy archaeologist who haunts the island, huh? Chasing crabs! Boy, that's fun!
I love that hook hand, man. Anyway, you should stay because Gonk likes you!
And because students are noisy beasts!
Whoops, destroyed her fragile perfect world by reminding her that school is a thing that exists. Uhh... there are no rules! Also, it's quiet here!
No, Sam's friends are never going to get out of Sam's way. Ever.
...
Best island!
: It's a bit of an atrocious mess since your unwanted 'gearbox festival'.
He has a point.
Elegant and Fun. I expect Sir Vincent likes bookshelves, especially if they contain books he's written.
The thing by the piano is a bunch of fragile vases stacked precariously on top of each other. Sam does not forgive.
Look at this mess.
Woo!
The Uncharted Isle may play like an afterthought, but I'll be damned if I don't like my pirate togs.
And, with that--for a single, brief, shining moment--everybody in the kingdom is content with what they have. Sam doesn't need to place a single brick or hold anyone's hand while they struggle with the most basic questions of existence. He's all done.
He's free to have a little fun. After changing into something a little more suited for athletic endeavors, Sam shuffles Sir Vincent's things out of the way...
... and then he stands in the cage (with the ever-loyal Bobaboo) and waits. And waits.
Eventually Buddy and Lyndsay notice Sam poking around in there and join him. Quickly! Remove the gearbelt!
Ahahaha!
Then, with the help of a few well-placed wooden blocks, Sam jumps the wall.
Ha ha! As Roro points out, you can close Buddy and Lyndsay up in the dinosaur trap and just... walk away. The island isn't big enough to cause them to teleport to you, so they'll stay in there bitching about their pathing until you either let them out or leave the island.
Ahahahaha freeeeeee! Free at laaaaast!
Ahem. Anyway. A couple of months back, King Roland asked Sam to stop by the castle. Maybe we should... do that.