Part 12: Harboring Fugitives
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The camera sweeps down the short dock.
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Barney turns to Sam.
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Man, someone was confident in his ability to take second place.
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Lyndsay unrolls the new scroll.
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Heck yes! To unlock this scroll's sweet, sweet house powers, we need Wood and Bronze. Huh. Sam runs back to the mining wall right quick and hews out some more chocolate bars, then returns to Lyndsay.
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And we unlock... hoo boy. Barney's House Paints, the Medium Base Block, the Peasant Chimney, the Peasant Dormer, Peasant Windows in two sizes--I am sensing a theme here--the Porch Roof, the Peasant Door, the Peasant Roof, and two sizes of Bush, Tall and Short. I... think now is when I'm going to stop screencapping everything we unlock. This is a decision I will not regret making!
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BWAM
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GODDAMMIT
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Marlon ignores Buddy entirely.
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Marlon beams at Sam.
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And away he goes. Everyone turns back to Barney--
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Anyway.
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Let's build us a house. Note: we finally learn about doors.
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Doop de doo!
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There! Nice house. Many windows. So bushes. Wow.
... anyway, let's paint the house while we're at it.
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Ooooh, gold.
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Note that we can paint these little windowsills. Most things that we can build consist of lots of little parts that can be painted independently, should Sam want to.
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See, Sam painted the windowsills gold and the shutters a nice shade of royal blue. Blue goes with gold, right? Sam's wearing a yellow shirt and blue pants, so it's got to be okay!
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Hooray, he likes it! As a reward, Barney spews Mana everywhere.
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Next time on MySims Kingdom: Another day, another Scroll, another silly minigame!