Part 77: Second Time Around: Cowboy Junction, Part 2
Second Time Around: Cowboy Junction, Part 2
Who's next? Gabby's next! Picked by the scientific method of running around until an exclamation point was spotted.
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In other words, Gabby wants us to paint the bridge that we built him earlier.
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He's a miner, so he'll appreciate this golden bridge.
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Nothing says Ol' Gabby's minin' and blacksmithin' shack like elegance, right?
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Yer damn skippy.
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... what?
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That's right: in order to cheer Gabby up, Sam has to prove that he speaks Gabbese. Since Sam does not actually speak Gabbese and doesn't feel like bringing Ginny in to translate, he'll just have to wing it. Let's try 'slap-dallied'.
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Ack! Sorry! Sorry! I meant 'strackbilled'!
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... 'durn blarnit'?
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Interested! Hooray and consarn it!
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'Frappen-dappen' just enrages him again. Therefore, let us try 'durn blarnit ratzen fratzen'...
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'... wompadillo!'
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Gabby, don't cry! Um. 'Durn blarnit ratzen fratzen gully-wumper!'?
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Digbliggity gosh darn!
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Bro hugs for Ol' Gabby.
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Oooooooh...
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Aww, Gabby got some grunge in my increasingly-less-medieval-fantasy game. Who's next?
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Gino's next!
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There! Lots of tables and a few canned goods. Also a fridge painted in a nice shade of cola.
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Sure! Now, how about some pizza for me and the crew--
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Well, it started out like this. 100 Nature is no easy task, though.
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AAAAARGH
So, yes, Sam can't just put down Nature-related items until done, because there isn't enough room! He has to either paint existing things a shade of Nature or remove non-Nature-affiliated items to make room. It was super tempting to remove the pipes and the flour mill.
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In the end, though, it was handled with paint.
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That's right, Gino does not have a Socialize quest! Which is good. Sam is in no mood.
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Complete with small potbelly.
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Next time: Roxie and Rusty! Then plot! I swear!