Part 82: Extended Chase Sequence
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That's right! There are three stages on Trevor Island and we're going to use them all!
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Trevor awaits in front of the stage for Act Two.
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I guess you work with what's in the prop room, huh?
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There's a windmill at the back there. The challenge, if you will, is to connect the two things without disturbing the copious scenery already in place. Of course, we could just move those bushes around if we wanted to, but that seems counter to the spirit of the thee-ay-tah.
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Sure, Sam could have used gears there, but gearboxes are so easy!
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Does it work? It works. Yay!
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And that seems to be that for Act Two! Trevor hops off Parallax and heads to the big stage in the center of the island.
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No castle whatsoever!
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Before we start building the castle set, though, Sam puts a staircase over here.
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Yay! Horrible murder for us!
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Now, then. The evil Baron Spegula needs to live in a spooooooky castle, apparently.
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So spooky!
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welp
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A costume is flung at Sam!
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Trevor bolts.
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Now it is Trevor who flees from Sam! Chasing Trevor is... slightly better than chasing demon bunnies, since he is a larger target and can therefore get stuck in slightly fewer nooks. As he said, we have to chase him through the audience and over to the Act Two stage.
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You'd think this would be sufficient, or almost sufficient, but in reality Trevor scrambles around in circles for a few more seconds before deigning to be chased to his steed.
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Don't ask me why he's dressed as the princess right now.
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Sam's all 'you want me to eat what'
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So, now we have to chase him to the Spring of Broken Dreams. Think that's the Act One stage?
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In point of fact, no! Trevor wants to be chased to the fountain up there, at the center of the island.
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NOT THE BRIDGE AGAIN
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Trevor promptly gets stuck behind a tree and has to be winkled out, in the same manner as with the bunnies.
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Next time on MySims Kingdom: The climactic battle approaches!!