Part 8: The Mechanical Age
Entry 31
The Common Code
I woke up slumped over on the stand where the book had been inside the giant gear. It felt like I had been between Myst and here for a month... almost as if something had delayed my... linking... to this age.
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I realized after stretching a bit that the book was gone.
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I took a step back, and found that I certainly wasn't on Myst, and after a quick turn, I found the fortress.
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It was significantly sized.
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Before I went in, I checked out the little control panel right next to the gear.
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It had about 9 different symbols I could switch through in four different spots. Including repeating, that's... 6561 combinations, if I remember my probability correctly. I think I'll solve the puzzle...
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...odd.
Anyway...
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Entry 32
Rich References
When I got into the fortress, I turned left. Down the hall there was a room full of really fancy stuff,
including...
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Those, except the painting, look like the ship and rocket on Myst.
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There's a telescope too!
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But through it, just another reminder of loneliness.
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Looks kind of like the tower in Myst... is this Atrus' room?
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I also found these three gems that lit up when I put my hand on the glass they were in.
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Along with some kind of bird thing...
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In the center of the room, there was a throne... Atrus doesn't seem like a throne guy.
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A chess board? Why? It's not even regulation size...
I accidentally dropped the chess board and it bounced off of the platform into the wall. I went to pick it up, and...
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A secret passage behind the rug!
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Inside, there was no passage, just a room with many treasure chests.
There was also a wine rack, with a note:
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So this is either Sirrus' room or Achenar's room... Judging from where I found the Stoneship pages, it's Sirrus', since he's in the red book and the red page was in the fancy room there.
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Oh, and there's the red page in here.
I climbed out of the hidden room and continued down the hall in the same direction as I had been going.
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Entry 33
Big Basement Button and a Rotating Rising Ride
Around the corner I found only a button in front of a hallway leading to a cylinder that looks to be in the middle of the fortress.
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So I pushed the button.
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Another hidden room... this one got hazy when I got near the switch...
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A lever and two "c" shapes one inside of the other.
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After some playing around, I got the c's to line up, and they turned red. The first few times I skipped over them, so I slowly stepped it around so they finally lined up.
Seeing no difference in the chamber in front of me, I decided to leave. When I got back up the ramp, I found the elevator open.
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Down must be for the basement... this must be middle... so...
Up I go!
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Entry 34
Second Floor: Confusion, Keys to Anti-Death Ray Fortresses, and Light Fixtures
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...there was nowhere to go up there... it was just the elevator surrounded by lights...
I headed back into the elevator and pressed the button.
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...
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...this isn't the middle I thought it was going to be.
I wondered why that would be there for a minute.
I tried pressing the button and exiting the elevator, and after it finished beeping again...
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Levers! This must be the controls Atrus talked about in the journal...
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The left control doesn't move the gears... and the right control needs the left control up to move the gears...
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Tink.
Tink?
I need to experiment more with this...
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Entry 35
Finishing the Tour
I gave up on the levers above, I could only get four sounds out of it.
Tink...
Sproing...
Dink..
and something that sounds like... I'll call it a "shuffle"
But I couldn't tell that anything was happening, so I stopped back at the Tink. It turned out that if I moved the left lever back down, it would make one of those four noises.
The button, however...
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So I went back downstairs and continued down the hall until I found another room.
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This room is significantly more disturbing than the other one. For every toy in the first room, there is a weapon or way to be killed in this room.
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Strange mask...
Maces and...
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...that scared me... who puts their snake in a box?
Some kind of covered chair between the swords and the maces...
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The one similarity in the room was a throne. This one was simple, but it had an axe right by it, as well as a chain, but I believe the chain is stuck where
it is. It seems this person also did not care about riches, or despised those who did...
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An empty chest with a helmet and sword on it. Perhaps as an insult to greed?
Something else that caught my attention in here, however, was the yellow line on the wall...
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Inside this room was a plain cage, a crate, and a few shelves with something that caught my eye as soon as I crawled in...
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Well, found the other page, I guess I can... oops.
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That was close! I almost fried myself! This cage is wired for electricity to flow through it and zap anybody touching the cage! What the hell?
Makes me wonder what's in this crate...
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I'm just going to calmly leave this room now.
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Now I'll just leave this room.
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Entry 36
Holography At Last
Upon exiting the hidden room, I found myself bumping into a pedestal I hadn't investigated yet...
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So there it was!
It appeared that the left switch was the "lock" and the right switch was the "rotate".
Down was a dull "tink"
Right was a "sproing"
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Up was a "dink"
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and finally, left was a "shuffle"
So... that must be what the sounds upstairs meant...
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Entry 37
Moving big things with little things
I used the lever on top of the elevator upstairs so that I heard a "sproing" when I locked it.
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Nothing changed up there, so I went outside...
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Two symbols! This pedestal matches the first one I found when I got here!
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So the code is: ____ ____ Spikes Half-Moon. I bet the first two are on another orientation!
I hurried back inside of the fortress and went to "dink" on the controls.
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Downward-C | Up-and-Down | Spikes | Half-moon
I have the code, but what is the last orientation for? Perhaps there's something I need to know...
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Entry 38
The Mechanical Jesus Shuffle
I shuffled the fortress over to the western orientation, and found that there was nothing there.
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Nothing at all. Again, ocean as far as the eye can see.
I went back inside and oriented the island south, or so I thought. I got my sounds confused. I had oriented the island north again, taking way to long to
stop the rotation, and decided to check the telescope on my way back up, just for fun.
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That wasn't fun. I hope entering this code doesn't lead to that, but what else can I do?
After orienting the fortress south again and for the last time, I ran out to the original island and entered the code.
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Oh, almost forgot...
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I'll get Achenar first, since I got Sirrus first last time.
Back I go...
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Entry 39
Lies and Deceit
I added the blue page to the blue book, and...
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Oh, I won't get the red pages, believe me. Why would I?
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Entry 40
Deceit and Lies
Journeying back to the red page in the Mechanical age, I brought it back and added it to the red book.
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...oops, already got the blue page. Sorry!
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Entry 41
Interest
Their stories may be incomplete and distorted... and I have confirmed from them that this island is Myst.
So far the only thing I know is that the library was destroyed.
Sirrus promises me something if I let him go... so does Achenar... but he seems crazy... to Sirrus' evil.
Looks like I still can't tell anything for sure really, so I guess it's off to another age...
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I feel a little spacey... I think I'll go read a book...