Part 3: Unit Guide
Below are all the unit types from Myth's singleplayer campaign, each with a link to the page (from later in this LP) that contains its full description and stats. This page and these links are of course spoilers if you haven't played the campaign before; anyone new to Myth should just skip ahead to the next page.
The Light
Warriors - standard melee - description/stats
Archers - light ranged - description/stats
Dwarves - heavy ranged - description/stats
Journeymen - medics - description/stats
Villagers - scenery - description/stats
Warrior Captains - heavy melee - description/stats
Berserks - fast heavy melee - description/stats
Archer Heroes - elite light ranged - description/stats
Dwarven Heroes - elite heavy ranged - description/stats
Berserk Heroes - elite fast heavy melee - description/stats
Avatara - warrior mages - description/stats
Forest Giants - juggernauts - description/stats
Dwarven Pathfinders - special forces - description/stats
Neutral
Cave Spiders - creepy crawlies - description/stats
Spider Queens - monstrosities - description/stats
The Dark
Thrall - slow standard melee - description/stats
Ghôls - skirmishers - description/stats
Soulless - light ranged - description/stats
Wights - suicide bombers - description/stats
Myrmidons - fast standard melee - description/stats
Trow - juggernauts - description/stats
Shades - warrior mages - description/stats
Fetch - medium ranged - description/stats
Dark Archers - light ranged - description/stats
Dark Dwarves - heavy ranged - description/stats
The Watcher - Fallen Lord (petrified) - description/stats
Balor - Fallen Lord - description/stats
Soulblighter - Fallen Lord - description/stats