Part 3: Unit Guide
Below are all the unit types from Myth's singleplayer campaign, each with a link to the page (from later in this LP) that contains its full description and stats. This page and these links are of course spoilers if you haven't played the campaign before; anyone new to Myth should just skip ahead to the next page.
The Light

Warriors - standard melee - description/stats

Archers - light ranged - description/stats

Dwarves - heavy ranged - description/stats

Journeymen - medics - description/stats

Villagers - scenery - description/stats

Warrior Captains - heavy melee - description/stats

Berserks - fast heavy melee - description/stats

Archer Heroes - elite light ranged - description/stats

Dwarven Heroes - elite heavy ranged - description/stats

Berserk Heroes - elite fast heavy melee - description/stats

Avatara - warrior mages - description/stats

Forest Giants - juggernauts - description/stats

Dwarven Pathfinders - special forces - description/stats
Neutral

Cave Spiders - creepy crawlies - description/stats

Spider Queens - monstrosities - description/stats
The Dark

Thrall - slow standard melee - description/stats

Ghôls - skirmishers - description/stats

Soulless - light ranged - description/stats

Wights - suicide bombers - description/stats

Myrmidons - fast standard melee - description/stats

Trow - juggernauts - description/stats

Shades - warrior mages - description/stats

Fetch - medium ranged - description/stats

Dark Archers - light ranged - description/stats

Dark Dwarves - heavy ranged - description/stats

The Watcher - Fallen Lord (petrified) - description/stats

Balor - Fallen Lord - description/stats

Soulblighter - Fallen Lord - description/stats