The Let's Play Archive

Myth: The Fallen Lords

by Johnny Law

Part 3: Unit Guide




Below are all the unit types from Myth's singleplayer campaign, each with a link to the page (from later in this LP) that contains its full description and stats. This page and these links are of course spoilers if you haven't played the campaign before; anyone new to Myth should just skip ahead to the next page.


The Light


Warriors - standard melee - description/stats


Archers - light ranged - description/stats


Dwarves - heavy ranged - description/stats


Journeymen - medics - description/stats


Villagers - scenery - description/stats


Warrior Captains - heavy melee - description/stats


Berserks - fast heavy melee - description/stats


Archer Heroes - elite light ranged - description/stats


Dwarven Heroes - elite heavy ranged - description/stats


Berserk Heroes - elite fast heavy melee - description/stats


Avatara - warrior mages - description/stats


Forest Giants - juggernauts - description/stats


Dwarven Pathfinders - special forces - description/stats


Neutral


Cave Spiders - creepy crawlies - description/stats


Spider Queens - monstrosities - description/stats


The Dark


Thrall - slow standard melee - description/stats


Ghôls - skirmishers - description/stats


Soulless - light ranged - description/stats


Wights - suicide bombers - description/stats


Myrmidons - fast standard melee - description/stats


Trow - juggernauts - description/stats


Shades - warrior mages - description/stats


Fetch - medium ranged - description/stats


Dark Archers - light ranged - description/stats


Dark Dwarves - heavy ranged - description/stats


The Watcher - Fallen Lord (petrified) - description/stats


Balor - Fallen Lord - description/stats


Soulblighter - Fallen Lord - description/stats