Part 1: Introduction and arrival on the island
The introduction: Youtube
You may want to watch the intro, or at least leave it on as background music as you read through the update.
We join the fearsome pirate Nelly Cootalot in the midst of a turbulent sea battle.


...snr...

?

!











A brief reprise only, to see ye.


In life I was the scourge of the Seven Seas, and the champion of all creatures sweet and defenseless.
That mantle I now pass on to ye.






They must be found!
Accept ye the quest?


Unravel the mystery, Nelly, and save the spoonbeaks!
I'll leave ye these words: look to the Baron!
Farewell!




And now we can start the game proper, with well defined long-term and short-term goals, no less. The interface is fairly minimalistic:

We have "look" "pickup/use" and "talk". We also have the usual limitless adventure game inventory, presumably carried in Nelly's adventuring corset.
If we try looking at, poking, and talking to a nearby cactus:

These needles look spiky.
It IS fun to stroke cactuses, but I'm on a mission.
I don't reckon it'll answer.
With our

She's fine.
We can explore the only item of note in our general vicinity.

The Barnacle bar.

I think it might fall down if I touched it.
With little of note outside except some graffiti


We head into the bar proper.

Barnacle Bar Theme:

Guess what we find inside?

Hey, mission accomplished. That was quick.

It's too high for me to read it... and I don't want to just tear it off the wall.
Someone needs lessons in basic pirating etiquette. Anything else we can conceivably grab?


How about...


Curses! And not an inn or ether selling shop in sight.
Might as well have a chat with the locals then.


Fair enough. What about the barkeep?

I like the cut of this fella's jib. Come to think of it... how long has it been since I had my jib cut?
Let's go sublimate all the energy into heroic endeavors then.





We'll play it safe here, just in case:


Of course, try anything in here, and I'll hit you with a mackrel.




Dialogue trees, the bread and butter of a proper adventure game.


Well, I'm the proprietor...





You'll know him when you see him.


Quite the assortment. Unfortunately:

...but I don't want to spend any money.

Hey, maybe Captain Rehab will offer to buy you a drink!

Nelly is about to talk to Captain Rehab, when:


Problees a map.
...
Can I take this map?

It don't belong in the hands of Landlubber Crockle.
...



Well, Friday seems like a reasonable guy. Guess we can confide in him:




... haven't seen them around lately, though.
:/
And we get to talk to scurvy guy.



Umm...


Hhnr, hhnr, hhnr!



Except prettier, and cleaner...less smelly, and without that world-weary gaze in my eyes.




Shut up, I'm so piratey I can:

Which option do you think we should go for?