Part 3: Screenshot Update 3: Animal Magnetism
Screenshot Update 3: Animal MagnetismNow that we have the ability to assault and seduce wild animals, let's jump right into it, shall we?
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Travis suggested I grab a Clubber Cub for its quick speed and strong attacks. A speedster is always useful in this game.
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Perfect.
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When you've gotten through the Temple of Trials, this Familiar scientist named Derwin is ready to give us a sidequest. We see him every town, and every time he wants us to capture 2-3 specific familiars, usually from the monsters right outside the town. His name is probably a play on Darwin and "derp".
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What, that we're being watched? Don't be paranoid, you child's parody of intelligent people.
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There's two Familiars I'll never fucking use. The Bunchers have no speed whatsoever, and the Bandits- well just fuck them.
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When you've caught the familiars and brought them to Derwin, he'll briefly get lost in his own world as he carefully inspects the inside of his hat.
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But hey, at least we get some metamorphosis drops. I can use one of them immediately on Gogo.
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Ha, now you're too weak to be used in battle! Suffer with DUMPLE!!!
Next time: we climb Old Smoky to stop it erupting. Which is exactly how it works.