Part 106: Episode CII: War and War
Episode CII: War and War
Music: Grandma (Destruction)
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Before we can get to the mission proper, weve got another shmup section. Weve already seen just about everything these portions have to offer. Its no different here. While 2B is going through the motions of smashing another couple dozen enemy fliers, we get a transmission from
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After the transmission from the androids fake space parents is concluded, 2B drops below cloud cover and has a second round of fighting the same three enemies while flying over the ruined cityscape. Again, weve seen this all before. After the first chapter, Route C at least cools it with shooter missions for a good long while.
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Music: ENDS
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Kept you waiting, huh?
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Music: War and War (Instrumental) (This track only ever plays here. You should probably listen to it!)
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Were back to playing as 2B. Her YoRHa battle armor doesnt actually provide any differences mechanically. Its just a new costume and a voice filter on 2Bs voice. Anyway, as 9S said, our task is to link up with the three other squads already engaging in combat around the City Ruins and provide support as necessary. Theyre located down the street from the path to the Desert Zone, in the central crater and the pond in front of the Resistance Camp.
Lets head to the squad near Jackasss camp since thats is closest. As we approach, 2B gets a communication from the squad leader.
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Unlike 9Ss earlier session in which the City Ruins were nearly devoid of machines, the entire area is now a complete chaotic warzone jam packed with as many machines as they can roll off the factory assembly lines accompanied with random mortar fire explosions. Our task is to eliminate all machines attacking the YoRHa red shirts in the area.
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While the YoRHa allies do try their best to contribute to the fight, theyre all reserve troops that have been sitting around in the Bunker gossiping and trying weight loss diets they read about in old human documents and whatnot. So they are woefully under-leveled (Level 20 almost exclusively) in compared to the Route C machines which are in the level 45-55 range.
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It doesnt help they dont have particularly great AI. Mechanically, they behave identically to the resurrected android corpses of other players we can find out in the field. Just without the ghoulish robot corpse looks. YoRHa allies can and will die while 2B (and to a lesser extent 9S) do all the heavy lifting destroying the machines. Indeed, its entirely possible to get a squadron wiped out if were not quick enough clearing the area. Theres no penalty for failing an objective other than 2B getting bummed out she pulled a Chris Redfield with a full team kill.
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Once weve cleared the area, 2B will briefly be prevented from attacking to avoid friendly fire and shell get a transmission from the squad leader survivor.
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Any surviving YoRHa units will now join 2B and 9S as AI allies for the rest of the mission. At least... as long as they can keep up. Remember, its the spotty revived corpse AI. Double jumping and rooftop hopping is beyond the scope of their locomotive skills. Its best to stay on street level if we want them to keep up.
As soon as we move out, we get a transmission from another squadron...
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Its nice to hear other unseen squads are having success without 2Bs help. It makes it feel a bit more like theres a huge battle being waged and not 2B rushing around to help a bunch of ill-equipped dipshits like it actually is... Such as the folks who decided the giant sinkhole in the middle of the city is a good stop to brawl with a bunch of machines.
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Theta Squadron, why on earth did you think going into a giant hole was a sound tactical decision for launching an offensive? Theres exactly one unstable path out of this crater and a ton of machines are funneling down it. Be thankful the electric worm machines arent still down here, you dumbasses.
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Shockingly, I actually managed to make this squad survive for once. When I played the first time and watched a couple other people play this segment, this squadron almost always ate it since the AI absolutely cannot deal with the Goliath Biped if it starts doing that spinning arm move that basically one shots them as they rush in repeatedly to attack.
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New Music: War and War (You should listen to this since it only plays here too.)
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Thats not true, 2B. You can always just run off and fish. Always. But since youre committed to combat, weve got another transmission as we approach the third squad by the Resistance Camp.
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The androids by the Resistance Camp have it rough since it is nothing but angry, axe-wielding Medium Bipeds with 25+ levels on the generic YoRHa troops (with one being Level 58 thus having a good 7 levels on even 2B.)
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Yet by this point its like eight YoRHa troops running around alongside AI 9S and 2B which is a scenario the machines AI absolutely is not programmed to deal with and results in them constantly whiffing attacks as they decide on a new target in a different direction every time.
Once the machines are all annihilated, we get another couple of communications over the radio...
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Now that weve cleared the first three squadrons and saved who we could from getting their asses handed to them, were heading back to the southwestern corner of the area to bail out one last squad having some trouble.
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9S leaves the area, leaving 2B and the surviving YoRHa troops to finish mopping up the last of the machines in the area. However, as we start clearing out most of em, more are air dropped into the battlefield and...
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Music: ENDS
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...Well thats new.
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Welp. Guess its a good thing we sent 9S away to go do some nerd shit or this could have gone really rotten. Control now shifts back to Hackerman up on the nearby rooftop.
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Music: Grandma (Destruction - Vocal)
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9S is coming in hot to save the day...
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...Still needs to work on his landings. One day youll get it right, 9S. One day... Anyway, we need to go help out 2B... and I guess our other YoRHa comrades if we have time... But mostly 2B. There are some issues with accomplishing that goal!
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The Stubbies present still have their EMP attacks and will mess up 9S with status effects such as messing up his visual sensors so all the machines appear as pixelated censored sprites like they just all stripped naked. 9Ss lock on is disabled and he can sometimes straight up whiff attacks like a 99% accuracy lock-on in XCOM.
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There are other status effects that can be inflicted such as disabling physical attacks, Pod fire/programs, the ability to evade/jump and hacking. These can all stack up if 9S is within the Stubby EMP range.
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They can also straight up inject him with E-Drugs to briefly send 9S on a bad trip and make combat very difficult for 20 seconds until it wears off. Theres actually been items sold that can remedy all these status effects. I never bought any because I wanted to show off all this junk here because status effects almost never get utilized ever again.
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In order to win this fight, we just need to have 9S pull back and focus Pod Fire/Programs on the EMP Stubbies. Though we cant run too far (read: anywhere beyond this street and the field next to it) or else that earlier bad ending will trigger.
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More enemies will be dropped into the combat zone to replace the EMP Stubbies once theyre destroyed. But thankfully, the resupply of enemy troops arent equipped with EMP units after the initial wave, so it becomes a fairly standard battle towards the end.
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Get rekt, nerds. By a nerd... It must be super embarrassing for you all to get ruined by 9S after having taken out an entire YoRHa squad.
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9S rushes over and helps 2B to her feet. Given a few other YoRHa androids have back to the standing position, I like to think 9S took a few attempts helping other identical looking androids before finding the one that was actually 2B.
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2B tears off her helmet to get some air and also so we can easily identify which one is actually her. I like to think she has an even tinier mask under her normal one that was beneath the helmet.
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Before the situation has a chance to stabilize for even a minute, all the YoRHa soldiers begin clutching their heads and screaming...
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...All of them. Including 2B. Uh-oh.
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2Bs health begins rapidly depleting from the virus (granted her plug-in chip kicks in replenishing it just as fast so shes in a bit of a limbo.) 9S has to hack 2B in order to halt it from spreading. We can actually hack any of the YoRHa soldiers, but itll just stop their health from depleting briefly and pfft... we dont care about those red shirts.
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As it turns out, its a really simple hack to disable a virus spreading through an androids body. 9S has 2B sorted out in no time.
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Music: ENDS
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...Well shit. Tune in next time as 2B and 9S have a good laugh with the virus infected YoRHa invasion forces. You can just hack them too and theyll be fine. Right, 9S...? R-right...?
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Video: Episode 102 Highlight Reel (You should probably watch at least the end of this.)
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Bunker Concept Art They do get some pretty spacious dorm rooms.