Part 112: Episode CVIII: The Tower
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Episode CVIII: The Tower
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We find ourselves back with the option to pick between A2 and 9S again. Were going to go see how 9S is doing this time around. Apparently the intended path is to do it in this order since this is listed as Chapter 13. Dont worry about that chapter title. Im sure its nothing... Anyway, lets see how 9S has been in the last two weeks after plummeting off that bridge.
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9S was a little upset last time we saw him. What with the blood rage and all... Maybe hes chilled out since then.
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Gah! Put the blindfold back on, 9S! You look creepy!
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Music: Peaceful Sleep
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OK. Devola and Popola can fix up 9S if he gets owned... again. Good to know. Welcome back to the Resistance Camp. Its a bit worse for wear. I wonder if 2B told him about the machines having teeth under their dome heads and eating a bunch of androids.
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Pod mentioned weve gotten mail. Luckily, the Access Point and that crate with the terrible texture both survived the rampaging machines during Eves hissy fit back at the conclusion of Route A/B. Lets see who the hell is contacting us now that the Bunker is toast.
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Great. The dipshit androids pretending to be humans on the moon are still OK. Good to know. This is the last we ever hear from the Council of Humanity in the game. Not much point in sending out any more monthly emails or dry speeches for a while. Well try again in Machine War 15 in a couple hundred years.
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The Resistance Camp is quite a bit emptier nowadays. All of the important NPCs like Anemone and all of the shop keepers made it. Everyone else? Fucking dead or otherwise missing! There is the one new fella with a side quest. But well hold off a tad bit before speaking with him. Strange Resistance Woman, however, has something new to tell us.
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Just a healthy reminder that the whole body recovery respawn system is gone now so dead means dead in both gameplay and plot wise. Remember: There is no auto-save! But enough of that. Well come back here to sort out that side quest later. For now, lets head out to the City Ruins proper to see...
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Music: Rays of Light (Quiet)
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Unlike A2, who was interested in the hulking superstructure taking up a huge chunk of the skys real estate for all of about ten seconds, 9S gets a full title card for The Tower and immediately wants to know what in the hell the deal is with that thing.
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Might be worth checking ouOH SHIT! WATCH OUT!
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New Music: Emils Shop Theme (SPEED) (You should listen to this.)
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So Emil is feeling super hyper today and is speeding across the general area doing sick jumps and singing his song at 3x speed. At least someone is having a good time in Route C.
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As usual, the method of slowing down Emil is to just fire at him until he violently crashes to a stop. Its fine. Emil survived being in ground zero for a tactical magic nuke. Hes a durable boy.
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Music: Emil's Shop Theme (Instrumental)
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Emils shop actually can potentially sell different, much more desirable junk when he initially spawns near the Resistance Camp. Unfortunately, this was not one of those times. Hes still selling the same crappy plug-in chips A2 saw earlier. One version of Emils RNG dependent shop sells two of the remaining weapons for our collection. Alas, that will have to wait for another day.
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To buffer the disappointment, well just go ahead and sell 33 Machine Cores now that were here. Emil has no problem covering that transaction. Just how loaded are you these days...?
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Music: Rays of Light (Quiet)
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Emil is a strange boy. We might see more of him during Route C. But thats for another day. For now, lets head down into the City Ruins central crater and investigate that elevator into The Tower.
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Well, it looks like it connects to the rest of The Tower anyway. The gate to the entrance is locked. So 9S does what he does best and...
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...immediately gets owned by the door rejecting his hacking. Before we can do anything else, a pleasant female announcement voice emanates from The Tower. Just roll with it...
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OK. Well, the announcement said something about deactivating locks on sub-units and theres three other nodes surrounding the gate...
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Lets try sliding up to one of these thingamajigs and seeing if 9S can wor
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Nope! Hackerman has met his hacking match. Nothing is going 9Ss way this month... Again, the Tower System Services announcement voice perks up.
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9S gets zapped by something again as the announcement concludes.
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Music: Rays of Light (Medium)
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Welp. Theres nothing more to be done down here. At least not until 9S ventures to three
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While we can actually go out in the world and find all three resource-recovery units out in the world right now, the game wants us to access them in a certain order. The first one is located in the Forest Zone. I guess we have a goal now... Though Pod 153 would like some clarification.
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And so begins 9Ss journey to go from a mild mannered Hackerman to CaimS. Im sure itll work out for him...
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Video: Episode 108 Highlight Reel (You should watch this.)
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The Tower Concept Art Didnt know the machines were so into spirals.