Part 146: Episode CXL: Roll the Dye
Episode CXL: Roll the Dye
Music: Rays of Light (Quiet)
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One final DLC arena remains to check out. The universe has really not wanted me to do so this week. But hopefully the cascade of bullshit has been calmed for now.
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Back to our task, at the very back end of the massive Flooded City region we find the Apologetic Machine once stationed here has been replaced by a lone Resistance member. What are you doing out here, buddy?
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Some things never change. Also this completes the Mysterious Letter quest which pointed us towards the three DLC arenas. Nice to finally get those off the damn map after nearly two entire playthroughs of em hanging out...
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DLC Music: Gambling Colosseum
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Unlike the previous two DLC arenas, this one is manned and operated by the Resistance. I mean... theres still a presumably functional launchpad with a nuclear missile sitting on it right outside. Its probably good the Resistance actually has a nearby outpost keeping an eye on it. That said, lets do the usual rigmarole and chat up the locals to see what the deal is here.
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Ehh... its OK. Could use some green torches for some mood lighting, if you ask me.
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This Colosseum has a near identical layout to the previous one. However, the two side halls here are locked down. We might get to see whats behind one of em later on. But thats for another day.
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That sounds like something a monkeys paw can curl on real easy. But you do you...
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Meh... You need to work on your pitch, pal...
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Welp... Im glad weve come full circle with the game pulling Notspain Merchant reference and dropping Resident Evil 4 as an ancient human document androids studied. Sadly, theres not much good stuff on sale, stranga. This is just another Maintenance Shop that can fuse chips and upgrade Pods.
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We might upgrade Pod 1 exactly once before the end of the LP. Thatll be neat, right? Ironically, I had to sell the necessary Natural Rubber to do that earlier Devola and Popola quest to see that Godzilla machine. I was really hoping this DLC area would sell components for upgrading Pods that were otherwise grinding only. But alas...
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If youre thinking that for all this talk and the name of the arena, theres suddenly going to be a gambling system implemented in this $13 DLC... youre going to be disappointed.
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Before we hit up the front desk and see what this place is actually about, we can pop back stage to the Colosseum proper and see how the crowd is doing out here. Some machines are battling each other in the pit but thats not indicative of how this arena works.
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Hey, you know what? That doesnt sound like a half bad idea. Lets return back to the front desk and see if we cannot get in on that action.
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And thats the fourth, but not final, bit of DLC sidequests activated. There is a fifth quest related to the DLC well get to once all arenas have been completed. What? Did you think it was all challenge arenas? Pfft. Theres a half hour chunk of story content too. But thats getting ahead of ourselves.
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Music: Dark Colossus KAIJU (Instrumental) (The music for the entrance hall is actually just the drumline from this track.)
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So the gimmick for this final arena is... there isnt really one. 9S has to deal with five ways of Level 25 enemies. Theyre at least more talkative than the usual cannon fodder.
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That is to say... theyre quite upset with 9S and androids in general. Maybe its something to do with their lives being bet on for petty entertainment by bored soldiers. Nah...
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I wish there was more to say but... I mean... theyre Level 25 machines. We were last Level 25 like around the time Adam got ganked back in Route A. That hasnt been competitive in ages so this is quite the curbstomp.
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Music: Gambling Colosseum
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Our reward for completing the Rank-E battle is a host of hair dyes for 2B and A2. Well check that out in just a second. Theres one more scene before we go...
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Well, Im sure thats nothing to worry about and wont eventually lead down a path of revealing the systematic cruelty the Resistance displays against captured machines just to make sure that all sides in the conflict are thoroughly full of shitty folks. But enough about that! Lets check out these hair dyes. Sadly, 9S is left out of hair dyes or any further cosmetics in general. Youre lucky you got that one crummy bonus outfit, kid.
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The Hair Dyes are cosmetic items that can be used at any time (while playing as 2B or A2) to swap their hair colors. Weve got black and brown for these lazy cosplayers out there that couldnt be bothered to buy a wig or dye their own hair.
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There is Red Dye for those types that make every create-a-character in RPGS a short red haired girl. I know your degenerate ways...
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Weve got Blue Dye for those that like their anime girls to be meek, have zero personality and turn into several hundred mile tall apocalypse creatures that fall apart into gory chunks.
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Theres Green Dye if you want 2B or A2 to just look like an idiot. Green hair is for jerks.
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And finally there is Purple Dye if you want a familiar version of a tough anime soldier lady that refuses to ever wear pants. The White Dye also exists to return 2B or A2s hair to factory standard. Like most all cosmetic items, these are just for funsies. Theres no actual benefit to using em. And every cutscene that doesnt feature text boxes is pre-rendered so have fun seeing these alterations vanish anytime theres action going down.
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In any case, that concludes our initial tour of the three DLC arenas. Tune in next time as we undergo a training montage to beef up our androids to Level 99 via violence against a mascot character, I lose two hours of my life time traveling to various periods to fill up on supplies for upgrading all weapons to max and other final post-game preparations are made as NieR: Automata continues.
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Video: Episode 140 Highlight Reel
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Flooded City Launch Pad Concept Art Theres still just a spare nuclear warhead sitting out there...