Part 45: Episode XLIV: Pearl Harbor
Episode XLIV: Pearl Harbor.jpg)
Back at it again at the sidequest train. Weve got a couple sidequests to clear out the Resistance Camps NPC woes and both involve aiding Anemone. Having a mainline quest and a sidequest request back-to-back seems rude to me. But I suppose well just have to deal with it. Lets head on back to the camp and see what she needs...
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Music: Peaceful Sleep (Vocal)
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Simple new quest: Go beat up some more of the Forest Kingdom. Or... I suppose theyre the Forest Kingdom survivors at this point. 2B and 9S must have done a number on their ranks their first trip through the area.
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Our target isnt actually the Forest Zone proper (i.e. where the game dropped the zone title card.) Its actually the buffer region between the mall and the forest. Welp. May as well start heading in that direction. Its a short job and theres a couple conversations to trigger along the way.
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Music: Rays of Light (Medium)
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Onward to the mall. A Goliath Biped decided to spawn outside the main entrance past the bridge. Im pretty sure it smacked 9S straight off that cliff. Surprised he came back from that like it was no big deal. The real reason were on foot is theres a unique conversation if the androids pass through the mall again. Of which theres no reason to really do outside of sidequests.
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Its a real missed opportunity they didnt have Emil sell t-shirt alternate outfits for 2B and 9S out of his truck.
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Music: Forest Kingdom (Dynamic)
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This is a very short quest. All weve got to do here is clown a group of the same Forest Kingdom knights wed already mowed through in droves during our
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It doesnt go well for them. Well, at least they can join their Forest King in the great beyond. Or... getting reset to another robot body downloaded off the alien internet. Im not really sure how that works.
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After the first batch of knights is defeated, a Leg-Enhanced Goliath Biped joins the melee. So theres nothing much to add about this battle. But...
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If you want some indication as to how powerful the Bomb Pod Program is on a sample study. A Level 2 charged Bomb fully bombarding the machine took this Goliath Biped from 100% to just hovering around 10% total HP. And remember were still missing a Pod and a Level 3 Charge for our Pod Programs. Its pretty potent.
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Back we go. Upon completing this quest the Resistance will indeed pitch some tents and set up an outpost in this area. Theyll even provide a sidequest in the future.
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Frick... Now were just doing sidequest to unlock additional sidequests... This is a mess. Oh well... Back to Anemone to at least close out this one.
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Music: Peaceful Sleep (Vocal)
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A couple of semi-uncommon materials, a stat boost well never use and Down-Attack Up chip. The phrasing of that is kinda unclean. Down-Attacks arent 2Bs downward slash. Theyre the stunned enemy and hitting the interact button special attacks. You know. The ones I said become a rarity since almost all enemies from about a quarter of the way through the game onward are really resistant to stunning... We wont be using that chip...
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In any case, that ends the Camp Development sidequest. Simple stuff. However, before we can leave to attend to other additional content adventures, were immediately thrust into a follow-up conversation with Anemone.
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And so we immediately jump into a new quest from Anemone. So at the end of the day were going to have exactly one less total quest available to complete compared to the number available when we started this update. Great...
Initially were given no direction as to where to search for more info on A2. Weve got to leave the camp, whether it be on foot or through a teleporter, in order to trigger some notion of where to begin.
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Great... back to the factory. Anemone seems cool and all, but do we really need to go digging up A2s past that badly?
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Fine... FINE! Lets go! Maybe well only need to investigate something at the entrance and not run the entire length of area. Again.
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Music: Wretched Machinery (Quiet)
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The androids take a closer look.
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OK. So weve collected Data Chip A. Unfortunately...
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...there is a Data Chip B, C, D and E still somewhere in the factory. And given the factory is entirely just a linear series of corridors, catwalks, and stairways that means... yep. Were just going to have to run through most of this area again.
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All the enemies in the region are still at their Prologue mission Levels 1-3 so 2B can annihilate most everything in a single hit or two while they literally cannot do more than about 1% damage to 2Bs health. We could just run past most of them without losing anything. But, man they did make machine lifeforms explode in a satisfying fashion...
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But Ill skip all the filler battles and get to the point. Data Chip B is located next to a dead machine on the southern edge of the factory smelter pits.
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Data Chip C is found in the room where machine lifeforms are being loaded into cargo shipping containers. Hey, YoRHa... have you ever considered just... I dunno. Blowing this place up? Just throwing that out there. Blowing up a few Engels units didnt really seem to accomplish too much.
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Chip D is on a raised platform along a nondescript catwalk leading towards the outdoors back end of the factory.
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Finally, Data Chip E is on a catwalk on the tower at the far end of the factory. Alright, so they only made us revisit 85% of the area. Im honestly surprised they didnt just stick the final chip back where the first Marx unit was fought. I suppose that dead YoRHa deserter claimed that as its sidequest territory.
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Back we go the way we came. At least we opened the shortcuts earlier so we can save a few minutes of commute looping through the twisting scaffolding and walkways of the factory.
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Unfortunately, that time saved is going to be negated by the actual challenge of this sidequest: A bunch of Level 30 Stubby machines of little consequence and a new type of enemy. Meet the
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These are probably the rarest standard type machine lifeform configuration. If we see over a dozen of these amongst the several thousand machines we wreck during the course of this game, itd be a lot. Crab Boys attack by just kind of lunging with their pincers or doing a great wide forward sweep. Honestly, its kind of the same move set as Father Servos dual-axe medium biped configuration. Just with extra legs. One unique move to them is spinning around like a top and slowly pursing 2B or 9S. This is evaded by just walking at a brisk pace in the opposite direction.
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Theres a reason theres not a lot of these machines. Those extra legs are a huge waste of resources. Moving right along...
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Once we make it to the Factory entrance room, where we found Data Chip A initially, were locked in with some Level 30 flying gunners of little note and the gunner configuration of the multi-legged boys.
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The gunner crab battle stance mostly involves picking either the orb or laser ammo type and... then spinning. Thats err... thats kinda it. It uses its extra legs to spin. Thats the best it could come up with for double the feet. It can also fire the orbs/lasers from a stationary position. But wheres the fun in that? A machine with two legs or even just stubby nubs can do that. Shameful.
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As soon as we trash the crab machines, were free to exit the factory and return back to the Resistance Camp to complete this quest. Lets give our findings to Anemone and see what she has to say about A2 and her apparent past.
Music: ENDS
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So that business with the Pearl Harbor operation that Anemone and A2 fought in is all in reference to the YoRHa Stage Play. A2 and several other YoRHa members appeared in that all dressed like they were in a J-Pop idol group. As did Anemone and several Resistance members who were splitting the difference between 80s anime punk girls and military cosplay. This being a Yoko Taro story, everyone but A2 on the YoRHa side and Anemone on the Resistance side all died horribly by the end.
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Anemones role in the play ended much earlier than A2s hence why the Resistance leader is surprised to hear A2 is still around. Well be hearing more about that backstory in-depth much later in the game when A2 gains an active role in the games plot and isnt a two minute cameo where she barely takes an interest in our protagonists. But thats for later. As we walk away from Anemone, theres one final debriefing conversation.
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And that concludes todays session of sidequests. Tune in next time when we go on a field trip for some fresh sea air and go broke in the process as NieR: Automata continues.
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Video: Episode 44 Highlight Reel
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Multi-Legged Medium Machine Lifeform Concept Art You think cows still exist somewhere after all these centuries of war?