Part 71: Episode LXIX: Nice
Episode LXIX: Nice.jpg)
Alright. Were gonna get through this prologue... Its gonna happen! Take three! Yes, I had to play through everything we saw in the previous update, including the bucket brother segment, again. No, theres no way to speed any part of it along because its all on-rails shooters or requires all enemies to be destroyed to progress. Yes, thats a dick move sticking that ending there. Lets just jump back to where we were and I can lament the loss of that 25 minutes of time in private.
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We return to 9S in a digital purgatory trying to reboot his systems. Theres no sound here until otherwise noted.
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Weve got three minutes to sort 9S out before he dies, as we saw in the previous update. We can maneuver our digital avatar in this virtual space the same as in the hacking mini-games.
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Traveling north a tad bit will reveal a trio of nodes which 9S can interact with to begin repairing his functions.
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This involves the complex task of rerouting several subroutines in 9Ss chasse to facilitate damaged sectors of his consciousness via the transfers of multiple proprietary storage nodes duties into an emergency overoh wait. No. Scratch all that. We just hold Y/Triangle for a second while our cursor hovers over the squares.
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To the northeast of the digital realm, we find similar emergency backup nodes for 9Ss auditory functions.
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Activating each of these nodes...
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...gradually restores 9S, and by extension increases our...
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...game audio to normal levels. Ah. Thats much better.
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Music: The Sound of the End (Vocal)
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For this segment were playing as Pod 153 who is now tasked with defending the heavily injured 9S against an approaching mob of Stubbies and Small Flyers trying to pick off an easy android kill. The Pod is limited to basic Pod fire (we can switch between Gatling/Missile/Laser still) the battlefield is limited to the top of the Engels. Although the best place to stay is by 9Ss side since the machines are all ignoring the Pod in favor of him.
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If youre wondering, 9Ss death at any point here results in the same ending as the previous update. Thanks to our chip configuration, its far easier to just wait out a three minute timer instant kill than it is to have a bunch of low grade machines murder him.
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Music: The Sound of the End (Chiptune)
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Remember 9S did do some hacking up here to allow 2B to rip off the Engelss arm and start slapping it around with it. Here we do the basic hacking to set that up which is... much less impressive or cool. Such is the life story of 9S.
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Sorry, 2B. 9S will shut up now. However, you did not tell him to stop hacking everything in sight. 9S would try hacking a seagull if it flew in front of him right now.
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Music: The Sound of the End (Quiet)
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Well thats going to be rad. I mean we already saw it. It was rad! However, were playing as 9S so...
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Its back to just plinking away at a bunch of Stubbies for us. Well, at least 9S doesnt need to do rolling QTEs to avoid 2B slamming Engelss own arm into itself. So theres that, I suppose. Indeed, its kind of nice that NieR Automata lacks any sort of QTEs whatsoever.
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Everything from here on out progresses the same way. In case you need a cliff notes versions...
Music: ENDS
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Music: Widespread Illness (Vocal)
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And everyone dies again as the opening act of Route B concludes. Tune in next time as 9S and 2B respawn in spaaaaaaaaaaaaace as NieR: Automata Route B err... largely gets mostly identical to Route A soon. Mostly...
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Video: Episode 69 Highlight Reel
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9S Concept Designs Im kinda disappointed we didnt get maximum dweeb 9S rolling up his sleeves and popping his collar trying to look cool.