Part 81: Episode LXXIX: Reclusive
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Episode LXXIX: Reclusive
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Music: Pascal (Vocal)
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As reasonable a response it would likely be to raze the entire Machine Village to the ground as a couple of war machine androids came upon it, thats counter-productive to proceeding in the games narrative. So lets try that again...
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OK. We still need to go through the song and dance of returning to the Resistance Camp for a Fed Ex quest before we can progress. Dont worry, well be neck deep in new content soon enough. And by new content I mean like all of 9Ss sidequests get dumped around the same time fast travel unlocks. So thatll be fun.
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Music: Rays of Light (Quiet)
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This go around, 9S has to shove all of the large, bizarre gear boxes sheltering shortcuts while 2B hangs back and watches. As soon as we open the shortcut back to the City Ruins, 9S receives a call...
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Its going to be revealed that kamikaze stunt on Boku-Shi towards the end of the previous playthrough was actually a final fuck you! to the YoRHa maintenance staff, isnt it? Anyway, lets head back into the camp for some resupply and equipment update. And fulfilling Pascals request. I suppose we can squeeze that in too.
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Music: Peaceful Sleep (Vocal)
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Our first order of business involves the Access Point in the Resistance Camp. Weve seen this thing and the crates next to it with the terribly low-resolution textures in full view up close any time the player loads this area.
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But what you didnt know is behind those 24x24 compressed jpegs stretched over a basic crate model is another locked chest 9S can access. This time for a shiny new Combat Bracer weapon!
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The Type-4O Fists Combat Bracers are a neat looking weapon with upgrades that grant it Stun Up (increased stagger damage, kinda useless for 9S.) At max level it gains Energy Charge. This charges the gloves with electricity if theyre equipped and not used for a few seconds. Which is far more something suited to 9Ss fighting style than 2Bs always be attacking method of combat.
Type-4O Fists posted:
> System YoRHa
> Unit Data Uploading...
> Checkout H.C.
> Close I.O.
> Duplicate Core
> Find YoRHa unit
> Updating Data...
> Checking Data
> Purge Conversation Log
> Purge Unit Data
> Purge System Data
> Exit
...All right then. Get back to me when you load weaponhistory.txt properly, eh?
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While were in the neighborhood, were going to stop by the Maintenance Shop for a couple upgrades.
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Of chief importance, weve actually got enough materials to upgrade one of our Pods. Specifically, Pod B and its Ghostbusters laser. This upgrade grants marginally higher attack power and more importantly, much greater range of attack on the laser... whip beam thingie of Pod B. This can be used to make the shmup segments very silly by basically having the flight unit spin in place twirling a giant wiggly tube that while annihilate most all common flyer enemies.
If any of these upgrades happens like once more in the entirety of the LP, Ill be surprised. I got exactly zero upgrades without grinding the first time I played through the game up until I had gotten all but the very last endings. Im not doing that again. The laser gets slightly longer and stronger. Gatling shoots a single explosive shot the first time its fired. Missiles Ill be fucked if I know because they are worthless. Its probably more missiles.
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Also while were here, we may as well continue our depletion of the Maintenance Shops Pod Programs by scraping the bottom of the barrel. Today well pick up A060: Protective Shield.
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As the name suggests, the P. Shield creates a shield around our android of choice. This shield only blocks melee/physical attacks. Energy orbs or laser blasts will sail right through. But it will block just about every physical attack for... a whole three seconds. With a 15 second cooldown (omitting any plug-in chip augmentations to shorten that time.) Which uhh... aint a great investment on either end.
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Charging this Pod Program up to Level 3 makes it last for 6 whole seconds with a 25 second cooldown. I guess thats technically a better investment of coverage versus cooldown time... Technically. This P. Shield might be useful on harder difficulties in which most everything nearly or will one shot 9S or 2B. But otherwise, this game gives us a dodge that can be spammed non-stop with no cooldown and is lousy with i-frames.
Ive never felt the need to use this thing ever while playing on the sane difficulty setting. Nor will I ever use it again for this LP. But hey, there it is for completion sake! With that demonstration out of the way, lets go hit up Anemone.
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Before we depart, Anemone also gives us that spare room well never use just as she would if we had come here after our adventures in the Desert Zone. Now just to return to the Machine Village. But first, we receive another contact from Pascal on the way out.
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Lets just go ahead and do take up that invitation right now, eh?
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Music: Pascal (Vocal)
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Pascals Village has now reverted to more or less the state it was normally in Route A. Any sidequests we completed here, like the one with the machine family or the missing little sister are treated as already completed. Also, that pesky Wandering Couple has returned with their predicament reset since that quest was canceled last go around. Well attend to that another time. There is one new 9S specific quest in the village we can knock out while were here. Its found in the highest reaches of the village, up a ladder...
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So begins The Recluse sidequest. We need to get this shut-in nerd Son Machine out of his house. Hes probably in there furiously pounding a stick on his crotch because of some ill-conceived notion about what teenagers are meant to do.
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As with most 9S specific sidequests, this one only appears in Route B because it requires the utilization of his hacking ability. Im not going to ask how the Son Machine managed to fasten a padlock to the exterior of his home to lock himself in. Machines are a complicated lot.
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In order to unlock this door we need to quickly navigate through a (very basic) maze of destructible black boxes and destroy the core within 30 seconds. Easily done for ace Hackerman 9S.
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Oh CHRIST! 9S... My dude... you might have gone a bit overboard with that hacking attempt. I mean, the Son Machine is fine. Its body is made of hardened steel. But what if there was an actual human child in there, 9S? It would be covered in 3rd degree burns right now. Is that what you want to be known for, 9S? 9S the Child Burner? For shame...
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The machine drops to its knees and starts shaking.
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Id normally be a bit worried if someone handed me a pair of severed arms as a reward for completing a favor. But in this instance, itd probably behoove 9S to just nod and accept the gift (also they might be high end upgrade materials for later weapon enhancements.)
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Thus concludes that short sidequest. Surely, that awkward boy will go on to be an upstanding, outspoken member of this community and definitely not lock himself behind an even stronger lock as soon as we leave. No sir. Dont be ridiculous.
Anyway, thats enough detours. Lets get back to Pascal so we can continue the main plot until traveling becomes semi-convenient again.
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Tune in next time when we hit the fast-forward button on a bunch of previously dramatic events because nothing really new happens during any of them as NieR: Automata continues!
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Video: Episode 79 Highlight Reel
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Pascals Village Concept Art Using the Bethesda Fallout decorative rusty steel barrel furnishing aesthetic, huh?