Part 96: Episode XCIII: Missile Command
Episode XCIII: Missile Command.jpg)
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Music: Dark Colossus KAIJU (Instrumental)
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We still need to do this first stage of the fight, in which we fight our way to the rear of Grün to take out the EMP generator. Pod 142 lists off some factoids about the last time this machine showed up it EMP blasted the entire coast and it was a real bad scene for everyone involved and it is best not to let that happen again. No shit, Pod 042.
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The generator mini-boss is the same as ever. 9S CANNOT hack this enemy. I guess EMP waves extend to blocking hacking signals. Im sure the science behind that is sound. It doesnt really matter though because they forgot to buff Grüns EMP generator in Route B and its still rocking only Level 20. Given the damage scaling, all pieces of it absolutely melt within sixty seconds. Shameful design oversight on this otherwise impressive piece of goofy ass looking technical engineering.
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Time for an actual gameplay difference, however minuscule... 2B gets to run up and aim the mortar cannon. But theres only room for one on that thing. So 9S...?
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He just hacks 2B to help her aim better... somehow? Its real lame. And he doesnt even do it right since she goofs it the first shot. Fitting for 9S, really.
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Music: ENDS
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Welp. Thats round one down.
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Time for the follow-up match and the point where things diverge for 2B and 9S. But first we need to go through the motions of setting up the next phase.
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Music: Dark Colossus KAIJU
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And with that, 9S zooms off. So what was 9S contending with while 2B was busy destroying what felt like a dozen EMP generator mini-bosses? Well...
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Yeah... 9S just has a really uneventful generic shmup segment for a few minutes. His final fight for this section is a medium flyer which I err... guess doesnt otherwise appear in this event. Yeah, its pretty lame. But frankly, Id rather have a mediocre but quick shooter section than 2B and having to fight three of the same exact EMP generator boss with slightly different camera perspectives.
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So as it turns out, 9S wasnt a huge jerk that performed a danger close missile strike with only giving his allies a five second heads up before striking the target...
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He was actually a huge idiot physically riding the missile to its target and forgot to inform anyone the missile was about to hit because he was hanging on for dear life to the side of the thing trying to steer.
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This went much better in 9Ss mind. The execution was much different.
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We can kinda control where the missile is moving. But I dont think its possible to go off course or miss Grün. Nor are any of the energy orbs being fired toward the missile capable of doing anything. Presumably, 9S lets go and goes oh shit RIGHT, 2B! hitting that five second countdown just before impact.
Music: ENDS
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And that concludes Chapter 7B of NieR: Automata. Tune in next time for something completely different, as we get 9S's perspective in the chapter when he was... boxed up in a wall in Adam's weird cube city. But before we depart from this session, there's one final additional scene...
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The child held sway over enormous strength. But sadly, he was also a little bit broken... He spent his long days hurting those around him. He tried his best to be good and kind. But despite his efforts, things never seemed to turn out.
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They told him he was unwanted. They abandoned him in the deep, dark ocean.
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And from the cold at the bottom of the sea, he cried out... Mother...
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Mother... Mother... Mother... But his voice never reached his mother.
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Video: Episode 93 Highlight Reel (You should probably watch this.)
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Submerged Grün Concept Art Poor form. Youre going to throw out your back like that.
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Grün Concept Art Nobody likes getting assigned to the Grün factory.
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Early Grün Concept Art We called it... Sin.