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No One Lives Forever

by Vexation

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Original Thread: Let's abuse our license to kill in The Operative: No One Lives Forever.

If you liked this LP, you might also like Resident Evil 4 by The Dark Id, Nethack by Lobster Maneuver and Psychonauts by Sethur

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Introduction




Your Mission: Assume the role of Cate Archer, a beautiful but deadly Operative working for UNITY - a super secret organization fighting to free the world from the clutches of H.A.R.M. From tense subterfuge to in-your-face combat, No One Lives Forever™ ups the ante for plot-driven, 1960's-influenced spy action with killer weapons, vivid international locales and deadly arch villains. Equipped with an arsenal of powerful weapons and ingenious gadgets, you must unravel a mystery that will lead you halfway around the world in a desperate search for answers. Try not to blow your cover . . . or your cool.


Characters


Cate Archer

Cate Archer is exceedingly competent, fiercely intelligent, and stunningly attractive. Perhaps because she has had to work so much harder for recognition and advancement than her male colleagues, she is a sharper, more intuitive agent. Of course, while her impeccable record has earned the respect and admiration of many of her fellow agents, in others it has merely fostered deeper resentment, probably compounded by the fact that she is stubbornly inaccessible in social situations. However, even her rivals admit that she is a dedicated, loyal agent who never balks at danger. She has an uncanny gift for reading people and is also highly attuned to her environment, often registering details or patterns that others overlook.

Background - Born, reluctantly, in Scotland in late March 1942, Cate came screaming into the world after more than 20 hours of labor. Her mother, a notoriously fragile woman, never recovered. Three weeks later, she died. Cate enjoyed a privileged childhood. However, Cate's father had relied heavily upon his wife to keep him sober and frugal. In her absence, he gradually whittled away his health and his inheritance until the family was destitute. One May evening in 1954, Cate's father put a pistol to his head and pulled the trigger. Cate went from an orphanage to various foster homes, but she never lasted anywhere for long. She had become an unruly, angry young woman and took to thieving, partially to provide for herself and partially because she found it rewarding. It wasn't long before she realized that she was exceptionally good at it.

In the space of several years, she went from a scrawny, impoverished waif to a successful, prosperous young felon. Although she made a point never to steal from people of modest means, she did not pretend that her activities were without consequence. Still, the thrill and satisfaction, not to mention monetary recompense that she earned from her adventures was all the rationale she needed to continue her budding career in thievery.

In 1958, however, her life changed again when she attempted to pilfer a stranger's wallet. This stranger, Bruno Lawrie, caught her and reprimanded her, but she still managed to escape with his watch. What she didn't know was that he was an agent working for UNITY, an international agency charged with combating terrorism around the globe, and that his watch had a built in tracking device. When she got home, he was waiting for her. Admiring her talent and fearlessness, he decided to give her a future. Now, nine years later, she is a covert operative for UNITY.


Bruno Lawrie

Bruno was once a dashing British super spy, but the lifestyle and time have taken their toll. Before he met Cate, he was aging rapidly, ruined by cigarettes, alcohol, women, and adrenaline, but in teaching her the tricks of his trade, he has found a form of redemption. Bruno lives now chiefly for Cate-to protect and guide her. Cate views Bruno as her mentor and perhaps as a substitute father figure.


Mr. Smith & Mr. Jones

Smith and Jones run the operations of UNITY. They oversee the organization, and delegate assignments to field operatives. Both of them were field operatives as well, and therefore are experienced in all areas of being a spy. Smith is an extremely proper gentleman who expects perfection from himself as well as his agents. Smith sees any type of mistake as complete failure. He is therefore very demanding of his agents.

Jones on the other hand is more flexible. He is also unwilling to accept failure, however he is a bit more understanding. He is generally willing to give his agents the benefit of the doubt.


Tom Goodman

Tom is a hearty, handsome fellow; a good-natured American agent with a winning smile and an indomitable will. He's personable, cheerful, and charmingly self-effacing. He's also a fine agent, having been in the employ of UNITY for over 10 years. Only problem is....he wears the most god awful shirts!


Inge Wagner

Inge is a German nightclub proprietor living in Bremen, West Germany. Because of her distant kinship to renowned composer Richard Wagner, Inge endured tremendous pressure as a child to become an opera singer. Unfortunately, she's completely tone deaf and never had even a remote chance of succeeding in this endeavor. Nonetheless, her doting parents encouraged Inge so relentlessly that the unwavering adulation eventually transformed her into a self-obsessed, neurotic diva with insufficient talent to earn a living in her chosen profession. Rumor has it she turned to crime in order to make ends meet.


Sergeant Magnus Armstrong

Born in Glasgow, Scotland, 1925, Magnus is a Scottish Demolition Expert. Magnus was frequently in trouble as a youth due to a penchant for fighting. By all accounts, he was a good-natured, likable young man who only picked fights with willing opponents. He was expelled from several schools before his parents finally sent him to a military academy.

During the war, he served as a sapper in France and Germany, with duties ranging from mine removal to demolitions and sabotage. He was officially reprimanded on many occasions for his reckless antics. The most popular legend had to do with a bridge he allegedly crippled with nothing but a shovel and a hand grenade. A German supply train did the rest. When it reached the weakened section of the bridge, the whole structure came crashing down.

Most of his arrests since returning from the war have been related to public brawling.


Dmitrij Volkov

Volkov is not burdened with such inconveniences as passion or sympathy. His motives derive purely from intellectual curiosity. He has chosen his criminal lifestyle because he finds it interesting, not because of any hostility toward authority. He is a brilliant, resourceful man whose only vulnerability is his innate scientific inquisitiveness.

Volkov was born in Kamchatka in 1921. By the age of eight, he had distinguished himself as an academic prodigy and master chess player, also earning notoriety for refining various torture techniques on neighbors' pets. In 1937 he joined the NKVD and served as a disciplinarian in a Gulag near Kiev. His whereabouts during the war are unknown; however, sometime after the war, he emerged in the employ of SMERSH. He is personally credited with the execution of well over a thousand spies and Soviet dissidents. In 1961, a failed assassination attempt left him without an eye, but he escaped by throwing himself off a 70-foot cliff into an icy river. It is presumed that he survived, as no body was ever recovered. Recent reports link Volkov to an organization calling itself H.A.R.M.


Game Info


Ammunition Types:
Full Metal Jacket -
90% of the weapons use a Full Metal Jacket bullet by default. The strength of them depends on the gun but it's usually one shot to the head to kill or a couple to the body. They are the most common type found on downed enemies and can be used to pierce through door and some walls.

Dum-Dum - These guys have less piercing power than the regular rounds but when used on enemies it sometimes causes bleeding damage. When used against Cate it causes her to become deafened for a few moments. Can by guarded against by equipping the ear plugs special item.

Phosphorous - Basically these are flame rounds that do extra damage but usually the noise of using them sets off alarms. When used against Cate they cause burning damage which strips away armor really fast. Can be guarded against by equipping the fire extinguisher special item.

Cyanide-Tipped - Poison tipped bullets and are a one hit kill against guards. Against Cate it causes hallucinations. Can be guarded against by equipping the anti-toxin special item.

High-Explosive - Specially designed for the Bacalov Corrector, these bullets explode on contact. Really loud and powerful.


Videos


No One Lives Forever - Opener

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The Assignment

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Misfortune in Morocco

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Requiem for a Spy

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Berlin by Night

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Unexpected Turbulence

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Care to Explain?

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Rendezvous in Hamburg

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A Tenuous Lead

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The Dive

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If Our Demands Are Not Met

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A Man of Influence

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Safecracker

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An Ounce of Hope, a Pound of Despair

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Rescue Attempt

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Trouble in the Tropics

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Low Earth Orbit

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Alpine Intrigue

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The Indomitable Cate Archer

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A Very Large Explosion

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Such is the Nature of Revenge

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Epilogue

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