Part 3: Episode 3: Rats Off TO Ya!
Episode 3: Rats Off TO Ya!Last time, we learned that New York City's Emergency Response teams are incompetent. This time, we should probably go find that dual-classed Actress/Mage.

We return back stage to that massive hole that Eve...made? Hey, she can shoot lasers, so whatever.


We'll just hop down and...oh, hey.


The girl just giggles and walks off.


...and disappears. That...uh...Let's just move on.

We're moving on, Aya! Moving on!
Gloom and Doom

Up ahead, we find a long corridor lined with fancy red doors. Let's just try the nearest one.

Okay, next one then.

Uh...

Fuck you, game!

Moving to the next screen, a sudden noise catches Aya's attention

Aww, a cute widdle rat


Poor little guy needs some antacids, I guess.



I'm no cellular biologist, but I'm pretty sure that's not supposed to happen.

Say "Cheese"!

Oh God! I'm sorry for the cheese joke!




So, we meet our first real enemy of the game: Rats. Horrible, gooey, demon rats. They're not any sort of real threat, mind you, but still. Look at that thing. Holy shit!

Yeah, they can shoot fire. Why wouldn't they shoot fire?
Bullets still work fine, so a short while later...



All our stats go up, but Active Time lags behind a bit. Also, the rats drop bullets. Dunno why or how they had them, but it works for me!
Speaking of Bullets, let's talk about game mechanics real quick.

To reload, you simply select either you current weapon or your ammo box and pick reload.

From here, you can manually load your gun. Good idea to do this between battles. You can also empty your gun into your ammo box, which is handy to avoid letting bullets rot in obsolete weapons.
And yes, your ammo box and equipment all take up inventory space. Like all survival horror protagonists, Aya's pockets can hold far more than they should be able to, but still less than you'd like. Funny how that works.


Anyway, let's pop in the first door on the left. It's unlocked, unlike the last screen. That jerk.

Gross.

Let's loot the joint

Oh, I was, uh, just making sure the lockers worked. Yeah, that's all.

Aya, do you not remember the paramedic from last time? I don't think anyone can treat being turned into beef jerky, and that dude wasn't exactly Dr. House.


Don't try to talk! Answer my questions!





Yoink.

Across the hall, we go into another unlocked door.

Shoothimshoothimshoothim

Damn


Yes, please leave.

So the horrible clown leaves, and we loot this room, too. There was only a single six-pack of bullets in a locker, though. Hey, did you guys hear something? Sounded like it came from back down the hallway.


Guess it was nothing, then. Never mind.

Only one unlocked door left.

Hmmm, clothes, desk, dead guy...Ooh, a phone! We'll just shove the dead guy out of the way and...

Phones are save points in Parasite Eve. No ink ribbons or anything, just find a phone, make a call. All phones in New York City are also marked by bright blinking red lights. All of them.
How about you, dead guy, got anything useful?

Oh, cool, thanks.

Let's just check out this room first for no real reason

Doesn't look like any thing useful here...IS THAT A BIRDIE?!


Huh?


Birdie, no!



To end this update, I wanted to talk about the monsters in Parasite Eve. Basically, they kinda rule. That rat cut scene is exactly what sold me on this game when I first played it, and I still think it's one of the most memorable enemy intros in gaming history. But you guys don't want to hear me gush about blood-soaked mutants, so I got a friend of mine to tell you all about the enemies we encounter over the course of the game.






Monster scans generously provided by KoMPepperochu of deviantart. He is a cool dude.