Part 2: Mission 01: Nightclub | Stakeout
Mission 01 - Nightclub: Stakeout [ blip | youtube ]Primary: Identify Enforcers
- What with this trade going down Killian's enforcers are sure to be out patrolling the perimeter. They're wanted in connection with an attack that left the stakeout team sucking food through tubes. Needless to say, stay well hidden, make sure you spot the enforcers before they spot you
- You'll need to use your audioscope to identify them. Track down and enforcer and hit the 'Right Trigger,' the scope will zoom in on the target automatically. Sit tight while it confirms their ID then get the hell outta there.
- You can't afford to make any mistakes. You have to identify all three enforcers.
Support: Evacuate Civilians
- Walk into the club packing a gun and you'll put civilian lives at risk. Killian's gang don't care if they shoot 'em by mistake. There's a fusebox on the outside of the club, hacking in will take out the metal detector and trigger the fire alarm. That's sure to make any civilians run for safety.
Support: Disable Sentry Guns
- I'm telling you, Killian is one paranoid sonovabitch! Network's showing multiple sentry guns on the top floor. I can't do much from here, you're going to have to take them out yourself. Shoot them down, sneak past, or disable them all at the control console. For Jack's sake just do it quick.
Primary: Destroy Killian's Powerboat
- So that's how Killian's smuggling op's staying one step ahead of the Authority. There's not much that can take on a powerboat like that. I don't rate my chances if it makes it to open water - take it out. Bullet's won't scratch it, you're gonna need one helluva bang to send that thing up in flames.
Primary: Locate Jack Dark
- You sure you know what you're doing? This is no simulation, Jack's in serious trouble. I got a lock on his transmission, he's upstairs in the club. The best of Killian's men are going to be well-armed so you need to stay focused. Get inside and work your way up there now!