Part 120: 9/25: Invaders Must Die
Part 113: 9/25: Invaders Must DieMusic: Life Will Change (Instrumental Version)
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And were off to take the Treasure. While Im here, Im sure some of you who know the fight ahead will wonder why Im not switching out Ryuji for Yusuke and Makoto for Morgana. Well, they are marginally useful in the coming battle, but I have my reasons, which Ill go into at the appropriate time. Also, Ive kind of made it a point by now not to switch out Makoto. Makot-owns, more like.
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Using the good ol safe room warps, we can head right back to Weapon Production.
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Around here is where I have the brilliant idea to swap out everyones accessories. Who needs that pesky SP regen, right? Spoiler alert: I will come to regret this.
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Suck it, Wham-O corporation, your trademark is a genericized term now. No money for you!
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Or, you know, change his heart.
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Sirens begin blaring.
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The Treasure is lifted into the air.
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The Treasure is taken aboard the ship.
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So, we have ten minutes to get aboard the SS Utopia.
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There are enemies in the path, as you might imagine. However, this is by no means difficult.
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I get it, Futaba. I can run.
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Even with this dick who randomly (its actually scripted) pops up in the middle of the hallway to surprise us, its no big deal. Theres three fights and all of them are pretty much cake.
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We get there with almost five minutes to spare even at a rather leisurely pace. Also, that chest just contains a piece of armor we slap on Haru, its nothing that important. Anyway, from here we enter the ship.
Music: Desire
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Music: Suspicion
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Oh, you morons cant possibly fall for this, can you?
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Is that like field day in elementary school, which was always rad because we didnt have normal class and just got to run around outside and shit? ...Now that I think about that as an adult, I think Id rather just go to class. That sounds exhausting.
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Ah jeez.
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Music: Blood of Villain
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Goddammit, were so stupid.
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Is this guy a person or an episode of South Park?
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Its kinda hard to see but hes pointing a gun at them.
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Hey Im going to space. Yo random cat, wanna come with?
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Morganas Moment (You can click on this if you want, I guess)
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Music: Regret
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Music: Blooming Villain
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All right, chill. It wasnt that cool, guys.
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Oh yeah, offscreen a floating chair dropped in out of nowhere and he sat in it.
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Boss: Kunikazu Mammon Okumura
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This is Kunikazu Mammon Okumura, and he wont be our boss for this evening. How so? Well, youll see.
For the record, Mammon is the demon associated with the deadly sin of greed. Actually, not just the demon, but the sin personified as a deity and included as one of the seven princes of hell. So, Mammon isnt just a demon, but greed itself, the god of material things.
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Im nothing without my
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So, as you can see (or actually, cant see in this picture, thanks Futaba), we have thirty minutes to defeat Okumura. Thats about twice as much time as well realistically need even if were taking our time, so dont worry about it. Its real purpose here is just to make it super obvious when I use footage from a different take.
I should also mention that these enemies are the same ones we encountered as minibosses throughout the Palace, weaknesses and all. In fact, these are the only times during a boss that we can hit a weakness or get a critical hit, and likewise the only opportunity in a boss fight well have to Baton Pass. Why not bring Yusuke instead of Ryuji, then? Well, even with Yusukes slightly higher Physical stat, Ryuji just has better skills for this situation. Swift Strike hits everything 3-4 times, and if he gets a critical hit, then every hit on that enemy also crits. Also, Yusukes Baton Pass skills only hit one enemy at a time, and were going to spend this phase of the fight dealing with groups that we want to take out as swiftly as possible, meaning party attacks are vital. We could switch out Haru, especially because of her lack of Baton Pass, but shes also got some good skills for this, like Mapsio and Triple Down, and Id feel bad missing her dialogue with her father.
Despite the ability to knock enemies here down, we cannot get All-out Attacks, either.
This first round of enemies goes down without getting an action. They also say really fucked-up shit like I CAN FINALLY REST... when they die, holy crap!
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This is Mammons cue to summon more with Work Order. For most of this phase, leaving an open enemy slot at the end of your partys round will cause him to summon more to replace them.
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And again.
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And again.
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AND AGAIN.
Im not even going to bother going into the weaknesses of these enemies because while some of them are weak to Psy or Fire or Wind or Nuke, we already know most of this from the dungeon, and were going to be spending most of our turns spamming Physical and occasionally their weaknesses if theyre weak to Psy for Haru. Other than that, its Swift Strike, Swift Strike, Mafreila, Triple Down, with the occasional Mediarama from Makoto. Im also not really going to go into what they actually do, because unless youre really doing poorly it should take a few rounds before anyone gets an action. Most of the time an enemy did end up getting a turn here, it was dazed and unable to act.
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One group proves too much for us to completely take down in a single turn. It also uses a move that inflicts Hunger on Haru. Hunger is pretty common in this fight. Its an enemy-exclusive status effect, as I have explained earlier, that reduces the afflicted party members outgoing damage (but not healing, crucially) to about 30% or so, based on my observation. We could have brought in Morgana instead of Makoto to heal it with Me Patra, but I have my reasons for not wanting to do that.
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If an enemy has been alive for longer than a turn, Mammon may use Sacrifice Order (and later, double Sacrifice Orders to affect two different enemies).
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The enemy with the red plume of smoke above its head will, you guessed it, explode on its next turn.
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It does a lot of damage, but not so much as to be totally devastating. I eat a few of these over the course of this fight because he picks enemies with full health when I needed to heal, and its fine.
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Were clearly on the last wave, because hes summoned only one enemy. We take them down (mainly by eating sacrifices) and move on.
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The Executive Director has more health than the other enemies, but still a lot less than a normal boss would, which makes sense. He can apparently be knocked down, but I only managed to do this once on a lucky crit and it was also the attack that killed him, so maybe its just really rare.
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He also doesnt have that many moves in his arsenal. Hell use Executive Punch to deal a lot of damage (almost always to Haru, weirdly), but for this phase thats all I saw.
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Mammon will also use Famines Breath to attempt to inflict Hunger on a party member. Hell later also use Famines Scream to attempt to inflict it on the entire party. Besides that, he can use Tarunda and Rakunda to reduce a party members Attack or Defense, and Dekaja to remove party buffs.
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After getting it down to 70% or so, this will happen, and the Executive Director will change tactics.
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The Executive Director will charge up for his next attack.
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Delicious!
What happens if you dont block? Well...
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That happens.
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So we guard next time.
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Still does a lot, but manageable.
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Now, the Executive Director can also use Makarakarn to reflect one magic attack.
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The main reason I dont really worry about Hunger in this fight is due to a little quirk with the Big Bang Challenge attack.
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See how Makoto was actually healed to full by the attack? Well, she was hungry. Thats the joke. Any party members with Hunger dont need to block and can take the attack safely, leaving them free to attack (for reduced damage) or heal. The attack also heals the Hunger effect, naturally.
Now, this can all be ruined if Ryujis Harisen Recovery activates and heals the status effect before the attack hits, but its usually fine.
Also you may notice Im about to run out of SP! I should not have switched my accessories!
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At this point (around 25%), I believe the Executive Director will begin just using Big Bang Order/Big Bang Challenge over and over until it dies. Probably.
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Makoto can take him down in a single Mafreila.
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And thats the fight.
Music: Victory
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Ryuji learns Mazionga to replace Mazio. Some might suggest that he keep Mazio because hes just using it to hit weaknesses, but were not using his magic attacks enough for it to make a real difference.
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Makoto could have learned Nuke Break, but its garbage so she doesnt.
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And Haru learns Psy Boost, which gives her a 25% boost to Psy skills.