Part 200: 12/24: Once More Unto The Breach
Part 189: 12/24: Once More Unto The BreachMusic: Life Will Change
Just like on a heist day, Life Will Change will be playing near-uninterrupted during our ascent to the temple and in any fodder battles. Way to set the mood.
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Day of Reckoning, eh? Lets get to work. Our current location is known as the Qliphoth World, for the record.
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Just like in Mementos Depths, Lavenza will now be waiting outside the Velvet Room to restore our HP and SP. Unfortunately, because everythings turbo-fucked, we cant go back to Untouchable or the clinic. Well just have to make do.
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Time to start the climb.
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There are a few treasure chests with some mildly useful items in this first area, but it is devoid of enemies. Lets just proceed to the end.
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Music: Blood of Villain
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Music: Keeper of Lust
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The Herald of Death is a rather simple fight, so I wont bother with a video. Thats the reason, yes, its not at all that a few seconds of my footage is corrupted and I dont want to rerecord.
His skills are Deathbound (Medium Physical, all foes, 1-2x), Bloodbath (Medium Physical, all foes, low chance of Fear), Myriad Slashes (Medium Physical, 1 foe, 2-3x), and Megidola (Heavy Almighty, all foes). He gets two turns, but all in all this isnt really that much to write home about.
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However, hell start by summoning two Angels, which is where his gimmick will come in. These Angels are much, much higher leveled than their counterparts from way back in Kaneshiros Palace, and can use Tarukaja, Rakukaja, or Sukukaja. None of those are really an issue, but
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...they can also use Recarmdra, a gimmick from some of the minibosses in Okumuras Palace. For those of you who dont remember, Recarmdra is an enemy-exclusive skill that fully heals every other foe on the field, at the cost of all but 1 of the users HP. Its pretty annoying, and means we should focus on the Angels first. Thankfully, they are still weak to Curse.
Music: Disquiet
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Music: Life Will Change
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Onward and upward.
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So now we have enemies to deal with.
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This is Dominion. It uses Bless (including Hamaon), Ice, and can inflict Forget party-wide. Its weak to Gun, repels Nuke, and blocks Bless.
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As I mentioned earlier, Carolines/Lavenzas healing will not restore bullets. Notably, your bullets also do not replenish automatically in between leaving Mementos Depths and entering Qliphoth World. We have two Reserve Ammo packs if we need them, but if you utilize my strategy of fuck negotiating, fuck probing for weaknesses, shoot them until Oda Specials crit buff knocks them down and then Warning Shot for easy captures, youll probably be running low by the end of this dungeon.
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This is Kali. It uses Psy, extremely strong Physical attacks, has a crit buff skill, and also can use Tentarafoo to mass Confuse the party. I lost maybe 150k yen at least in this place to bullshit scenarios where 3 or even 4 of my party members were Confused and throwing away 30k at a time and there was nothing I could do about it.
Also, no weaknesses, fuck you. They block Fire and repel Psy, though!
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This is Mot. It drains Electricity, reflects Curse, and is weak to Wind. It can use Concentrate to charge up its magic, use Megido or Megidolaon (Heavy/Severe Almighty), or just put the entire party to Sleep. This place has a lot of bullshit status ailment enemies, youll notice.
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Heres Abaddon, jesus christ. It drains Physical, Gun, and Curse, but is weak to Psy and Nuke. It uses extremely strong Physical moves exclusively.
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Music: Blood of Villain
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Music: Keeper of Lust
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The Cleanser of Heaven is just a bit more complicated than the Herald of Death. Still not hard.
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Hell start by using Heat Riser and Charge. We want to get rid of Heat Riser immediately, mainly for the Defense buff aspect of it. Hes going to hit like a truck, dont get me wrong
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...But theres really not much we can do about that. We can instead take advantage of the game mechanics to make this dude a joke by just blitzing him down as quickly as possible. See, his only damage skill is Sword Dance, which is Colossal Physical, a step above Severe. Thats pretty bad, but luckily for us its single-target, meaning that we have a few safeguards. On the off-chance he targets Maaku, one of our party members will simply take the hit for him, in which case they will withstand the blow. Even if he manages to do this twice (which our strategy of kill him in three turns is designed to prevent), Futaba will just save the party with Final Guard. I cant think of any possible reason this dude would be alive long enough to try it a third time, which means that youre basically unkillable here unless you play like an idiot.
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Ryuji learns Agneyastra, which deals Medium Physical to all enemies 1-3 times, finally replacing Swift Strike.
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Makoto also learns Nuke Amp, which we replace Evade Psy with. I considered throwing away Energy Shower for it, but its a nice backup.
Music: Desire
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Things are only getting worse in the city