Part 77: 7/26: Double Event
Part 75: 7/26: Double EventMusic: The Days When My Mother Was There (Another Version)
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First things first, lets head over to the Velvet Room and fuse up some Personas.
Music: Aria of the Soul
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First things first, a Take-Minakata from Matador and Jikokuten. We give it Dekunda (nullifies all stat penalties on the party), Swift Strike, Defense Master (free Rakukaja at the start of every battle), and Sukukaja.
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Take-Minakata is one of the sons of Okuninushi who got his arms cut off after losing the first sumo match to Take-Mikazuchi (Kanjis Persona in Persona 4), then became a guardian spirit. Its pretty metal.
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Next up is Sui-Ki from Orthrus and Matador. Most of the 60k yen we have remaining at this point is going to go to Persona resummon fees.
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Jeez, this guy loves to talk himself up. Sui-Ki is yet another of the four oni controlled by Fujiwara-no-Chikata. Its named after water and can freeze anything.
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Finally, we create Ame-no-Uzume from Sui-Ki and Kin-Ki, with Kin-Ki having the Dodge Psy we need for the next rank of Strength.
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Ame-no-Uzume is the goddess of dawn and revelry in the Shinto religion, who brought the sun goddess Amaterasu out of hiding.
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And thats all we need for the request!
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Aw, shucks.
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Not a huge reward, but having more Persona options is always nice.
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Before we can check out the new fusions available, though, we are interrupted by Justine.
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Our reward for filling 25% of the Inmate Registry is a 10% discount. Better than nothing, I guess.
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And here we see the new fusions available. Theyre all far, far above our level and thus unavailable.
Now, we can head into the pyramid. But what is a pyramid, really? Well, to answer that question, lets take a nice long look at the Wikipedia page:
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Hey guys! Ari here. Ive secretly edited my own Lets Play into my brothers. I dont think hell notice though, he doesnt seem to read these before posting them, which explains why he makes so many mistakes.
Well be playing Sphinx and the Cursed Mummy, an old PS2 game I dug out of my brothers collection. Its all based in Egyptian mythology, which I dont really care about but whatever. Well see as much as we can or at least as much as I care to show before I get bored.
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This is Sphinx. Hes boring and sucks and Im going to ignore him as much as possible.
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These other two are Imhotep and Horus. Horus is a jerk and he smells bad.
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He dies pretty early though, which is good.
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All right, now to the good stuff. This is Tutankhamen, the real hero. Happy birthday!
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First thing we need to do is pick what to wear. We can wear this blue shirt
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Or the pink one. My brother says that gender roles are outmoded constructs, whatever that means, so lets go pink.
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Except it doesnt even let you!? BOOOOOOOOOOOO this game!
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In my childish rage I smash this innocent flowerpot.
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This causes the maid to move away from this wardrobe, which we can open to find this weird amulet.
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All right, Ill put on the dumb blue shirt.
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Outside we talk to this creepy old lady who wants our amulets. Get your own! Anyway, there are 8 of these things? Geez, that sounds exhausting. What to do?
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Why, thank you YuGiOhFm2002 slash YuGiOhAngel! Also, shout out to the dude writing a walkthrough for this game on the original Xbox as late as 2011.
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We also engage in other forms of recreation, such as chasing a crow around for a letter. Thrilling! At this point, Im getting pretty bored so I skip around a bit.
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This is our brother Akhenaten. Hes incredibly obviously evil and plotting to murder us. My brother wouldnt do that. I hope.
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Im still mad about the maid not letting me wear the pink outfit, so I take it out on the silverware.
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This Whole Thing Smacks Of Gender!
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Hes evil? What a twist!
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We find a key in the room where bro was being evil that lets us open the sarcof--scaroph--coffins we keep seeing around. Pretty morbid, but they actually let usteleport? Yeah, okay.
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Once we find all those amulets, we teleport straight into the middle of this weird demonic ceremony with big bro. Its pretty goth. Then theres this whole thing where the brother turns Tut into a mummy to like, steal his appearance or something, but the ceremony gets interrupted by Sphinx, and the evil dudes and mummy Tut get sucked into a huge portal that then explodes. Its weird. Anyway, Tuts dead.
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RIP.
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And thats why pyramids are the perfect thought-form incubator. Well, I learned a lot from that, didnt you? Lets finally enter this pyramid, then.
Music: The Days When My Mother Was There
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The giant boulder destroyed the stepping stones, so were forced to move around the side.
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But as we make to leave...
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So much for investigating.
Music: The Days When My Mother Was There (Another Version)
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There are also new enemies roaming about here. These are Sandman (Sandmans? Sandmen?), who use Wind, are weak to Electricity, and put party members to sleep, being the sandman and all. However, they also have another, more annoying tactic:
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After a few turns, theyll panic and try to run away. If we dont defeat them in time, theyll succeed.
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That, or we can use one of our Thieves Guild charges to block them.
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We choose not to, and the problem there is that it causes the security level to go up. Nothing major, though.
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Theres also Anzu, which uses Wind as well and is weak to Gun and Nuclear. Were going to grab one immediately, because in three levels or so it learns the Dekaja we need for the next Strength rank. Unfortunately, my attempts to get the experience needed to make it learn Dekaja will heavily stifle me going forward in a few ways. First, as Im trying to facilitate two goals that are often in direct conflict, ending battles with All-out Attacks for maximum money gains and trying to keep Anzu on my person at the end of most (if not all) battles, I end up half-assing both. Second, Anzu is not a great Persona. Its only offensive skill is Garula, and its only other useful skill is Masukukaja. Plus, its pretty fragile. Third, my understandable reluctance to use party members with redundant skill types means that Morganas Wind affinity benches him for most of the dungeon, causing him to not learn a critical skill for the next boss fight. All things considered, Id probably have been better served just using Gallows, resummoning Anzu, and using Gallows again until it reached the level I needed, but I didnt want to waste the money.
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Heading into the square in the middle of town, we come across a new event.
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We chase him down.
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And again...
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The bandit runs off once more.
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This plan is really only as complicated as, run around to the other side.
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He traps himself without much of a hassle.
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I dunno, the last time a Shadow offered to help me out he turned out to be a huge pervert with an annoying voice.
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Raging Bird God
Music: Keeper of Lust
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Okay, so the Raging Bird God is actually a pretty annoying fight. Its got two main skills it likes to use:
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(Ma)Garudyne, which does Heavy Wind damage, which is especially bad for Ryuji
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and Brain Jack, which is a full-party Brainwash skill. Its probably the real danger, especially if it hits Makoto.
The good news is that Anzu repels Wind, meaning that even though the Raging Bird God nullifies Wind, it pretty much can only hurt Joker indirectly through other Brainwashed party members.
Music: The Days When My Mother Was There (Another Version)
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Well, lets really sit and think this through. Clearly its well worth our time to diagnose this fictional character, especially based on what little weve seen, and thus I say--
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When we last left off, Tut was dead.
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Yeah, rip. Anyway, Sphinx is now in Abydos. Hows that going?
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What? Thats dumb!
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Hi birdlady!
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Imbecile is my middle name! Jump in, Sphinx!
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...Oh.
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Tuts brother survived, whisked away to this evil castle...
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...And is revealed to be a different obviously evil dude!
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Also Horus is alive, which is a huge downer. Im not gonna stop posting that picture though, because I love it too much.
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BIRDS
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Sphinx rejoins with Imhotep, who says that part of Tuts soul Sphinx recovered from the ceremony can be used to briefly bring him back in mummy form, which will be useful for spying and stuff.
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Also the agent of this plan is this random basket which Imhotep brings to life and will teleport to Tut, because why not, right?
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Bas Ket? This game is a crime.
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Anyway, the Mummy now has to find items to help Sphinx outside of the castle, and these are easily the best, most creative parts of the game. Take this treasure chest, for example:
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OH GOD IT WAS ACTUALLY PAIN
Now that the Mummy is somehow carrying an electric charge, he can bring power to different objects.
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Like this thing? Which fires him out of a cannon! For some reason!
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But thats not all the Mummy can do, besides bomb at the box office, har har! He can also...
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Die!
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Actually, no:
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He just gets crushed flat for a period of time.
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Now he can walk through these bars!
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Look at how happy he is! Aww! (This game ends in a cliffhanger that will never be resolved)
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Also we can set him on fire so he can burn things. (Give me fuel, give me fire, give me that which I desire)
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Once we complete the level, the Mummy conveniently runs out of time and is transported back to where his body fell, for some reason. (This game was not thought out very well)
And so the Mummy is dead once more.
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May God have mercy on his soul.
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...And that is the exact combination of disorders I think Futaba has, including several I just made up right now. Thank you for your time.
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Music: The Days When My Mother Was There
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The room shakes briefly.
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AH SHIT
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Music: Run, Run, Run!
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This is like something out of a dumb adventure serial. Just like this cliffhanger!