Part 30: Xenus II: Day Seven: THE FINAL DAY
XENUS: DAY SEVEN
THE FINAL DAY
- Here's a map of the overworld. The Final Island is under the green flag icon.
- Like I said, it's shaped like a walled in trench with one entrance/exit point. A pretty obvious gauntlet.
- The weather gets dramatically shitty upon approach, silhouetting the final goal.
- First thing you find is an abandoned village. I had to search the broken down shacks because I was dangerously low on nali healing fruit.
- An ornamental little aztecy stairway seperates the village into the first 'area' where, you guessed it, a bunch of natives with blunderbusses and spears wait in ambush.
- This part isn't too hard since if you go back to the village they'll just run up to the stairs the separate the two zones and stop, presumably shaking their fists. You can just pick them off from there one by one.
- I say they all stop, but one little troper broke all the rules:
- This started a really tense section. It wasn't as hard as the last native area or the CIA ship because it was fairly open and there weren't any spiders. Still, there's a ton of guys who all hit very hard, all but require headshots to take down, and I used up most of my healing items on the last two areas. It's also a 1.5km gauntlet.
- The spearmen run in diagonals like Pinky demons from Doom. Very hard to take down until they're right on top of you even with an automatic shotgun.
- After getting to the second or third segment crawling through the mud and sniping I realized a few things: The whole level is a straight line, half of the enemies are melee-based, and the ones that aren't are carrying muskets from the 19th century. This is when I decided to start sprint bunny hopping through the middle of the battlefield. This tactic worked embarassingly well.
- I went through the last 3 zones in pretty much a 16th of the time it took me to get through the 1st.
And now, the final boss, in video form.
(no the audio is not out of sync or encoded improperly)
- No music plays over the credits, just the sound of rain~
And that's the end of Xenus 2: White Gold! I know I didn't give it the same level of attention as Planet Alcatraz, but I honestly think it is the superior game.
It's not as polished as your "Triple-A" fare, but through the insanity it feels... genuine. There's something refreshing about a junk game that 100 people tried their absoloute hardest on when compared to an immaculate, polished game built by 500 automatons that EA and/or Activision wrung the soul out of like a cheap, gas station wine-stained scarf. Xenus 2 isn't perfect, but then that's what makes it a fundamentally interesting experience. I hope seeing a piece of games like these encourages some of you to give the underdogs a fair chance in the future.
FINAL STATS:
TOTAL # OF BROWN PEOPLE SLAUGHTERED THAT SAUL FEELS HE SHOULD BE FORGIVEN FOR: 7817439874103749017384179471238749801749380
TOTAL # OF MUTANT JAGUARS: 0
OVERALL GAME QUALITY: 4/10 (but in a...good way?)