Part 4: Matching Up
Part 4: Matching Up
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We're healed and stocked up, so let's see just what that was.
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Ooh, handy. Let's go catch a criminal.
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For some reason, sometimes the level up text disappears before you get the stat update. Bit annoying, but whatever.
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Oh hey, he's followed us to this game as well!
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Though since Rattata isn't in the Hoenn Dex he has a Machop instead. This also isn't a reference, since he has a different name in Japanese to Johto Joey and I don't think the meme had caught on by this point. However, Youngster Joey in the Dreamyard in BW is a reference to OG Joey, as he has the same Japanese name in Gorō.
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We could've come here before fighting the Gym, but as you know, we didn't need to. Might be useful if you're a Torchic user.
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Another example of a Multi Battle, though the trainers are set up so we could have either Hiker. To make sure the trainers all face towards you, you should run into their line of sight.
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See, this time the level text showed up.
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I can hear that guy up there grinding his teeth. Wonder what's up?
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This guy seems to be making a lot of mess. We should do something about it.
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Oh hey, it's a new Pokemon! Let's catch it.
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Goddammit Ranmaru.
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Aww it's so small and timid and so huggable and lovable and, uh, ahem, Whismur isn't too amazing, but being a mixed attacker helps and hinders it. Its special movepool is ridiculously impressive and is able to make use of it throughout the entire game, but a lot of these moves are TMs and would it be the best recipient of those? It also won't get STAB. It will get a great Normal move in Hyper Voice, but it'll be super late, though Return will always be an option. It's mediocre defensive stats are boosted by its pretty great HP stat, though it is super super slow. Still, for an early option, it ain't half bad.
Soundproof prevents the user from being damaged by sound-based moves, of which there are a few, including Growl, Roar, Snore and (until Gen 5) Heal Bell. It's mostly useful in blocking Uproar or Hyper Voice and even Sing and Supersonic. Due to being unaffected by Uproar, it can still fall asleep during an uproar.
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Nice. Uproar has 50BP, 10PP and 100% accuracy and deals damage over 2-5 turns. During this time, no other move can be chosen and all Pokemon, except for those with Soundproof, cannot be put to Sleep. If a Pokemon is put to sleep, they are woken up before they make their move and any Pokemon that were asleep will wake up at the end of the turn. Uproar will still continue even if used against a Ghost-type, or is blocked by a move, but will not initially start if that happens.
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Ooh that's some nice fog. Anyway, this won't be a tough a battle as it was in Petalburg Woods.
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It's called STAB, baby!
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It's definitely a dead end, so let's head back to Rustboro.
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If you do come here before beating Roxanne, then you won't be able to go to the top of this route. So let's see what there is, I'm thinking it's a couple of Double Battles.
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Ah shoot, in these cases I just have to hope I remember who levelled up. Though it wouldn't surprise you to learn it was Nobunaga.
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Shit move, shit AI.
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Battling both at once does mean a lot of money at the end.
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You still tried to cheat the system with a Full Restore. Sorry, but, guillotine.
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I should reiterate that having all these random Multi Battles is cool as hell and their absence in the remakes is disappointing.
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Good haul at the end of this. Chesto Berries restores Sleep and is one half of the RestoChesto set. Pinap Berries do, uh, nothing. There are unfortunately a fair few berries like that.
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Do do do do dooooooooo
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The Pokenav is a cool tool, but you don't really have to use it for anything.
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The map is neat, letting you zoom in and see important buildings, though I already know every detail about Hoenn, so I don't need it.
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We also have the ability to check a Pokemon's Condition, something that won't become necessary to do for like 30 updates. You can search all your Pokemon for their Condition.
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This floor smells of nerd.
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Hey, your idea will bear fruit for a bit. But now it's fuckin dead.
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Good to remember for later.
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And that was Devon Corp., a cool place, but nothing too interesting for now.
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The Match Call is a pretty neat feature that's basically the Pokegear's phone numbers, if not particularly special. Compared to the Trainer Eyes in RS that registered 69 (heh) trainers that you could rematch whenever, there are now 84 people you can register, with some just being regular people, like President Stone.
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So you can call anyone that you've registered and then can even call you. Though since it's the same as the HGSS system where you can keep as many numbers you want, it does mean as we go through our journey we'll be called up by all kinds of randos.
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We have this nice little optional battle only in Emerald, so let's get some more experience!
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Ranmaru is able to hold himself pretty well, even if he is pretty one note.
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Now you might think I'm crazy here, but we should be fine.
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See, nothing to worry about. If it were any other starter then yeah I'd be in trouble since they wouldn't have fuckin Absorb. But we'll be able to outdamage it no problem.
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Especially when it decides to just Leer endlessly. Good job team.
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So that optional battle can be a bit weird. See, May has a second Pokemon that's the same type as your starter, since she had Wingull as we chose Mudkip, and then later add the other one that's not the type of their starter. In RS they had a Wailer, Numel or Shroomish depending, but in Emerald they can have Wingull, Lotad or Slugma. See this is strange because in this battle, May with have a Torkoal for... some reason, while Brendan will correctly have a Slugma. May will even swap out the Torkoal for a Slugma in later battles and she will always have a Slugma if you didn't choose Torchic. It's also weird cause in ORAS, they will have a Slugma instead of a Numel for whatever reason, not sure why they decided that would be something they'd keep from Emerald.
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Now, unlike the Trainer Eyes in RS, we have to manually go back and talk to all the trainers we've beaten so far so we can register them in the Pokenav. This works out since there's a few Pokemon on Route 116 we need to catch. I tried to find them when we were here the first time, but only Poochyena showed up until I went to Rusturf Tunnel, then Poochyena and Whismur only appear. Yeah it was weird.
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Will we be able to catch this Abra???
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No we don't. As annoying as always, I see.
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Well shit. Let's have better luck catching other Pokemon, we'll get Abra at another time. Inner Focus prevents the Pokemon from flinching. It's cool, though nothing impressive, since flinching is pretty uncommon.
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Alright, we'll be using this Nincada to find some hold items later down the line.
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Mud Slap is pretty useful move to catch stuff with. So Skitty is pretty bad, even though it's absolutely adorable. It has a large special movepool but no stats to make use of them and its level up movepool is barren at best. None of its stats will ever go above 70 and it really can't do anything with the tools its given. Your TMs are better used on something else and it's even hard justifying using the one Moon Stone that you get in this game on it. Maybe just pass, even if it's super adorable.
Cute Charm has a 30% chance of infatuating the opponent when hit with a contact move, so long as it's the opposite gender of the Pokemon. It will never activate on genderless Pokemon. When first in the party, there is a 66.7% chance the encountered Pokemon will be forced to be the opposite gender of the Pokemon, if it can be that gender. This makes it much easier to find Pokemon of a certain gender ratio, though gender based evolution doesn't exist yet. It does make pairing for breeding easier, at least.
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If you find a Skitty legit, congrats, it's a 2% encounter, so it's still ridiculously rare. Now there are Swarms in this game, but they're a pretty rare occurrence and it only applies to Skitty, Seedot and Nuzleaf, which isn't a huge deal since you can trade for one of them. In RS, only Surskit and Skitty swarm, however by record mixing (something I'll talk about later, probably), you can make any swarm you've seen occur in the other person's game, even if the swarm wouldn't occur in that game, such as Surskit in Emerald and Seedot in Sapphire. It's not particularly useful, but it's something!
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Man, that sounds pretty rough, if there's anything I could do, then I would be happy to he-
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HEY THERE, you're a bit lost.
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Since I can't obtain all the starters like in Yellow, or clone them like in Crystal, I've just gotta hack them in and catch them in this game. A bit annoying since they have low catch rates, but it's something that must be done.
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Alright, that's everyone registered here, so off we go back to Petalburg Woods.
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Now we chop the trees and tear out their delicious item filled insides.
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Trainers we've fought before will only have the register Pokenav dialogue, nothing more.
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Guillotine.
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With the only trainer in Petalburg Woods registered, let's go to the right side and see what cool stuff is there.
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Oh hey, what are the chances???
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Alright, we'll evolve them when May gets to that stage. Hah.
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A 10% boost to Grass is alright... if we had any Grass types, or even Grass moves. Oh well.
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Well that was fun, let's continue on.
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Having a DAD is super cool, so let's go see him.
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That's every trainer we've fought that we can register. Bar one. But don't worry about it.
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Birch can be found on Route 101, Route 103, or in his lab. He definitely moves around a lot.
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There we go, we've registered everyone we can. Now it seems like the next step is to head across the sea.
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Smell ya later land!
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DAD NORMAN
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We've reached Dewford, which we will be exploring next time.