Part 32: Stark Raving Plan
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Ah shit, damn he runs fast for an old guy. It's so hot in here. Oh yeah, the item in the lower right corner in a PP Up.
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But after a bit of preamble, we're here in the main room. Let's have a gander at the size of it. Yeahhhhhhhh. But wait, there's more!
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We have the final partner, though only Cheryl is actually mandatory, which is important in a little bit. And remember how we couldn't Surf with Marley? Well it's the same here, no Rock Climb, but Strength and Rock Smash are okay. So if you thought this place wasn't so bad since it was pretty easy getting through it, look again and work out a path without those nice little shortcuts.
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Woo a Claydol, what a riveting and strong partner. There's a couple Pokemon to catch, but it's always tricky when you've got an aggressive AI.
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Though again, this is the rarer encounter, I was very surprised to find two at once. Still need the big boy.
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The path we need to take is up and then to the left, so let's ignore all that and explore! No bike either, so it does take a fair while to get from one side to the other. This was an interesting idea, but I'm glad they never really did something like it again. Or at least, broke it up, imagine if Castelia or Lumiose was one large single area?
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Burn, baby, burn, disco inferno...
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Never change, AI.
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Boy was this a bad hidden item to miss...
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Alright, now I don't have to worry about- ah forget it.
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It's really not worth picking everything up due to the long journeys into deep trenches you need to take, but here we are.
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Don't be a copycat.
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There's nothing in the top right corner, so back down we go.
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Oh yeah, since this is one of the last areas of the game, these are the last regular trainers in the game. There was a good amount, kept up with the level curve and didn't infest the routes like Emerald did. Seriously, 500 fucking regular trainers...
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Oh shit they're getting high enough in level to get these dangerous moves now. Or, well, as a Shroomish, so it must've recently evolved.
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Alright, time to walk out of this long valley and back to where the trainers were to continue. I really hope you brought repels.
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Alright, uh, not this way. We've gotta go around.
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Rude, but I ignored the Jumpluff until the end, since it really wasn't doing anything.
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Ehhhh, whatever.
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And hidden here is the final plate of the game. Yeah this is the only postgame one for some reason, but that's all 16! You can also obtain them once more in the Underground, but you only really need the one.
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GET IT?!
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Still prefer Wood Hammer.
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Alright, let's start properly heading to our destination. You've been following along, right? Right???
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After most of the game... it really is nice having coverage on Radium.
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Please tell me this is the last hidden evolutionary item.
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We'll have to go around, so here's the last two regular trainers!
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So yeah, nothing much to it. Oh well.
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Fuck you game.
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And that's farewell to Looker. When will we next see him, who knows, perhaps it'll be very soon indeed.
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The Battleground is a pretty cool place after all the postgame story is done with, since it's where you can rematch Gym Leaders! Uh, I know we're not doing that here, or indeed at all, they all have six Pokemon from a variety of regions, it's cool, but we don't need to fight them, and like with the rematches in HGSS, like hell I'm gonna cover them all. But there are 5 very unique trainers we can find there, but while we're moving time forward to fight all five, let's do some side things.
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We can get a daily ribbon from Julia, if you remember, by selecting one specific thing from the easy chat system to fill in the blank. And yes these 7 ribbons are in all future games because Game Freak are fucking insane. I'll be randomly slamming the directional keys and choose whatever I land on, it'll be fun, please don't leave!!!
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Since we're in the area, and I have to walk past this place every time I go back and forth between the Battleground and Julia, might as well get another ribbon for Etrian, since we should have 255 EVs, even without Pokerus!
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And there we go, every ribbon you can obtain without doing a single contest! Since it's exactly 10 ribbons, you can enter Resort Gorgeous no problem, it's very nice. And yeah, I love collecting mail... god you sure have one hell of a Pokemon completionist LPer, huh.
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So along with all the Gym Leaders, we have the 5 weirdos we met along the way, if we did their sidequest, of course. You could meet them in every Gen 4 game as partners for Multi Battles in the Battle Tower, even in HGSS, but this is the only game we can battle them. Let's go.
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Mira/Miru
From 밀 mil (Korean for wheat) and meal (oatmeal).
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This is around the levels you'll be expecting for each trainer in the Battleground. Each of the 5 peeps are collectively referred to as the Stat Trainers, as they excel in a specific one, except for SpDef. You can probably guess what Mira excels in, OW.
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Still, there's not much to mention, I'm just using them for a few levels for later things, since we've got a few updates left, even now! So I'm just throwing mons at other mons and abusing Revival Herbs. God I become such a pansy when the games get even slightly difficult.
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Buck/Baku
From buckwheat, or from 麦 baku (wheat) and 爆破 bakuha (explosion)
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Buck gets the defenses to himself, thank god. Still, OHKOing a Shuckle is another thing to add to Skulletor's achivements, fucking hell.
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Still, just cause he doesn't do too much damage don't mean you can sleep.
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Come on game, work with me here.
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Time for some thicc. I was referring to the HP numbers, honestly internet.
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Cheryl/Momi
From, uh, cereal? Cherries? Who knows man, and 籾 momi (unhulled rice).
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Man I am tired of HP scrolling. Still, got some pretty mean stuff if you can't kill them.
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Worth it.
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Riley/Gen
From rye and Riolu, and 玄米 genmai (brown rice)
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Like Mira, Riley focuses on an attacking stat, so is super scary. Still, always have a terrifying 4x weak to Ice answer, it pops up more than you'd think.
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Still, if you can survive an attack, you should be golden. I can also cheese things because Nack and Pop are so damn fast.
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Since I've been jumping across all kinds of days, might as well rematch Barry, he's up for fighting on the weekends.
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What a surprise. Barry's team is identical to when we last faced him, with three exceptions: his Heracross has Megahorn, Torterra has Leech Seed and Empoleon has Hydro Pump and Drill Peck.
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Alright, we finally got a kill, sheesh. Nothing massively crazy, we've faced this team many times before, but the more times you beat the Elite Four, the stronger he becomes.
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Worth it. Well since it keeps happening, it's probably not. After 10 Elite Four rematches, Barry's team gains 10 levels, with another 10 levels after 20 Elite Four rematches. Obviously I don't fancy doing that since nothing else changes.
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Ah this bug is very scary plz stop
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Since Barry's starter gains 20 levels, it becomes the highest level trainer mon you face in the series... that was then quickly surpassed by Red's Pikachu in HGSS, but hey, it's still an achievement.
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If I ever fight another Infernape again, it'll be too soon.
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True to form, Marley took FOREVER to finally show up!
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Marley/Mai
From barley and 米 mai (rice).
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Speed is always a pain to go up against, but we also have our own speed.
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As a bonus, ours even survives an attack or two!
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Cool.
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We're done with all that, time to buy some more Pokeballs. And... IT FINALLY HAPPENED!!! When you look through the Croagunk board, there's a small chance a Croagunk will walk past and acknowledge you. Since it's a quick way to buy Dusk and Quick Balls, as well as visit the Move Relearner, I go to Pastoria pretty frequently, and I've been trying to trigger this the entire time!!! Alright, there's only a few stationary legends, so this won't take too long, this is a wildly unfocused update as it is.
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I've been ignoring these two for long enough. What's that? There's a third one? Ehhh, I'll go for a walk later, little busy.
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This is the main reason I got Discharge, gotta status these arseholes somehow.
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Depending on how early you try to catch it, if Azelf gets enough buffs, you might as well restart, it will fucking destroy you.
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Not too bad, but definitely a pain. Still, definitely get it out of the way first.
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Thankfully Uxie is much bulkier so I don't have to worry about killing it with Discharge.
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Still, due to how passive it is, you can huck balls with little trouble, but like all these 3 catch rate legendaries, we're in here for the long-
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That was the first ball. Okay.
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There's two very important legendaries to catch, but they deserve the end of the update. Well, the near end, eh whatever.
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Man this place is wearing thin now, please tell me we're nearly done.
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One thing I didn't really think about, considering how many massive caves are in this game, we don't pick up a lot of Escape Ropes. Weird, right?
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Huh, been a while since we've seen one of these. Since we saw every Pokemon for the Sinnoh Dex, it's not updated for the various postgame legendaries, making 8 Pokemon the only ones without a regional number, so I've just put one in since the ordering is basically the same anyway.
We're way past the usefulness of anything in the main story, since we've done basically everything in the game, though of course there's still plenty left to go over, so how do these powerful Pokemon hold up against the battle facilities, or fighting friends? Well Heatran has a great typing, great defenses and resistances, strong SpAtk and a host of moves to use it with. Its signature, Magma Storm, is the best trapping move in the series, mainly because the rest of them are completely shit, but it learns it at NINETY SIX, so Lava Plume or Fire Blast might be some more appealing options. It's a rare offensive Steel type with Flash Cannon, and you know something's good if it learns Stone Edge and Earth Power by level up. If you're really lucky and have a Ranger 3 savefile lying around, then you can also send over an Eruption Heatran, so long as you got the event within the initial timeframe.
Anyway, this is all to say that Heatran is very, very good indeed. Its weaknesses are very crippling, granted, but its move variety and usefulness as a nice wall that also bites back is a great combination, since Stealth Rock, Toxic, Solarbeam, Dragon Pulse, Dark Pulse, even Explosion, are all excellent options to keep the surprises coming. It can even go physical with Iron Head, Fire Fang, Earthquake and Bug Bite, and it can work, but ehhhhhh, you know what it's here for, and I'm loving it.
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Fun fact, Heatran is the only legendary with an actual gender ratio. Still can't breed, but weird, right? Anyway, it'll definitely leave its mark, so hopefully it doesn't blast us with lava too much, get comfy everyone, we're gonna be-
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...f-first ball again?! Did I leave the instant catch cheat on? No? The fuck?
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Cool story, I just climbed a mountain again. For the last time. Right? Yeah. Yeah. Last time.
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About time we talked about these two. It's time to die, as Dialga is a very scary opponent, with monster offenses and an incredible typing in the Dragon infested upper echalons of competitive. It learns something every 10 levels until HGSS made its movepool half the requirements and it gets some real good stuff to pair with its incredible SpAtk, like Earth Power, Flash Cannon and Aura Sphere. Roar of Time is flashy, but cooldown turns are terrible, so Draco Meteor is much better for a quick nuke. Of course, with those defenses, Dragon Pulse is better for sticking around for the long haul, and it has some other crazy moves like Fire Blast, Thunderbolt and Ice Beam, as well as Toxic, Stealth Rock and Trick Room. Don't sleep on its crazy Atk stat either, letting it rock Outrage, Stone Edge and Shadow Claw, as well as Metal Burst shenanigans, let's not talk about Iron Tail. While Spd is very important, Dialga shows it's not the end of a Pokemon's use, it can be terrifying regardless.
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Well we'll have to paralyze it in a moment, it's kinda kicking my ass.
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Thankfully, GF had the great idea of making the boxart legendaries much easier to catch, so kids didn't have a Vietnam moment like they did with Groudon and Kyogre. You might say it's casualization, I say fuck 3 catch rate.
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Which portal appears in Spear Pillar depends on which order the orbs are in in the bag. God I hate scrolling down here so much.
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No space for anything else, Palkia is remarkably similar, trading in Def for SpDef and HP for Spd, being a more consistent Dialga with a slightly worse typing. Spacial Rend is one of the best moves in the series, very easy to spam and crit with, you almost don't need anything else. But abusing the rain with STAB Hydro Pump is never a bad thing, though it didn't learn that until HGSS for whatever reason. It learns basically everything that Dialga does, so it too can Fire Blast and even go for more consistent Surf, as well as Avalanche if you're feeling sassy and physical, along with Outrage, Stone Edge and Brick Break, let's not talk about Aqua Tail. Those extra 10 Spd points do put in a lot of work, though it doesn't have the survivability of Dialga due to its Dragon weakness and lack of resistances, but when you're tearing a new Rend into your opponent, does that really matter? There's just no sleeping on these two terrifying threats, with each being destructive in their own way.
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Radium is not having a good day.
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Phew, that sure was an ending of legendary proportions. Now to end the update by metting two legendary people.
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Oh god it's nerd time. In the next post, boy is this getting too long already.
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And next time, I suppose we're ready to end this LP? Probably, but there's still plenty to do until that point!
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