Part 2: The Molentary Express


2. As the doctor makes special mention of being able to see the sunrise, it's likely his apartment is one of the ones higher up in the picture.
3. The doctor talks about seeing the flag outside his window move in the breeze from his seat inside. There appears to be only one flat in the bunch where you could accomplish this feat.
So, about that webcomic strip I mentioned last time...



(thanks to Feldherren for being able to find a copy of this still)
It was done by Cucumber Quest's excellent artist and author, Gigidigi, before she went on to do that.



At the start of most updates, but after the puzzles from the previous one, we'll get a bit of a recap on what's happened recently. It doesn't change overly often, so when it doesn't I'll just ignore it.

That letter prompts the professor and his assistant, Luke, to pay a visit to the doctor.

Known colloquially as Pandora's Box, the Elysian Box is rumoured to kill anyone who dares open it.
Nevertheless, the doctor's curiosity is overwhelming, and he announces his intention to open it.



2. You won't find the answer in the areas that Professor Layton and Inspector Chelmey are examining.
3. The object in question is often found in pairs.
Anyway, now that we're back where we were before we can see that this curtain is more than a little suspect...


Just suspect enough to warrant mentioning, it seems.






I love Chelmey's face here. He's so aghast by this turn of events.









Oh boy, jigsaw time? Still better than a sliding puzzle!

Or, uh, not. Okay then.



Hey, whoa, we need that to do your job better than you ever could! What are you doing, Chelmey?!

















Like with the Laytonmobile scene, not much point to this one getting a full video. But it does lead us quite nicely into...

The first real chapter of the game. And we're spending it on board this train. Oh boy.




Alright, so now we have free reign to collect the hint coins in our room but we can't actually leave yet.

This stands out a bit too much for Layton to let us. Also it is a puzzle.





And so it kind of begins...

1. You can use little items like the harmonica and book to fill in the small gaps later, so pack up the big items first.
2. That unwieldy frying pan and spatula set go in the lower-left corner. Luke's teddy bear belongs in the upper-right corner.
3. Luke's book should be placed in the upper-left portion of the trunk. By this point, you should be most of the way toward solving the puzzle, so try working the rest out on your own.
See, this train has many puzzles like this one. Ones that as much as I would love to put them open to posting solutions, they just do not work.

This is nothing new, Curious Village had plenty itself, but this game has more puzzles and it feels like there is disproportionately more of this.



Especially my least favourite kind, but we'll get to that later.




So now we can actually leave and look around...

Or we can poke the other thing that stands out. And get another puzzle.



Sorry I don't have a clue.

Anyway, NOW we can leave for real. Let's step outside our little cabin and see what we can find.



Sounds like a plan to me. We'll grab those two hint coins and talk to that girl.





Possibly, but being an archaeology professor who seemingly never does any teaching does not pay anywhere near enough to get in. So, we're stuck on the pleb side of the train.
...I wonder what else Lili has to say. Probably happier than this thought.




Sadly, we don't have time to puzzle right now.

We can only move further past Lili right now, so we'll do that.

Sometims there will be random voice acting for only a handful of lines. Not worth a video for either lack of animation or length, so I'll just put the audio for that up separately for those that care.



Like I said, the times this happens it ends up being very short. Also very rare, thankfully.





Admittedly, I have no idea what someone like her is doing on the side of the train that houses all the poors but maybe she's not actually rich. Just stuck up and annoying.

Regardless, we'll grab those two hint coins and look into the one room that's currently open.
I guess blundering into others cabins is all that could be considered exploration. Because we're on a train. A small and very compact place that generally does not house secrets!

...Until now, you probably thought this was Babette's room. Understandable but most certainly wrong. We'll just grab these coins and examine the one thing that stands out.





That's good. But I'm not, so we'll move on!

The only place left to go from here is back in the hallway and past the door at the far end we could see before.

That leads us to the dining car... and I don't see that loud woman here. I do, however, see a waiter so we'll see what he has to say about this place.



Um, no, that's okay. While you were suggesting it, I think I saw someone move...



Ugh, great.


Good, be insulted.








Okay, fine. We'll go check out this observation deck and then come back later.



It took me forever to get good at these kinds of puzzles, not gonna lie.

1. When tracing out a path back to the nest, leave as few roads untouched as possible.
2. Assuming the top of the screen to be north, from the point labeled Start, drag your stylus south and then go west at your first chance. At the next intersection, head north to the top of the map. When you reach a T intersection at the top of the map, head west again. When you hit a wall, take the road leading south.
I'd still say I'm not amazingly great at them but I can manage them consistently now at least.


1. Think about how much longer one side of the strip was compared to the other one after the first fold.
2. Remember, you're being asked to answer in millimetres.

Version change! In the US version, this is called Pitchers and Poison.

1. Grab a few water glasses and try the puzzle out for yourself--minus the vinegar, of course. The principle that determines where the vinegar is should soon become obvious.
The actual puzzle itself is identical, save for replacing every copy of "poison" with "vinegar." Unlike most version changes, I cannot really figure out why this one's different in such a small, insignificant way.


1. The mustachioed Mr. O'Connor is B. Seeing as how both C and F are men, his wife has to be A.