Part 7: Dropstone


Alright, so let's just quickly get through this and back to the important things.

3. Compare each square with the others. By now, perhaps you've managed to spot that some of the squares have the same designs as other squares but are inverted in color scheme. Any pair of squares you find like this have the same amount of sky and cloud, right? But you still have to deal with those other squares that are completely blue.





The important things are, of course, more sliding puzzles. Surprise!

1. If you think about moving the red vertical bars as a set, you should do just fine.


This puzzle brought to you by US Luke's awful, awful voice.





















Okay, but seriously NOW we can get back to the main game.





And with that, they speed off towards their next stop, the village of Dropstone.
Speaking of which!

Once again, not really worth giving a dedicated video to this short scene. It's mostly just the train pulling up is the thing.

Conspicuous lack of Flora already. Good job game.

Hopefully now that we're in Dropstone that'll actually change but who knows!

Also, anniversary party so maybe there'll be fun things to do. Should be kind of a good break and not just because we're off the train at long last.

And, of course, Dropstone is our locale for this chapter. Say what I will about the train, one of the advantages this game has over the first is that it has a nice variety of locales to do stuff in.

Added bonus: finally get some new music too! I like the french violins in the train and all but, once again, variety helps a lot.




Alright, so our first job in this new, cute little village is to collect all of the hint coins we can. And also, well, to nag Samuel here.










Speaking of puzzles, there's one right here as well.



Yeah, I don't see it myself.

And Luke agrees with me. We'll just move over through the path next to the poster for the time being. It's the only place to go after all...

Here's where Granny R.'s chilling out if you need here while you're at Dropstone. We'll be ignoring her beyond this, of course, as we collect those coins and then speak with Mr. Beluga.















Yeah, I'm sure it'll never come up again. So, let's just follow Beluga further into the village. There's nothing else for us here after all.

Hey, I don't recognise that man! He must be a local. Let's see if we can get some info on Dropstone proper.
Or maybe just some sweet gossip. I hear small countryside villages are all about that.







I don't mind if I do, so let's check out a local pastime while we're here.

Why, it's Puzzles of course!

Now that we know this, we can just leave poorly named Wurtzer here be with his puzzle.

That's... unfortunate. Meanwhile, I see a lot of stuff up ahead!










So, we'll grab these coins and talk to that lady back there who is in fact interactable and not just a random barrier.

I mean, yeah, she IS a plot barrier but that's not the point.
Also because it's top-secret I wanna know way more. It's me. I am the real child here.

Ah well, look a puzzle! It's shiny and distracting.





Hmm, surely a dented wheel isn't good for much of anything. Puzzle or not.

In a surprising twist, however, there is not just the one environment-triggered puzzle in this screen!

No, there's a second one over here. On the obvious stall with all the stuff in it.





Well, as you may have gathered from the lack of Flora in this scene, she does not in fact get to participate here. I know, it's kind of a shame that I wish wasn't the case but alas she's not allowed to solve any puzzles until the third game.

...Granted, the game being free does make it tempting to just redo.
But, no. No. We must show restraint. We could go left or right from here, but there's not much to the left so we'll go right first.

And there's nought but a (probably) kindly old lady here.

Oh right and she didn't get an icon there because she has a puzzle for us.




I personally don't think there's anything we can do, which is kind of a problem.

Namely that just leaving this hanging is kind of a very jerkish thing to do. So someone help this woman out!
...And everyone else I suppose.




1. There's nothing wrong with the dog.
2. The moon hanging in the sky and the lamppost are fine as is. Oh, and don't bother searching the man in the foreground of the picture either.


1. B looks like it should fit together with its other half quite nicely.


1. This wheel's shape is essentially a triangle with the corners rounded off. Since the axle is positioned close to one of the cornets, you can expect the pattern it creates to be rather unconventional.
2. The axle is positioned far from the centre of the wheel, so you can expect the path it traces to contain an exaggerated up-and-down movement.


1. Don't trust your eyes! This puzzle contains an optical illusion.


1. Each tunnel branches off in a number of directions, so you may have trouble processing everything if you're relying on your eyes alone. Use your stylus and trace each route to get a better understanding of each tunnel.