Part 8: Dropstone II


Now, I don't want to say being off the train at last is the sole reason for this, but seeing more people attempt this batch of stuff than any prior was a nice surprise for sure.

3. The detail you're searching for has to do with the train car. Once you've spotted it, you're sure to shout, "There's no way you could move it like that!"





I see that pattern is continuing even into a second update, huh?


2. D and another piece shaped like it would make a fine cube as well.
3. You're down to two possible answers at this point. Choose the one that seems the least likely to fit with its twin.







And with that, we can move on. Yeah, no longer getting a camera part from every single puzzle we do.


3. B and E are not the answer. Choose from the remaining three options, and don't forget what you read in Hint Two!









2. Instead of looking at this one straight on, try rotating your Nintendo DS a little so that you have a diagonal view of the puzzle.
3. Here's an interesting bit of trivia. This particular optical illusion is known as the Poggendorff Illusion.





What an... unexpected but actually pretty useful prize! I would've figured maybe a hamster thing but this works too. I guess?


2. The wrong tunnels all split off in a number of directions, but the tunnel you're looking for will reconverge into a single path before it reaches the exit.
3. All the paths stemming from tunnel A take you deeper into the ground or into the snake's den.








And that makes 3. So now we finally have everything in the trunk! Hurray!



And unlike the Camera which we can't really bother with until we do anything and we're still a little shy of getting to really play with Hamtaro, we CAN do stuff with the tea set!

Like, instantly. It's a bit of a dice roll to get this to appear but if it says "HELP!" that's a good sign bizarrely.


Thankfully this is nice and easy in just about every single instance it crops up. We'll do just as the Professor asks, like so:



On top of helping a person be less depressed or whatever this is meant to generically represent, it also gives us a bonus hint coin.
And, while we're at it...

Leaving and re-entering the trunk a bunch eventually makes Luke need our help as well. Follow the same process, get another hint coin and already be at 02/26.

What's not immediately obvious here is that there's only 12 valid tea combinations. Gonna be getting repeat orders pretty quickly then.







And in an inevitable change of pace, we'll be picking things back up with... a puzzle. Immediately. Sure, let's go!




Oh, um, sorry I thought it was going to be something I could actually help with.


But there's also this giant tree just chilling off to the side. It's just an environment inspiring thing like earlier, rather than a hidden puzzle akin to Curious Village though.




Well, as we've just established we're clearly not very good at any puzzles involving greenery. That's a reason why not.

There's nothing else here, so we'll head back to the main thoroughfare now.

We'll take this path to the left first, which I should have done last time instead. Oh the powers of hindsight!
Also now that we've got the teaset, Lulu's moved and we can head further into the village proper later on.

I'm not going to defend my idiocy with regards to this with anything other than I thought there was another plot trigger over here. I was, well, completely wrong...

Thankfully, it's not the kind of mistake that will Kostya anything.














Um... c-can I maybe take a raincheck?


Yes, I think I can manage that. Thanks for being so considerate!
Anyway, now we'll head to where Lulu was blocking us from earlier.





Now this screen is, quite frankly, packed with stuff to do. We'll grab these three coins and talk to this bewigged individual.









I'm... not going to touch the inherent hypocrisy in that, because we have a bigger problem to deal with right here.

Namely, there are three puzzles to do back-to-back!
So let's do this sensibly and just go from the left to the right.



Well, uh, as nice as that sounds you sound really desperate for validation and I'm not sure I want to enable you.

The door's next since that's squarely in the middle.





Unfortunately, I do not. And being the controlling voice in your head(s), that means we're not going to right now.

And that just leaves that little statue thingy off to the right.


How peculiar, it appears to be saying two different things simultaneously.

We'll get back to that in a moment, but for now we'll continuing going to the right. I think I can see something over there, you see.

Those are some... interesting giant balloons you got there, folks.








So we've just got a bit more exploration to do and then we can admire the cows. But, hey, it's a competition so it should be interesting.
Also, yeah, there's still a lot of village left to go check out. So we'll do just that.




1. Pay attention to the direction and starting point of each diagrammed fold.
2. Since the green edge on the wrapping paper will be obscured as you roll up the paper in A and D, you can throw out both these answers.


1. It's a simple question, so try not to overthink it.


1. The correct solution doesn't involve the golfer overshooting the hole.
2. There's no reason our golfing friend should have to hit each putt straight toward the hold. Perhaps he could put his ball in a better position with a shot that travels diagonally.

Honestly, this one is way too hard to be ranked so low. I'd put its worth at 50 personally.

1. The first portrait you choose should be of a man.
2. Move counter-clockwise to find your answer.


1. Think about how many votes exist in the town, excluding the three cast by the candidates themselves.
2. Even the three candidates themselves have the right to vote. Of course, seeing as how each of them wants to win, it's a given that the candidates will likely vote for themselves.

So, what's up with that flag? Well, it's quite simple really; this is one of a... very, very small amount in this game that has a different puzzle depending on region. Like with Curious Village, I won't be bothering with Japanese version exclusive things because they're basically impossible for the vast majority of people here to read, let alone solve (and I could probably only manage a scant few at best as well). That being the EU flag should make it clear that this is the European version's puzzle. And, yes, there is a reason for this one to change between versions.
The next and functional last is, uh, weird about it. You'll see.

1. The puzzle text tells you that the sculptor engraved the wrong date into the stone, so you know that 12-8 isnt the date Dropstone was founded.
2. Does the sculptures shape give you a clue into what it could have been converted? That big bowl and the opening at the top should indicate that this sculpture is now a fountain.


1. The puzzle asks you to answer with a three-letter word. Say... part of the engraving is the three-letter word RED. That's not just a coincidence, is it?
2. Imagine how things would look if you filled the wineglass part of the monument to the brim with water.