Part 17: That Smell
Puzzles Remix3. While we're on the subject, finding the husband of the younger sister should be a breeze as well. With those two men identified, this puzzle is as good as solved.
As was pretty swiftly noticed, these puzzles are all very simple. So simple, in fact, that we'll just skip through these as quickly as we can.
I bet when you open it, a genie pops out and, um, grants you a wish or something. Nifty!
2. If you added the totals correctly, you should have gotten £7,800. You want to divide this total into three sections of equal worth, so each section of the necklace in your solution will need to be worth £2,600.
3. No single strand will contain more than one of three stones worth £1,000 or more. Coincidentally, each of these three stones will form an end for each strand. Now all you need to figure out is which side of each £1,000+ stone connects to another stone.
Now then, Mr B is definitely here looking for something, but I don't rightly know what.
He can't be having much luck because he's had a right cob on whenever I've seen him lately.
2. "Five years ago, my sis was the same age as I am now, and she's now twice my age."
3. Read Hint Two REALLY CAREFULLY, OK? "Five years ago, my sis was the same age as I am now, and she's now twice my age."
What kind of reward?
The best kind! A story! OK, here goes.
See, a long time ago, there was another family in town as rich as the Herzens.
It could just be a story somebody made up, but if it's real, that boy must have been a total loser.
2. The 1 card belongs in the top row.
3. Put the 4 card in the middle column of cards.
Ok, just cutting in here because... seriously. Look at this. If it wasn't for the 5 needing to be left of the 4, this'd take all of one move. Really now...
Oh, splendid work, young man! You've got quite a way with puzzles for a boy your age.
Aw, thank you. Heh heh heh.
Okay, now this. This is important. It's not the last hamster toy, it's not even that close really. It's the last one we need however.
A Moment of Rest
Hamtaro's Weight Loss Tips
So, there are many, many, many ways we could set this up. This way is a bit needlessly convoluted, but it was an easy one to do that doesn't involve AI manipulation or requiring to explain things that are unnecessary. The long and short of it is:
1. Hamtaro moves south 3 spaces to the house. It's the only object in range, how nice.
2. He moves another 3 towards the lightbulb; the stump is equidistant but he prioritises the lightbulb because its ahead and to the left as opposite to directly left.
3. That makes him run in a straight line towards the bottom-right corner.
4. From there, he moves to the house by the block. Again, only thing in range.
5. Now he goes for the stump. The apple is within 3 so it gets automatically bumped up to top priority normally, but the block puts it out of range.
6. Stump to apple. Apple to flower. Flower to box. This is all simple as only objects in range.
7. Unlike every other object ('cept blocks which are actually superfluous) he doesn't enter the space the box is in. Stops adject to it then pulls a 180 and stops in the top-left corner.
If that was too convoluted to follow in writing, don't worry. All that matters is this layout gives a route of 30 steps or more.
This quite nicely lets us skip through the next... entirety of the minigame. Like, all of it. We could set up a route for each level, or we can just do it the much simpler way and solve it in all of a minute. I prefer the latter.
Our reward for this is a hint coin detector. Whenver we're on a screen we don't have all the hint coins for, Hamtaro can pop up, say a line and indicate the rough area where a hint coin is. This is any time we're on that screen as well, not just when we enter it. It's kind of useful, I guess? I mean, it could be but I already know where they all are.
End
Much more important, however, is this.
Because that means we've now unlocked one fifth of the post-game's extra puzzles! Between pattern recognition and/or memory, I'm sure you can guess what we need to do for the remaining 80%.
Puzzles Remix
Oh, right, there was one more of these to go.
3. Isn't it funny how adding a two-digit number to another two-digit number to another two-digit number with reversed digits always gives you a sum that's a multiple of 11?
I can't imagine how exhausted you must be from your search. Folsense is rather sprawling.
When you're ready to retire for the night, your rooms will be warmed and waiting for you.
And that just leaves one last little thing...
Remember, when you're actually doing this you gotta find one at a time then click here then sit through
then find the next then sit through another
and then the last and another
before you're done.
I could've done that in more full drawn out tedium, but I think this gets the point across just as well. If not, well, bully for you I guess.
After finding all three differences in a photo, a hidden puzzle appears in that screen. It's not there beforehand, but it's there now. This is kind of a whatever point in a vacuum, because that describes like the entirety of the game. I do have a gripe with this gating mechanic but it's ultimately minor so it doesn't even matter too much.
It's not that well hidden, however; if we check the photo again, all it does now is tell us where the puzzle is.
And let us replay the ever-so-fun spot the differences bit if you really wanted to.
Same as before! Moving on.
Folsense
Might as well start things off by grabbing that hidden puzzle.
It'll be with the others like normal at this point.
Anyway, there is one last thing I forgot to do last time. Rory's still south of the hotel. Let's say hi!
Let me welcome you newcomers with a little riddle.
It celebrates a plaza like the one you and I are standing in right now.
That's quite alright, I've got what I came here for now.
So now we're going to backtrack quite a ways. Way back to where we could've gone anytime during the previous update in fact.
North of Clarice, there's more of Folsense to explore. We never did go this way after all.
That being the tall, blue building. This is the game unsubtly nudging you in that direction.
We'll get there in a moment. First, we have a man here to talk to.
Yes, in a way, but we're not here to sightsee.
We're searching for an antique known as the Elysian Box. Have you heard of it?
Mmm, no, that's the first I've ever heard of it. I wish I had some information for you.
Oh, I just can't let visitors to our great town go away empty-handed.
Here, it's not a keyring, but please take this puzzle of mine as a souvenir of Folsense.
Th-that's quite alright, really.
Yeah, so, uh.
About that watchtower Luke pointed out? Let's just go there.
Augh!
That scared me silly, Professor! What's making that awful racket?
I don't know, but I think it's coming from right above us. Quick, Luke, up the stairs!
Yeah, we're in a hurry here so we have no time to dawdle and collect these hint coins.
Or take a photograph for this hidden puzzle.
Or even do said hidden puzzle. Come on, Luke! We have no time to waste!
...Wait, sorry, why do we have no time to waste?
Are... are you all right, mister?
Hrm?! Who goes there?
Wait! You don't need to tell me. I know vampire henchmen when I see 'em!
Whoa, wait a second! What are you talking about? We just heard a scream and came to investigate.
Say what you will, sonny, but it won't do you any good! I see through your vampire lies!
If you really want me to believe you're not vampires, you'll solve this puzzle and you'll do it quickly!
Believe it or not, this random bozo and this puzzle he has is mandatory. Given the game's heavy-handed attempt at getting you to visit him, that seems plausible but you'll see...
If that's how it is, then listen to me when I tell you you'd best keep away from the castle over yonder.
It's the nest of one of the most fearsome undead creatures around. A real, erm... live vampire.
A real live vampire, you say?
Don't make me say it again!
Indeed. Perhaps our only real choice is to wait for the Herzen Museum to open.
Gosh, if that's the case, maybe we should revisit the museum.
You never know, it might have opened up while we were away.
You have a point, Luke. I hope the museum proves more useful to us this time than it did the last.
And going to the museum right away... is what we aren't going to do, of course. First, we're going to head next door to the smaller red building.
It's probably a grocery store of some kind, but it feels a bit... I don't know, out of the way?
Also kind of super-smelly, yuck!
Yes, it's very pungent. It's a good thing I brought a handkerchief. My eyes are watering.
My nose hurts just being in here.
Of course his name is Garland. Why wouldn't it be?
It's been months since anyone came by. My shop's been out of favour with the townspeople recently.
I can see why! Or rather, I can smell why!
OK, my shop smells. So what?! It's not for the good of my health, you know. It's for protection!
Since the garlic has kept everyone in the village away from his store... doesn't that mean EVERYONE IS VAMPIRES?!?!
Vampires? Seriously?
Do I look like I'm joking, boy?
That's where the vampire lives. At least, that's what people say.
I'm not saying I believe the talk, but you can never be too prepared, you know.
So, yes, we had to go bug Geoff in his tower and solve his puzzle. As a mandatory plot flag. Despite this guy next door telling us the exact same thing but without actually giving us the mystery, an extra puzzle or relevant plot flag to continue onwards. Because stop asking questions okay.
Anyway, back outside we're going left. There's not much here, so this'll be quick.
There's no one here, no puzzles or anything. Just three hint coins and a gate that has rusted and been destroyed. I wonder where it leads!
From what I can see, it's just an expanse of wilderness. Let's leave it be for now.
Yeah, so we can't do anything here. So we'll head right from the previous screen instead.
Why, hello there Parcelle. Funny to run into you here again.
Well, uh, I'm presuming he can't leave right now either since the train isn't working.
Why, what's up there?
Oh, nothing really. Just some old houses. I've got letters from folk in Dropstone to deliver there.
Wow, there are people from Dropstone sending letters all the way out here?
It's hard to describe it in words, so I'll just leave it at that.
Whoops, and I've got to dash. The post can't be late!
Mr Parcelle, please wait a moment!
Quite a perplexing individual, that one, but never mind. For now, we must focus on our investigation.
There's actually nothing else up here to look at, do or even go for that matter. We're stuck backtracking now, so we'll head alllllll the way back to the museum. It's quicker than it sounds, at least.
Now we can finally go inside!
So, aside from the hint coins there's Beluga and Sammy (Thunder!) to talk to. Except, there kind of isn't; they both trigger the same thing.
It sounds like the conductor and Mr Beluga are rowing again.
Unko, you gotta cut me some slack. It's no piece of cake sneaking around with the fuzz on my tail.
Plus that professor dude from London has been out playing detective.
Keeping a low profile takes it out of a guy, you know what I'm saying?
Plus, my feet are killing me from all this running around. How about you let me take a break?
Besides, if I get caught sneaking around like this...
You always were a layabout, Samuel. Stop moaning and et back to the task at hand.
I'm not sure, though it appears that while the gate is open, the museum itself is still closed.
But let's put this discussion aside for a moment. Tell me, Luke, do you recognise the symbol at our feet?
Silence
The stone has been worn down over the years, but I've definitely seen this design before.
Oh! It looks like the symbol on the bok we found lying out in the street!
Given how we've gotten zero keys for that since finding it, you'd be excused for thinking the game forgot about it.
Ah, yes! Now I've got it!
What is it, Professor?
But this town is so big. How are we going to track him down?
Well, it's quite late now. He may have returned to the hotel for the night. What do you think?
I think you're probably right. Quick, let's head back to the hotel!
Folsense
Once again, that's not quite what we're doing just yet. Let's get closer to the museum first; we don't actually know if it's closed or not.
Before we can try the front door, however, this guy's just... here. I think it's actually open, you know?
You want to get on my good side and hear what I have to say? Fine. But first, a little chess!
Well, this should be interesting.
I wonder if Layton is getting the same déjà vu as I am right now. Let's see what this is, then.
Puzzles Remix
Hm, well it's a number 1. That's a good sign.
1. This puzzle is way more fun if you solve it yourself, so you should keep the hints to a minimum if you can. But if you're completely stuck, your first move takes the night into the middle column.
2. For your second and third moves, you don't have any choice where to put the knight. But after that, you should move the knight into the bottom row.
3. If you get stuck after the part of the puzzle mentioned in Hint Two, head to the top part of the board.
So, I could have left this one up to the thread in a roundabout way or in a normal way. But for the sake of this first one, I'll just do it myself as an example.
Not like it's particularly difficult with a board this small or anything anyway.
Folsense
There's lots more where that came from, but let's take a breather for now so you can hear my spiel.
Back in the day, this town was full of aristocratic families, but one day they all just upped sticks.
Man, Folsense really seems like a pretty miserable place to live if you think about it. It's in the middle of nowhere, no (normal) trains come here, their one big boon ended up kind of ruining everything, they've got a vampire infestation and everyone in charge just up and left at some point. I sure wouldn't want to live here is all I'm saying.
Anyway, museum!
Bah, never mind. Unless there's something else new along the way, let's just head back to the hotel.
Puzzles Remix
1. Use the Memo function to trace out potential courses the mole could follow.
2. Do you see the little T intersection just above hole F? That's where the mole will end up when he's picked up the very last piece of trash. Find a course that lets him conclude his cleaning at that location.
1. In the example illustration, the plaza has been divided by two lines, which makes the answer invalid. The fact that you need to use a single line to answer the problem is key. Since you can use only one line, you know you won't be solving this one by drawing lines through the middle of the plaza, right?
2. Even if you avoid drawing your line through the center of the plaza, no single straight linen will divide the plaza into two pieces that are the same shape. By the way, did you notice the goal here isn't to make two pieces that are the same size but merely the same shape? Keep that in mind.
This is one that I'm not super keen on, either. Not because it's hard or anything, but we'll get to that when we get to that.
This one, on the other hand, I feel is super-easy to the point of being boring. That the VERY FIRST HINT outright spells out the solution is why you're getting none of them.
1. Looking for a place that has its view obscured by another building? Hmm, it doesn't look like there are any places around the town like that.
I'm thinking from now on, I'll post the hidden puzzle with the photo just to keep things going easier. If you think that's weird, I can stagger them as well but I think this way's preferable.
1. The bag of fake coins contains ONLY fake coins, each of them one unit lighter than a real coin. So you could take one coin out for each bag and weigh them each in turn, sing the scale five times. But that wouldn't make for a very interesting puzzle, would it?
2. Think about how to accomplish your goal in less than five weighings. If you tried to weigh all the bags at once, you would go over the scale's measuring capacity.