Part 19: Atom Heart Professor


Okay, we've got A LOT of puzzles to get through. Let's try and do this as quick as we can!

2. Begin by heading right from the starting point.
3. When you reach the goal, you'll be coming at it from the left.





3. Leaving the station and turning an odd number times, regardless of the number, will land you on a vertical street. Conversely, turn an even number of times after leaving the station, and you'll end up on a road that runs horizontally across the scree.







Since the game just remembered these exist, we're going to get a few of these in rapid succession.


3. Copper is worth one, silver is worth 3, and gold is worth five. Given these values, you should be able to find a single plot of land worth 10. Find this plot, and you've found your answer.








3. Let's think about this for a moment. Whether you pull out two stones or 100 stones, your chances of winning the gold are the same: just about 50 percent.






2. Maybe you already picked up on this, but if you double the girl's age from back when the boy was the girl's current age, you should get the boy's current age of 20.
3. Using the facts in Hint Two, you can ascertain that the girl was 10 back when the boy was the girl's current age. Since then, X years have passed, the boy has become 20, and the girl has become her current age. If you can find a number of years that, when added to 10 and subtracted from 20, yield the same age, you're very close to finding the girl's currect age. Now what could X be?









3. As you fold and copy, make sure you arrange each two-page spread in a way that ensures you don't copy any one page twice.









2. You should pay extra attention to the length of the ghost's tail.
3. Make note of which way the ghost's arms should be facing! Oh...an just so you know, the board you're looking for needs to flip over to match the outline of the ghost.







You didn't think I was kidding about there being more of these to go, did you? Because there is. Like a decent chunk.


2. You can think about the results of the first and third matches in the following way: ABCD = EFGH; DA = FHE If you make some substitutions, you come up with the following: BC = G
3. Take the information from Hint Two and the results of the second match together to infer the following: HCB = GA; BC = G Making a substitution, we get: H = A Use this to make a new team.









2. Look for sweets that are one per portion; in other words, varieties of candies that number five pieces in all. If you find two of these candies next to each other, you can draw a line through where the connect, since they can't exist in the same portion. Start by drawing these lines.
3. Do you see the three pieces of the same variety of candy in the third row? The leftmost pieces are part of a single portion. The third of those three pieces and the identical piece of candy directly below it are part of a different portion.
















2. Hmm? Something seems strange, you say?
Why, yes. The fact that all three openings in the container connect to the garlic is a bit strange... How to contain the smell, then?
3. You don't have enough corks to stop up all three openings in the container. Well, you'll just have to look for another set of openings to seal off from the smell with the two corks.
Whew, the last one. That was a bit of a longer marathon than I'd have liked but, y'know, "pacing" is hard as a concept.










Now that we've finally got that done before we move on we might as well take advantage of this opportunity to make some more tea.

Not overly many, but we're pretty close to having all of them made at least. Just for convenience and because it's really hard to keep track otherwise, we'll still be getting them all done at the earliest convenient moment.


Oh and there's another puzzle here too.






1. This puzzle is all about finding the right order in which to make your moves. The more organized players out there should be able to solve this one on instinct alone. Since it's a relatively simple puzzle, don't expect to find any more hints. Instead, you'll get some neat trivia on this type of puzzle. So if you're short on hint coins, stay away from Hints Two and Three on this one, OK?
2. This is another one of those puzzles that's been around practically forever. Variations on it exist across the globe and hove even been said to be played in places like Edo-era Japan.
3. In Japan, this puzzle is often presented using pieces from Go, a strategic board game originally from China. In England, the puzzle was often set up using silver and gold coins.
Okay so this is really simple and might seem mean at first glance to some folk (like me, heh









That done, we'll just run all the way back to Precious now. Fortunately, that's not too far.

Oh, but what's this? A distraction?!


While I appreciate how forward this is, I'm going to say no.

After all, our quarry is right there and takes priority.

Nicely enough, there isn't a puzzle at this point. Wish it was always that straight forward.









Right, yes, the alley. Let's do this, then!

Well, that was very quick. There's a photo scrap right away!


We do get a pop-up with countdown for every single one we collect, but since we get them fairly close together it'd feel redundant.
Anyway, about that lady...






1. While you might have been able to solve the first Pancake Stacks puzzle by just moving the pancakes around randomly, you'll need to think harder if you wish to find a solution this time around. See if you can't come up with a rule for effectively shifting pancakes around.
2. Developing an effective way of moving the smallest pancake is key, because you can't place anythying on top of it. Think about a series of moves you can repeat to keep that littlest pancake out of your way.
3. Move the smallest pancake to the middle plate, and place the second-smallest pancake on the far-right plate. Next, move the smallest pancake on top of the pancake on the right, and bring a new pancake over to fill the middle plate. After that, take the smallest pancake and move it to the left plate. If you repeat this pattern, as you move the other pancakes around, you'll solve the problem in no time flat.
Hey look, it's the Tower of Hanoi again. It's still very, VERY easy mind.







I'm sure this'll come in handy at some point.
No, really. I mean it.

Anyway, Gertie's also thirsty now and we CAN resolve this one!









Oh right, if you ever want to check out exactly what teas we have that should be in the second post at last now. I meant to do that earlier, but I... kind of forgot.







Honestly, yeah. I feel you. I feel you deeply. Your feeling I can feel deeply.

There's not that much on the next screen though; just another scrap of the photo... and a lot of water. Oh dear.



Now we have two ways to proceed forwards; we'll take the left branch first.

Well, this is disgusting alright.







I think you get the idea about the dialogue for these random scraps now, so I'll mostly just skip over it because it's not that varied or interesting.

But you probably also noticed that Camera icon which means only one thing.

Oh goodie indeed...




1. Feeling like you just can't clear a path, no matter what you do? First, take one of the L-shaped blocks closest to the bottom and move things around until you can slip that block into one of the gaps to the far left and right at the top. Choose the gap that lets you fit the wider side of your L-shaped block flush against the wall.
2. Continuing from where Hint One left off, your next goal is to move blocks around so that the blue block int he trash can swaps with the remaining L-shaped block in the bottom row. Make sure you drag the L-shaped block in question all the way down into the trash can.
3. Next, take the L-shaped block you tucked away in the corner in Hint One, and bring it back down to its original position. Then take the two L-shaped blocks that sat on top at the beginning of the puzzle and tuck them away in the gaps located in the upper left and right. Oce these two blocks are out of the way, you can finally drag that hunk of trash out of its hole at the top of the screen. Now all you've got to do is get that gash down into the garbage can!
Hey look, it's a sliding puzzle and this one is awful in my opinion! How nice. Ugh...






Yeah, that's understandable this time.
Nothing else here, so let's double back and go up the other path now.












That puzzle there is, of course, tied to that camera.

We'll grab the photo scrap, deal with the camera stuff and then move on.

Hey, this screen is different! No obvious photo scrap and someone... that doesn't have a puzzle?!










I feel the need to point out that "moidering" just means, in this context, rambling on and on.



There's no obvious place to go from here, other than backwards, but we can totally go into that one building at the back of the screen.


Well, this is also different. The music I mean, not the setup. We'll take that photo scrap and check that weird grating thing out.




Uh, that's actually completely okay.

See, we're NOW done with this entire alleyway. There's no more photo scraps to find in here. Now what...?






So, uh, next time the other half of the photo...?
Sure, sounds like a plan to me.




1. At the two points where two dice touch, the sum of the two faces making contact equals five. If that's so, then each of these four faces must be a number between one and four.
2. The options for the top face of the bottom die are limited. That face can only be a two, three, or four.


If it wasn't for these photos I would probably add some DLC puzzles in here.


But the photos make it exactly 5 which is a fairly decent amount so I won't pad it further this time.


1. Use the Memo function to try creating the UFOs using each possible part.
2. Try to make the UFO on the right with each of the parts. That's a good place to start.


1. Focus on the right half of figures two through six.