The Let's Play Archive

Professor Layton and the Curious Village

by Dragonatrix

Part 19: The Tower





[Music: Puzzles]



2. Count every five-sided shape you can find! Each pentagon you spot can be reproduced on a different section of the picture by rotating the image 90 degrees. That means that for every type of pentagon you find, you've actually found four more pentagons.
3. Surround the square in the middle of the picture with triangles from within the picture to make different pentagons. Make a special effort to look for pentagons formed by attaching multiple triangles to the square in the picture. These are usually the hardest to spot.

Might as well start with one that had somewhat less contention.






The only minor thing that was brought up that might have worked is two triangles adhacent to each other. Sadly this doesn't get counted as a pentagon, as implied by the above, so it's most likely counted as two triangles rather than anything else.








3. Since you can't break multiple segments of chocolate at a time, you increase the total number of segments you have by one. If you caught on to that, the rest of the problem should be a breeze.

At least it's nice to have these occasional easier ones even so late in the game.








: If you want to experience the best dining in St Mystere, you've got to check out Crouton's restaurant. Everything he makes is Y-U-M-M-Y! Don't even get me started on the stews! You have to try it yourself.

Uh, thanks for the tip? It's not like we've been to his restaurant several times already or anything...



At least we get a map out of it.



Amazingly, this one ended up with an unanimous decision in spite of the somewhat different methods to reach it.




3. All right, after this hint, you'll probably be able to guess the answer without thinking, but here we go. A and B are lying. Keep that information in mind and you should have your answer in no time.

Sadly, unlike Borderlands 2 we can't just look for the conspicuous safe... or blow up everone... for all the nothing that matters.








: Word is that somebody lives in that dark, grimy tower. You'd have to be a real oddball to want to live in that old mouldy wreck of a place.





It's not quite last, but I'm rather glad to know I'm not the only one who had a bit of trouble trying to picture these.



2. Take a look at Rope B. If you start from the right end of the rope and examine the first loop you encounter, you'll notice that the two strands of rope are just lying on top of each other. The same goes for the loop on the left side of the rope. There's no way this rope will knot up.

This combination ended up with the majority, and it is...




Huh, didn't quite see that one coming. Hmm, well there was one other set that was suggested.



Maybe this one's right?




Okay, maybe not. Huh, this is - I do believe - the first time the answer isn't immediately clear in spite of there being a finite number of options. Granted a large one, and it's not worth checking them all because that's silly.

No, rather, here's what I think the answer is:




3. Only one of the four ropes will actually knot up when pulled from both ends. Rope B is already out. Now, which one will you choose?






Though, to be fair, I did think A would knot as well the first time I tried this.





Anyway, time for the last one and much like last time...



There are multiple arrangements...



That whilst being fairly similar...



Are all different enough to count as...






I didn't really think the previous one was hard enough to stumble onto this one by accident, but that's just me.




: It's going to be so hard, it'll knock your socks off!



[Music: About Town]

This just leaves, of course, one last thing...



: But don't be sad, because I'm about to drop a beast of a puzzle on you. I guarantee you won't be able to guess your way out of this one! So, are you ready?



Well, this is the last one that Nick has for us and it's quite a doozy. As per usual, it'll be at the end with all the rest.



: Don't let it bother you too much.

Nothing else left to do, so let's head on back to the inn..



Whoops, went too far. Sadly, even though we can still examine Luke and Layton like before they don't say anything new. I half-expected that incidental dialogue to be updated as we advanced through the plot, but apparently not!




: Thank you. Was there something you wished to discuss with me?
: Oh my, yes! Listen to this. One of the guests here just performed a doze-and-dash routine on me!



: I am a businesswoman, after all! How can I run a business with scoundrels running out on their bill like this?
: Would you mind if I looked around the man's room?
: Please do. Look at it all you want. Here, I'll show you in.



That's... a lot of paper. And crumbs. How uncouth can you get? I mean, yeah, I've seen worse rooms and all but they're at least usually only used by the person who created the mess. This, on the other hand, doesn't have that. This is just plain rude!



: Beatrice, can you describe this guest's appearance for me?
: Well...



: A mustache... Reeks of smoke... Oh! Do you suppose she could be talking about Inspector Chelmey?
: Inspect Chelmey? Isn't he the self-important windbag who's been up at Reinhold Manor?



: He was wearing a long trenchcoat. I'm sure you know the type. Oh, where could he have run off to?! Sorry to ask this, Professor, but would you be a darling and find the thief who skipped out on his bill?

...Sadly, I do have a good inkling of the type. She didn't mention a fedora, so at least it's not quite as bad as it could get.

Ah well, I'm sure this won't take too long to do. It's not like the guy could get out of the village anyway, and it's small enough to search quickly.




: Honestly, how are we ever going to make progress in our search for the Golden Apple? Things aren't looking good. No one knows anything about the item in question, and we have no leads. I'm beginning to wonder if this Golden Apple that everyone is in a flap over even exists.
: Now, Luke, I wouldn't say we're without ANY leads. Think, my boy! There's a place in St Mystere that every villager has warned us to stay away from.
: What do you mean?
: The tower, Luke.



: But suppose for a moment that the tower has something to do with the Golden Apple. Then it follows that the people of St Mystere, scared to go near the tower, wouldn't know anything.
: Of course! We need to investigate that tower!
: The tower marks the far northern border of St Mystere.



[Music: Silence]



[Music: The Village Awakens]



Okay, I guess we're completely ignoring Beatrice's request. Not sure how "gentlemanly" that is, but there's bound to be a good reason for it. And we can always ask people about it while we're heading to the tower I suppose. Let's start with Percy since he's here and all.



: I can't imagine it's much fun asking questions all day, so how about a puzzle to liven things up?



Well, um, that didn't quite go as planned. But you know who's situated reasonably well that potenitally say the fiend?



...Yeah, okay, I can't even pretend any more. Rodney has a puzzle. This shouldn't come as a surprise.




: In other words, I supervise who gets to stay in this village and who has to be shown the door. If you wish to stay in St Mystere, I strongly advise that you butter me up by solving this puzzle.



Did you think I was kidding when I said Rodney suddenly developed a personality and it is "Being A Jerk?" Picked his moment well, I'll tell ya...



Anywho, it's on the way to the market so we can dip into Archibald's home and see what he has for us (spoilers: it's a puzzle).




: Certainly. Let's have a look.



Nothing new at all along the righthand path from Crumm's cafe, so let's break tradition and go down the left which leads straight to the market instead!



Agnes is here, again. Huh. Might as well see what doom she is prophesising this time.





Yeesh, that was blunt.

Oh and if we solve this one and talk to her again...




: Will you triumph, or will the gaping maw of fate swallow you whole?



We're not "giving up" on it, per se. Just... leaving it for later. That's different, right?

Well, either way we can now head north from here. It was just flatout not doable before, because we hadn't been told by the plot to go there. No arbitrary obstacles or anything, it just wasn't an option.



Not much here, huh. Well, at least there's a puzzle hidden in the sign. It's better than nothing I guess.






[Music: Puzzles]

Oh, great. It's one of these. Wonderful!



1. In slide puzzles such as this one, if you move things around without a clear idea of what you'll move next, you'll end up back where you started before you know it. Move the pieces so that you are constantly forming new configurations for the pieces.
2. To complete this puzzle, you'll need to utilize the space in the corridor connecting the two columns of balls. For example, you could try moving the red ball that's third from the top into the small pocket above the middle square of the the corridor. Then move two blue balls all the way over so that one occupies the space the red ball formerly sat in. Move the red ball out of the corridor into the blue balls' column in the spot second from the top.
3. While it may seem counterintuitive, you need to move some balls back out of the correct field to solve this puzzle. As detailed in Hint One, move two balls to the opposite side, move the ball hidden in the small central pocket over to the space created, then move two balls over the other way. Repeat, and see what develops.

On the one hand, it's not quite as bad as it could get. On the other hand, if you can think of a way this particular one could get worse, don't worry. As the number in the puzzle name implies, Level-5 did too.



Oh, right, and this is (on the whole) where these things start getting pretty damn long in their own right.






30 moves might not sound like it's all that long but they get longer. They get so much longer. And, no, it does not make me want to retry it. Even if I didn't manage it, it wouldn't.


[Music: The Village Awakens]



Let's just keep going north.



We could talk to the new lady, or examine the window but first we might as well take a look at that paper on the ground.




: It appears to be a scrap of paper. Could you please read what's written on it, Luke?
: Leave it to me, Professor. Hmm...



: That's why I've decided I'll make one as a tribute to Lady Viola. I'm sure it will put a smile back on his face.



: I've worked my fingers to the bone trying to cheer up the boss. Looking out over St Mystere, I see a thriving, bustling village.



: That's the end of the page. Professor, what's the matter? You look deep in thought.



Hmm, well that just raised a few more questions I think. Seems like Layton knows something that he's not telling us yet. I guess that just means he's not wholly sure of it.

No matter, let's talk to the new lady!




: Your looksh are impreshive, dearie, but let'sh see if you've got brainsh. Try thish puzzle on for size!
: I'd be happy to solve any puzzle you have, madam, but I don't believe we've met before. You are...?
: Hyem nyem nyem... You want to know my name, dearie? I'll tell you as soon as you solve thish puzzle.



I'm not sure why they try to handwave some puzzles with "solve it and I'll tell you my name!" It works in context, certainly, but from a player's perspective it seems pointless when we can see their name in their dialogue boxes.

Now let's just examine the window...





...and carry on further to the north.




: And this does appear to be the only road, doesn't it...
: Gosh, that tower does look awfully ominous, doesn't it?



: Let's take a closer look at this wall. There might be more to it than meets the eye.

[Music: Silence]


hey, you, watch this. no, really, do it. like right now. it's okay, i'll wait!










: ...Huh?



: Professor, what's this? A ferris wheel ticket?



: But...but why would she want to help us?
: Your guess is as good as mine, Luke. Still, I can't help but feelthat she's trying to help us.
: Well, your intuition hasn't ever been wrong. Let's see what we can find around the park's ferris wheel!








: You've been a thorn in my side for too long. I think it's about time for you to disappear... for good.







[Music: About Town (HQ)]





1. This is a logic puzzle. You know there is only one person telling the truth. First, pick someone and assume they are telling the truth. With that assumption does their statement lead to there being more than one person telling the truth? If it does, then you know they must be lying.



I'm not sure what it says about this one, or me, but I do not remember it at all.



1. When you see a group of words that have a similar theme, it's easy to get hung up on their meaning. Instead, look for other ways to interpret the question asked of you. For example, other than a very literal definition, what else could "the sound of silence" be referring to?
2. Read each word out loud and pay attention to how they differ from each other. In particular, think about how each word is pronounced.

I've definitely done it before, because looking at it now I remember the answer, but I needed to see it to jog my memory. Weird.





1. You can use a given dot as many times as you like and can orient the squares however you need to to fit them on the board. In other words, you're going to reuse dots, and you should be on the lookout for a few diagonally oriented squares.





1. Usually one has to stand to reach something high up and away. But this ingenious loafer has tools to do that for him. Don't go looking for the answer in high places.





1. This one's sort of a pain, isn't it? The kid who broke the window is certainly lying, but you can't forget that a number of the other children might be lying as well. Keep that in mind as you solve this puzzle.





1. Think about a corner of a cube and how many lines meet at that point.
2. Three lines meet at each corner on a cube. Imagine a corner where a single wire forms two of the three lines. The final line in this corner must come from the end of a different wire. Therefore, in every corner, at least one of the three lines comes from the end of a wire.





1. Out of 53 cards, four are aces. Each time you flip a card, the probability of turning over an ace increases... but you really don't need to work out any of that. Think about what you can do to eliminate other variables to consider.





1. As you know, all cubes have six sides. Because of this structure, every face of the cube touches four others, meaning that only one of the five other faces doesn't touch any given face.



No, you're not seeing that wrong. Yes, it says it's worth 80. Is it worth it? You tell me.



1. You're sure you can't think this one out by yourself? Oh, all right. Here's a hint: leave the four corner spaces empty.