The Let's Play Archive

Professor Layton and the Curious Village

by Dragonatrix

Part 20: The Sealed Park



[Music: About Town]





Conversations with the baron's associates lead the pair to the grave of the baron's former wife.



Regardless of this, Luke and Layton are no closer to understanding just what the Golden Apple is.



Eager to investigate further, Luke and Layton head in its direction.

Well, we already did all that already. This is basically the stuff for mid-Chapter 6, but since it doesn't update until the start of Chapter 7 it triggers here too.



[Music: Puzzles]




2. If you call a liar a liar, you are telling the truth. B and C are both calling someone a liar. What does that mean?
3. If A is telling the truth, then B must be a liar. If B is a liar, then C is also telling the truth. That makes two people telling the truth...

This is very much a classic puzzle, just with three people instead of the usual two. The premise is the same though, and I think adding even a single person makes it exceptionally easy.










3. Still stuck? Think about what letters aren't pronounced.

So ends a thoroughly unmemorable puzzle, I guess.






And nothing of value was lost.




: You know, right now I'm penning a mystery novel, and I'm basing the protagonist on you. This is why I've been observing you so carefully. In fact, the more I see of you, the better. So, good luck with your search! I'll be watching!







2. There are three different sizes of squares that you can make on the board. You shouldn't have much trouble finding the smallest squares. There are five in total.
3. All four of the medium-sized squares are tilted 45 degrees. Can you see them on the board? Now that you have the above information, all that's left for you to do is find the biggest type of square. When you know how many of these are on the board, you'll be done!

The first one here with actual dissent, though that was only from 2 people so we'll try 11 first.








: But when you have finished your business here, I strongly advise you to leave the village.







2. We've already established that the child who actually broke the window lied. Therefore, the child who broke the window must have denied breaking the window when confronted. In other words, B couldn't have broken the window, and D must be telling the truth about B. By the way, D didn't do it either.
3. If what A said is true, then C must also be telling the truth. That would mean we had four honest children on our hands, which we know to be false. Either A or C had to have broken the window.

Y'know, there's a lot more of these logic puzzles than I remembered in such close proximity to each other.








Though with a one textbox long post-puzzle scene, that might explain why.






3. There are eight corners to a cube. As discussed earlier, every corner in a cube requires at least one end of a wire. Each wire has two ends, right?

I dunno about you, but sometimes a nice and easy one makes a nice reprieve from thinking through the wordier puzzles.






Of course, this one is basic division so it lasts all of a few seconds, but still. The thought's nice.




: I tell you what, since you went and solved my puzzle, I'll read your palm. Give me your hand now. Hmm... It seems that calamity follows you wherever you go. Try your best to stay out of harm's way.







2. If you distill this question down to its simplest form, it's just asking you how likely it is you'll flip over four aces in any order before you turn over the joker. The other 48 cards have nothing to do with the problem.
3. OK, let's lay it all out on the table, so to speak. There are five cards that actually matter in this puzzle. Of those five, the joker has to come last. What's the probability of flipping the joker after the other four cards?

I find it oddly amusing just how people tried to overcomplicate this.






For once I think this is the exception in that I didn't. Not much to it this time.




: I'm Martha, and I jusht LOVE cardsh. Especially puzzles that use cardsh. Ooh, those are my favouritesh! Hyem nyem nyem. I don't think I've mentioned how much I also enjoy the company of handshome gentlemen.
: Um, Professor, don't we have somewhere to be right now?





2. There are several places within the room that the average person couldn't reach without getting off the recliner, but our friend here has no trouble moving books and opening cupboards from across the room. Where can't those tools reach?
3. It may seem like Mr. Lazybones has all his bases covered, but rest assured that there is a place he can't reach while sitting down. Ponder this. Can you reach under the bottom of your feet while standing up? Well, it's technically possible if you stand on one foot, but you get the idea.

I like breaks from constant barrages of harder stuff, and all, but I think this one came just a wee bit too late for how easy it is.








: My goodness, I guess I'm getting soft in my old age...







2. Taking Hint One a step further, in order to paint the cube three colors and have no two connecting faces be of the same color, you should use each color to paint opposing faces.
3. [spoiler]You need to paint two opposing faces of the cube each color. Count how many different ways there are of doing that and you've solved the puzzle. Just remember, simply reconfiguring which colors go where doesn't count as an entirely new arrangement.









And finally...



One that potentially required a fair bit of thinking, just for good measure.




2. Place one queen in the space third from the top in the far-left column. Place another queen in the far-right column, three spaces from the bottom.
3. One queen goes in the space one to the right of the upper-left corner. Place another queen in the bottom row four spaces from the right.

Unlike the previous two, though, there's just the one possible set up this time thanks to the positions of the three pieces that were placed already.






Well, that's that set of four finally done and each one was kind enough to give us something for other stuff too!


[Music: The Village Awakens]



We're located nice and conveniently by the fairground already, which is where we're currently headed. There's nothing to distract us on the way there (we cleared those out a while ago ), so let's go take a look.





: Hmm. I haven't the foggiest idea. Perhaps we should aks someone at the village hall.

[Music: Silence]



[Music: About Town]

There's still nothing preventing us from focusing solely on plot advancement, so let's go straight to Rodney.



: No, no, no, that's impossible. We've employed a caretaker who should have everything up and running.
: Be that as it may, the gate is locked shut, and we can't gain entrance to the place. Would you please open it for us?
: That sort of thing is the job of the park caretaker. I strongly advise you to go and find him.
: Well, where do you think we might find this caretaker?
: Hmm. Now that's good question, isn't it? Managing the park is the caretaker's duty... but who knows who manages the caretaker? I can't say. It's not one of my duties.

"Qui curam gerit, curator?" It's not quite the one that is oft quoted, but it is still truly a question for the ages.

: What bureaucracy!



...Okay, now I know this sounds bad but I promise it's better than it sounds!

: Now unless you have some form you need to fill in, I strongly advise you to get out.
: Gosh, he's rude.
: The sewers? Unpleasant as it might be, it is one place we haven't searched yet. Perhaps we will find a clue to our mystery down there. I've only seen one manhole in the whole village.
: Oh, right, the one on the path to the park. Well, it's a dirty job, but someone has to do it.

I'm sure you noticed it at some point too, but it's just outside Crouton's cafe so it's not too far from here. There's still nothing that isn't forward progress to deal with, so let's head down the now conveniently open path and step into the sewer system.

Because we have to.


[Music: Down the Tubes]



Now, I know this looks even worse but this right here? This is the first room of the sewers. There's only two others. It's a nice, short area that we won't be spending too long in. That said, there IS a hidden puzzle in this room. Can you spot it? We'll take a look at it after talking to that new fellow in white.



: Oh, um... Well, please pardon my mistake then. Have a pleasant day, sir.
: Oh! Wait for one momento, s'il vous plait. I just saw a man in work clothes pass here. Could he be the caretaker you seek?
: He could be. Which way did he go?



: I see... Are you feeling all right? You seem a bit... directionally challenged for an explorer.
: I just arrived here after years of world travel! Je ne sais pas the local geographie here, that's all!
: I see. In that case, please forgive me for making another assumption. Now please excuse us, as we need to get going.



Pavel certainly is... unique, alright.

But anyway, that hidden puzzle?



It's easy enough to find when playing, completely by accident no less, since you'll click on the open manhole expecting it to work like a door. Then this happens instead.






[Music: Puzzles]



1. There are five empty spaces to work with here, but when you start, you have some bothersome long blocks in the way. To remedy this, first you should move the lower-right blue block and slide the purple block formerly to the left of it down into the space with the hole. Now you should be able to move the big yellow block down.
2. Move the purple block in the top row down into the space you created from moving down the yellow block, then line the two blue blocks up end to end in the row directly under the red ball. Next, slide the purple block below the two blue blocks over to the far left so that the green block in the lower left and the big yellow block can move back up.
3. Align the two blue blocks in the lower right so that they sit end to end on the far-left side of the row directly above the hole. Then drop the green block in the upper right down. Now all you need to do is create a path for the ball to use to get to the hole. You should have an easy time of it.

Well, uh, it's nice of the game to tell me the quickest number of moves without using hints or waiting until after it's finished for once I guess.








[Music: Down the Tubes]



Let's start looking for the caretaker by going to the left. It's a 50-50 chance anyway, so maybe we'll just get lucky.



Or maybe we'll run into Stachenscarfen for the first time in a while. I guess that works too.




: The river that encircles most of St Mystere is right past this pipe. But don't you be getting any ideas! You can't cross it. Give up on those ridiculous notions of returning to the rest of the world and settle down here! I suppose it's a tough transition to make. Keh heh heh! Here's a puzzle to help get you situated.



Let's take a look at that river. It's right there after all.

[Music: The Village Awakens]



There's two obvious things here we can examine; we'll start with Layton and Luke since that's a rarity.



: There's the Laytonmobile. It seems unharmed.
: Don't worry, Professor. No one would even dream of stealing the Laytonmobile.



Speaking of the Laytonmobile, let's examine it next.



: Look, there's the Laytonmobile.



...Yes, that happens as suddenly in-game as it seems to here.

Nothing else out here, so let's head back to the start and take a right instead.


[Music: Down the Tubes]



Just the one guy here, so let's see what he has to say for himself. He's probably who we're looking for too.



: You're the park caretaker, are you not? Would you mind opening up the gate to the park for us?
: You want to go to the park? Well, you lads are certainly curious. I'd like to open it up for you, but I've got to finish this repair job here before I do anything.
: Is there anything we can do to help, then?
: Funny you should mention that. If I could just work out the area on this map, I'd be done in a jiffy. You any good with things like that?



Hmm, this might be a bit of a problem...





[Music: The Village Awakens (HQ)]





1. Fourteen boxes are visible in the illustration. You have to use what you can see to visualize where the hidden boxes are. You can clearly see all the boxes in the top two levels of the pile, so you only need to worry about the two layers of boxes closest to the ground.
2. The boxes are stacked upon each other, so any box not directly on the ground must have another box supporting it from below. Knowing this, you can infer that there are no fewer than six boxes in the layer that's second from the bottom, and no fewer than nine boxes resting directly on the floor.





1. You're probably thinking that this is a really bothersome calculation problem. Actually there's a really easy way to work it out. Just make sure you get all the numbers right before you start.





1. Distances both to and from your destination were exactly the same. On the way there, you drove 180 miles, and on the way home, you drove one way minus 150 miles.
2. Think about the distance your girlfriend drove. On the way there, she drove one way minus 180 miles. On the way home, she drove 150 miles. The total distance each person drove must include the trip out and the trip back. If you combine the earlier information about each leg of the trip, you'll see that your girlfriend drove a total of "one way minus 30 miles."





1. Do you see the circle that touches the sides of the big blue square? A smaller square sits inside the circle and touches it. Since the square is smaller than the circle, you can rotate it within the circle.