The Let's Play Archive

Quest for Glory 1-5

by Bobbin Threadbare

Part 5: Let’s be meetin’ the ‘Enry wot’s from England, ‘e is




Chapter 5: Let’s be meetin’ the ‘Enry wot’s from England, ‘e is

QfG1 Manual posted:

What is a Magic User?

Master of mystery, propounder of power, intimate of intuition, the Magic
User is the intellectual among adventurers. The Magic User must master his
mind to mold the mysteries of the ages. Through the use and control of the
magical spell, the Magic User can selectively alter the fabric of the
universe and create things out of whole cloth.

Spells are usually learned by reading specially created scrolls that brand
the spells upon the brain. They can be purchased at specialty shops, gained
from kindly old wizards, and frequently found in the oddest places. Scrolls
are of no use to those without Magic skill or to those who already know the
spell, so the neophyte is encouraged to inquire about scrolls frequently.

Spells are cast by using the magical energy the Magic User stores in his
body. This Power pervades the world, but only one trained in the mystical
arts can actually absorb it. The amount of energy a spell takes depends
upon the potency and duration of the particular spell.

After a quick rest to replenish some stamina, Nike decides to head out early and wander south. I didn’t buy Zara’s spells or Kaspar’s chainmail, but hey, they’re not going anywhere soon (unlike far too many other RPG's, the goal of Quest for Glory is generally to avoid dooming hometowns).


The Hero’s March (it plays the first time you leave town).

Ah, smell that fresh mountain air! Smells like…horse droppings. I should really do this farther away from the gate.


If you bother to “look” at any of the trees, you can get various responses. These include fairly normal guesses as to which sort of tree it is, but also includes the following:

Maple. Fortunately for it, you’re not a sapsucker (regardless of your tummy color).
The undiscovered countree.
Careful! If it floats, it could be a witch.
It’s a logic tree.
George Bush [Senior, at the time].
Not a mallorn.
Elmer Gantree.
Daventree.
Ash. Christmas. Or maybe scrub oak. Do you really care what kind of tree this is?


Directions: One screen south and one west of the town exit.


Well, not much going on here. Just a giant minotaur head with a bunch of tiny gouges. Oh well.



Directions: Two south and one east of the town exit. Just hang a right at the fallen log that looks like you can interact with it but you can’t and you’re there.

So these must be those Flying Falls I’ve heard about. Sure looks like a door up there; I wonder if I can get up there?


Man, that was easy! It’s almost like I’m climbing a ladder or something.


*A voice from the inside says, “Just a minute! Just a minute! Please move away from the door.”

What’d you say? Move away to the door?




This isn’t an automatic death, but falling does deal damage each time.

I’d better stay away from that big thing. It might swing wide, plus it’s made of solid stone.


Oh, ‘ello there. Come on in.


’Enry the ‘ermit

‘Ow are you? ‘Ave we met before? I’m ‘Enry the ‘ermit, that’s me. Me farther was an ‘ermit and me murther was an ‘ermit so’s I come by me job rightly. Don’t ‘ave too many visitors. ‘Ermits don’t, you know. (Part o’ the job description.) I likes to see a new face, though. Good to ‘ear anurther’s speaking besides meself. Sos wot can I do for you?
Well, my name is Nike von Slartibartfast, but that’s kind of awkward since it’s a girl’s name, so I like to say it like it rhymes with “Mike.”
Oh, I nose about strange names, I do. Me, I’m ‘Enry the Eighth, I am. My farther was an ‘Enry and ‘is farther was an ‘Enry and ‘is farther was an ‘Enry and ‘is farther was an ‘Enry and ‘is farther was an ‘Enry and ‘is farther was an ‘Enry and ‘is farther was an ‘Enry. And all of them were ‘ermits.
So what’s there to do way out here, Henry?
Not much. Me bruthers and sisters be all ‘ermits, and me murther and farther be ‘ermits, so’s we don’t see much of each other. Erasmus and that brigand wizard stop by ev’ry once in a while for a game o’ mage’s maze, but it’s mostly me by meself in ‘ere.
What?! You know the brigand’s wizard and the ancient mage Erasmus?!
Oh, sure. You nose that brigand idn’t so bad. E’s gots a great sense of ‘umor, ‘e ‘as. Hee hee, hee hee hee hee hee hee hee hee! Sorry, but ‘e always cracks me up! ‘E did borrow that magic mirror wot I got from Erasmus, though.
How do you even know these people?
I nose sum magic, and us magic users stick together, yeah? In fact, Erasmus’s wot put the spell on me ladder sos the brigands don’t get up. Them wot climbs the rocks gets a door opening in their nose. ‘Course, it makes finding the ting ‘ard, so ‘e tot me the Trigger spell to make it appear.
Trigger? That sounds useful. Do you have any spare copies I could use?
Oh yeah, I got a scroll. Now ‘ows Erasmus always makin’ it appear? That’s right, ‘e uses the Trigger spell!


*As you read the spell scroll, the spell is ingrained in your mind.*

quote:

Trigger
R. Rogers' Reactivating Ritual, or 'Trigger' allows the caster to 'set off'
operating magical spells. Thus the magic user can avoid damage from magical
traps or close doors with a snap of the fingers. This spell is commonly used
in Wizard games.
Friendly NPC’s are all well protected by the game’s script-based systems, but some of them have more interesting defenses than others. For instance, this is what to expect if you tick off ‘Enry:






Well, it was nice talking with you, Henry, if rather dull and longwinded. Goodbye.
If you ever need a place to stay at night, just ‘ave some rations to share and you can stay ‘ere with me.


Directions: three screens south of the town exit.

Aw, nuts, I was hoping something interesting would be going on around here.


But no, there’s nothing at all down here. Well, I guess I’d better get going.