Part 123: Dragon Fire
Chapter 29: Dragon Fire
Famous Adventurer posted:
The kid started his adventuring career by countering a curse laid by Baba Yaga
herself, quickly followed by throwing back her own curse and turning her into
a frog. He then rode a magic carpet to a desert country where he defeated and
captured four elementals, then threw the dark magician who summoned them
off a high tower. His peace efforts in East Fricana were almost derailed when
a demon wizard tried to sabotage the conference, but after a quick hike into the
jungle, he cast the demon and all his kin back into their home dimension. Even
after getting Teleported against his will to his own hometown, he set right the
village’s problems and assisted an ancient mage in banishing a Dark One forever.
Even now, he’s saving yours truly here a hassle by stopping an elemental dragon
from destroying this very island. No matter how you cut it, the kid’s had quite a ride.
I think maybe I’ll tell the kid’s story in more depth, but not just yet, not as a
chapter in a bigger book. Plus I’d rather be getting out there and adventuring
some before I settle back down to write another large work. And I should probably
wait until his latest quest is over before I write about it. You shouldn’t write a
story when you don’t know the ending, after all. Hmm, maybe I can rope someone
else into drawing a few pictures, maybe include some music somehow…

Minos Island
Look familiar? That’s right, the thief is also the only class that gets to infiltrate Minos’s fortress not once, but twice. In this case, breaking in through the front door is difficult but no real trouble. However, we can still sneak in through the same route as before, so why don’t we do that? Aside from a couple extra guards, the stealth route is the same, so I’ll skip over most of it.

At this point, the stationary archer has been replaced with a patrolling goon. The goon is too fast to use the blackjack, and too tough for a thrown magic dagger to take down, but he has just enough health to be taken out by the poisoned dagger from before…sometimes. Even it’s not a guarantee. It also lowers your Honor by about 150, but since when did thieves care about that?

Still, I’d rather hang onto it for now, so I did this the hard way, which involved a good half-dozen guards coming out of the door.

The interior has gained quite a few more guards, including the centaur wizards so easily popped by Trigger.

You need to be careful when taking down goons in this room, because for some odd reason your movement gets reset to walking after you smack a guard.


The grapnel strategy still works up here, even though the two goons by the door will spot you as you climb up. In fact, their AI works so that they’ll try to go to your perceived position on the first floor and walk away from where you actually are.

This gives you just enough time to get to the door before they turn around and start whacking you.





Apparently, Elsa’s toolkit has the same branding as Arestes’s. If you get this toolkit (or Arestes’s, for that matter) to Elsa, she will be able to join you for the fight.









But that won’t stop anything. As you can see, I hold the Prophecy Stone in my hands. When it breaks, the Dark Dragon will rise to destroy all of Silmaria. If I cannot rule what is rightfully mine, then I shall destroy it. You cannot stop me. No one can stop me. I am your doom.







And so, the dragon wakes up. As part of their attempt to make Dragon Fire fully accessible between Windows and Macintosh (the same discs will work for both systems), the cutscenes are encoded as QuickTime .mov files, which made this rather easy to upload.




Countdown
That heavy drum beat can’t help matters much, either. What happens now is that you have a limited amount of time to act before the Prophecy Stone explodes and kills you and Elsa.

Just so. Waiting around for about ten seconds causes the time to tick forward one degree (the music speeds up), as does taking specific actions. The first such action is to loot Minos’s corpse, which gives us another pair of amulets, extra health potions, and the second of the two poisoned daggers in the game.

The second action that advances the counter is looting the minotaur’s body, which has (aside from the daggers I just pumped into it) the unique Minotaur Axe. It’s too unwieldy to use yourself, but perhaps there’s someone we know who could use it quite well…

Breaking into the gated alcoves also advances the clock, but the one Elsa’s in front of (which had the potions, and is still empty) will turn it off completely. Why, you ask? Because someone shows up who can suppress the spell.

If you chose “no one” earlier in Hades, Fenris will show up to play this part.




By the power of magic that lies within Nike’s soul, I call to thee.
By the power of magic that once bound the dragon, I bind thee to me.
By the power of magic that I have mastered, I summon thee to me.








By the magic that flows within these cavern walls,
By the destruction that seeks the death of all,
I summon another to this place of death.
I summon Toro to face the Dragon of Doom.




















As of this point, dying or taking too long to kill the dragon will show you this cutscene before the death screen.

Whatever your plan of attack is, the first step needs to be to right the Dragon Pillar, which (I believe) stops the dragon from regenerating. You’ll need to get Gort and Toro to help you.

The next step is to hand out weapons and potions (getting Toro the Minotaur Axe is a must). In spite of Nike’s heroic vow, just about anyone can die here, especially Gort and Toro. However, you can hand them healing potions, which helps their survivability immensely. Elsa has her own supply, but even she can run out if she gets hit too often. I’m not sure if the wizard helper (whether Katrina, Erana, or Fenris) can die, but if you’re down to just her, you’re already in pretty bad shape.
The role of the wizard will change dramatically depending on who you pulled out of Hades. Erana is (obviously) quite good at healing the other combatants, while Katrina will use a rather powerful (and effective!) form of Frostbite against the dragon. And if you didn’t rescue anyone earlier, Fenris…well, he’s not particularly good at anything. You dick.

There are several strategies you can use against the dragon. Although Nike ruled it out, asking someone to sacrifice him/herself will take a giant chunk off of the dragon’s hit points, potentially killing it. If the hero feels up to sacrificing himself, it is an option, and one that wins the game (posthumously). Along similar lines, wizards finally have an excuse to use Thermonuclear Blast, although he may want to warn his friends to evacuate before setting himself off. Of course, heroic sacrifice is the sissy’s way out. Real men whittle down the dragon’s hit points the hard way.

Once the dragon’s Health hits 50%, it takes off from the temple. Don’t worry, though; it’s just decided to move the arena to somewhere nearby.

At this point, the dragon will fly around until it takes a bit more damage, usually from the wizard, or it’ll just land after a while.

Now is also a good time to remember about those poison daggers. You do remember I’ve got two, right? They can take off about a third of the dragon’s health. Each. Fuck dishonor, I just killed a doomsday dragon!
One last video for the road. I have to wonder about how much damage those sparks flying out of the cone caused, though.






This screen can get awfully lonely if you never do anything about the characters. Also, just as the first game started with the Hero’s Theme, the last game ends with it playing here. I can’t link to the music, though, since it’s still protected, but I can link to this, a special arrangement that was created for Quest Studios by Christoph Sachal. Enjoy.

*Cheers*


And so, with Freedom, Conquest, Valor, Destiny, Courage, Peace, and Justice; with Discretion, Subtlety, Teamwork, Foresight, Sacrifice, Diplomacy, and Leadership, I finally understand that there can be only one answer to your question, Logos.





*Cheers*


*Cheers*












More evidence that Nawar is supposed to be the thief’s girl.






Ooh, new high score. I also secretly earned more than a thousand Puzzle Points thanks to saving the other four villages for Freedom, but it maxes out at 1k.

At the end of the game, in addition to seeing the deeds that got you points, you can see the deeds you didn’t do. Some of it is just minor stuff like getting the Blackbird to Wolfie so he can make a copy and buying healing and stamina pills for the first time, while other stuff like “sacrificing yourself to save others” can’t be done in the same run as, say, becoming king. Surprisingly, polygamy can actually work; you can buy more than one Hera’s Ring in the unpatched game, and even after the 1.2 update you can get extras by hiding your current ring in the storage chest. Aside from the points, though, nothing much happens, since only the first woman you propose to acknowledges your act in the ending.

Famous Adventurer posted:
Now, I could probably end here with “And so they lived happily ever after,”
but we all know that’s not true, particularly for a pair of adventurers in
their prime. Besides, I know what happens next, and it wasn’t completely
“happy” or “ever after.” Still, I’d say my book is mostly done, so I believe
I shall write a few epilogues.