Part 22: We Built this City with Brick and Stone
Quest for Glory 2: Trial by Fire
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Following up on the success of the hastily renamed Quest for Glory, Trial by Fire takes the hero to the Arabian Nights-inspired nation of Shapier. Like the first game, it uses the SCI interface with EGA graphics, but unlike its sequel, it did not get a VGA makeover…until now. That’s right, there’s a freeware game redesigner out there that can actually get the job done. I was as surprised as you when I found out.
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Chapter 1: We Built this City with Brick and Stone
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This entire credits sequence follows our friends here as they travel by carpet. I will be following the EGA version of this game primarily, mostly because I am by far more familiar with it. However, to avoid missing out on the graphics update and to show off the extra stuff that AGDI inserted into its revision (both good and bad points), the fighter in the alternate dimension will be played through using the VGA remake. Character portraits will also be provided by the newer version. Ah, but it looks like Nike finally made it to the city.
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Opening theme.
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*Swish*
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The new menu has an extra button on it. See if you can guess which one it is.
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That’s right, we can import characters from the first game! It’s as easy as selecting the right .sav file and—hey, I see you up there, title bar! Don’t you be getting all sarcastic with me!
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And with a quick name change, Nike von Slartibartfast becomes official. Sadly, Quest for Glory 2 doesn’t give a point pool to imported characters, probably figuring (rightly) that they’d have high enough stats on their own. This does get allowed in the last three games, however (even when it honestly wouldn’t make sense), plus the remake tosses in a good 25 bonus points to play around with. Also, I hope you hit “introduction” first, because pressing the “start game” button jumps you straight into the action.
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Character Selection and Katta's Tale Inn.
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Just thought I should take a time out now and explain the new (old) interface. Holding the cursor on the title bar brings up the menu, which takes you to other information screens as well as several shortcuts for the command field.
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For example, this is the inventory screen. As you can see, the armor, daggers, and lockpicking equipment made the transfer, while my rations (I actively ran out while in the brigand fortress) have reset to 5. The potions, on the other hand, are all gone, including the two I nicked from the bandit leader’s desk. You’ll also note that a waterskin has been added to the equipment; naturally, having enough water is an important thing to keep track of in a dry climate like this, and while some will be consumed automatically by wandering through the city, you’ll run out faster if you travel by day in the desert. Finally, considering that the normal hero would start the game with just the 150 gold pieces from the bandit beating and Elsa finding, Nike is doing pretty well for himself.
Also, on the right you’ll see where they stuck the spell experience section before they had an overhead menu. As you can see, the game was kind enough to give us zap (and a full 100 experience in it!) for free, even though we never learned it in the first game.
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This is the command field. Everything aside from walking around and looking (left and right click, respectively) can only be done through typing it in here. Considering that games like these overlapped with the end of text-based adventure games, they follow the same command structure, with “ask about” filling the conversation system, and other things like “fight” or “cast ___” also handled by the field.
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And now, a quick demonstration of the advantages of VGA graphics.
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All those extra colors sure add up, don’t they?
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Hey, what’s that? Silly clowns?
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I think we all know the only right answer to this one.
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QfG2 Manual posted:
So you had to be a Hero?
Now that you've been on your own in the real world of high-powered
adventuring, you have probably discovered that there is more to this hero
business than was covered in your Famous Adventurers' Correspondence School
Handbook. (After all, why should we tell you everything at once when we can
make big bucks selling you additional manuals?)
In your everyday Quest for Glory, you are bound to encounter situations of
such magnitude and unbelievable stress that you probably say to yourself,
"Maybe I should have take the Famous Accountants' Correspondence Course,
instead."
Relax. We here at the Famous Adventurers' Correspondence School have the
information you need. For just 10 golds, plus 25 silvers shipping and
handing, we will send your free copy of the Famous Adventurers'
Correspondence School's "Advanced Adventuring Manual". This manual will
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You, too, can become an "Advanced Adventurer". Guaranteed, or double your
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Famous Adventurers' Correspondence School
12345 Aerris Way
Silmaria