Part 27: Robbing Granny 2: Sons of Granny
Chapter 6: Robbing Granny 2: Sons of Granny
QfG2 Manual posted:
Improvisation - There does come a time when even the best of thieves gets
caught without his equipment, and he really needs to open a lock. True, you
may be standing before a locked door at the dead-end of a corridor of the
castle of the black prince who has sworn an oath to torture all thieves,
with his two neanderthal guards marching towards you, only to discover that
you left your lockpick in the shirt pocket of the suit that you sent to the
laundry this morning, but it is very important in this sort of situation not
to panic. Analyze the situation. Is the door simply latched on the other
side? If so, a simple insertion of your Thieves' Guild card should pop the
latch. Is the door unlockable with a skeleton key? Then any thin, metal probe
such as the pin that was in the black prince's feathered hat which you just
happen to find in your backpack can be used to click the lock. Is the door
firmly bolted on the other side and does it resist all your attempts at
breaking it down ? Then put the hat of the black prince on your head
covering most of your face, stroll towards the guards, give them a lecture
about their appearance, telling them not to slouch, letting them know that
you will not tolerate sloppiness, and then push on past, leaving them to
think that the black prince has poor taste in clothes combinations. All you
need is a little imagination, and you can get through any situation.
It may not look it, but nightfall has arrived once again. I was hoping to get to Dinarzad before the sun set, but that seems to be impossible now. I might as well go stop in and see how Sheema’s doing, though.
Oh, er, right, sure.
Sheema’s Dance
I feel so confused.
I guess we can say goodnight to day 2 now. But wait, maybe I can stop in and see if Dinarzad is still open? Worth a shot, at least.
Yep, turns out I was wrong about her closing at sunset. I don’t remember if this is specifically because she’s here to tell the thief his job or not, either.
If you are interested, and I think you will be, I do have a job for you. If you find yourself walking the streets at around Noon of this Night, perhaps you should stroll down a certain street I could mention and check out the lock on a certain door. Most of the family will be staying out very late tonight, and at that house is a silver tea service for which I have a great fondness. If you happened to be in the neighborhood, you might pick it up for me. Are you interested in this little job?
Baby, I’m all sorts of…um…sorry, I’m kind of off my game right now. Snickers But yeah, I’m up for a job.
Good. Take Sharki Darb to Rani Tarik. Then turn right into the unnamed alley. The first house on your right will be locked, but unbarred. You will find things of interest there, but know that there are those who sleep in the next room. Be wary, and if you are very good, we will both share your profits.
Here it is, in case you were wondering. It was close enough to midnight already, so I didn’t have to rest or wait before showing up.
You can also tell which door it is because of that torch; no other street has a blue torch in it.
The Thief. This track is identical to the one in Quest for Glory 1.
Alright, the front door was an easy pick, and it looks like they put the tea service in plain sight. Looks like this job is pretty easy.
I wonder if there’s anything in the back room?
Crap! Oh, er, hi.
Old Man: Is that you, Kareem? Are you there, Abdul? Jabbar, are you home? Anyone? My sons! Kamar! Kareem! Abdul! Jabbar! The house is being robbed!
Oh, for cryin’ out—
This is what happens when you enter the screen without being in sneak mode. I tested it out, though, and although the old man won't stop asking if the noise he hears is from one of his sons, you can actively answer "yes" (assuming that that particular son isn't present) and get away with walking around. I can only assume that getting through the sequence without stealth is the reason the slightly insane Abdul was added (well, that and the reference).
Right, nothing else to this job. Unless I’m missing something?
Always remember to keep looking at things, especially in sensitive rooms like these. This description, for instance, is a pretty blatant hint in adventure game terms to look under the rug.
Ah, crap, loud hinges. Don’t think anyone heard it, though. I’ll just oil these up first…there. Ooh, and there’s a silver bowl in here, too. Emerald studded and everything.
I went through the entire sequence without oiling the hinges, but didn’t get caught for being careless. Perhaps I simply didn’t interact sufficiently to trigger it, or perhaps my means of using the cabinet didn’t count against the number of times I could get away with it, but it just didn’t come up as a problem. Still, you get points for oiling the hinges, so…
Now what’s under you, rug? Aha! A trap door! Take th—
*You hear the sound of someone singing something about “Whirling dervisssh” and the sound of a key trying to find a lock.*
Old Man: Is that you, Kareem?
Yessh, Fathher.
Shit!
*Lucky for you, Kareem was too inebriated to see you. Better not press your luck next time. Find a good place to hide.*
No, you aren’t given enough time to hide when Kareem shows up. Basically he’s a warning of things to come.
I’m getting some very unfortunate flashbacks to Otto. Well, I’ve gone too far to turn back now.
Now, is it this door? I think I just passed the alleyway. But was I coming or going? What was it Father told me? If the key around my neck opens the lock…Ah! This must be my house.
Shit! Shit! What do I do? Where can I hide?
Old Man: Is that you, Abdul?
I think so, Father.
Have we met before? I’m Abdul, the youngest son of Abu bin Ma’amar. Why are you fooling with Father’s secret hiding place which I’m not supposed to ever mention?
Old Man: Kamar! See what foolishness your brother is speaking of.
Ah! Um, well, funny story. You see—
I know! I’ll just hide in this conveniently spacious closet!
I knew I was forgetting something…
Simply typing HIDE makes you crouch in the corner, which is enough for this guy but not enough for the next. Note that rolling the carpet back down is all that’s necessary to hide your work. Apparently no one notices the giant lump the trap door’s cover would make.
*The chest’s lock yields to your lock picking skill, the lid swings open, and you see some dinars within. You find sixty dinars which you quickly put away.*
Booyah! Halfway to a new rope already.
Jabbar: Wasn’t that fun today? It isn’t often we get to torture a thief. If you ask me, criminals have too many rights these days.
Baddhi Slama: Boy, yeah! Can’t wait ‘till tomorrow when we get to cut of his OTHER hand!! Har har.
Jabbar: Yeah, then he’ll have no RIGHTS LEFT! Ho ho ho.
Baddhi Slama: See ya tomorrow, Jabbie, old buddy!
Jabbar: Right! Ho ho ho!!
*(back-slap)*
Jabbar: Oh, rat-dung! You made me drop my keys. Where’d they go?
Shit shit shit shit shit!!
Jabbar: Here they are. See you tomorrow, Baddhi. I have returned from the late watch, Father.
Think we’re done after all that nonsense? Not quite. Searching the chest one more time gets you this:
Well, that took off a few years from my life span. If I don’t get a good price for this stuff, I’m going to kill that woman.