Part 56: Exploring the Countryside
Chapter 9: Exploring the Countryside
QfG3 Manual posted:
If you must sleep outside in the savanna, be sure to bring along something
with which to light a fire. Many monsters stalk the savanna, searching for
sleeping Explorers. A well-lit fire will either drive them away or attract
them, but at least you can see what you are fighting.
Things to See: The people, the huts, and the cattle of the Simbani villages
are much more exciting than the grass, rocks and trees of the savanna.
If you are into walking somewhere to the south of the main Simbani village
of Tarna you will find the Pool of Peace. This pleasant little lake has
the reputation of being magical and is always a great place to watch for
wildlife.
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I skipped over a couple battles during the run to the venomous vines, but now seems like a good time to go over the random things you’ll encounter in the savanna.
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The Chase
It’s hard to tell when they come in from below, but this fellow here is the savanna’s own giant ant. Let’s see what the Field Guide has to say about them:
QfG3 Manual posted:
Not Quite So Amusing and Slightly Less Harmless Creatures
Giant Ants: These insects are no picnic. Giant ants have unbelievable
appetites and have been known to strip an elephant carcass in 2.3 seconds.
They are persist-ant and resist-ant to giving up their chosen prey, be it
eland or Explorer. In addition to their vise-like jaws and acid-ejecting
abdomens, giant ants are deadly since they seldom stalk solo.
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Battle part 1
With the switch back to VGA, the interface returns to that used in QfG1’s remake, and with the change to a wizard character, the mage’s screen becomes the first one that appears upon entering combat. With two more battle spells than 1 had, two more buttons had to be added, with this game’s spell grayed out until it gets found later. The flaming dagger is Zap, the tiny fire is Flame Dart, the lightning bolt is Force Bolt (for some reason), the starburst is Dazzle, the dude running away is, well, guess, and the button in the middle switches to the fighting menu.
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Here, the standard actions from before appear. Stab, swing, dodge left, dodge right, and block if you’ve got it. There is this one thing, though. Wanna know a secret?
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Click once on an empty space in the combat menu, then don’t touch anything. If you do so, then the hero will not get hit. Ever. He can still auto-dodge, which will reset his position, but you can just click again and then just stare at the screen as nothing happens. Now, while this would have been completely pointless in previous games, in Quest for Glory 3, the hero’s stamina slowly refills during combat, making this dodge an excellent way to regain it, or at least to prove to your friends who don’t know about it how awesome you are or something.
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QfG3 Manual posted:
Juggling Lights (General Spell): The undignified "Jittering Glitter" spell
creates a series of lighted spheres spinning around the head of the spell
caster. Useful for lighting up dark areas where no one else can see how
silly you look. A spell only a Gnome could love.
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Something else to note is that your dotted line resets every time you get interrupted.
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QfG3 Manual posted:
Definitely Not Quite As Amusing and Even Rather Harmful Creatures
Crocs: These humanoid reptilemen are intelligent, tough and toothsome. They
refuse to talk truce, (since they can't speak), and seldom spare the spear
or sheath their teeth.
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The savanna is not very diverse, and we have now seen two thirds of the monsters it has to offer. This croc here is also the only humanoid you’ll ever encounter in the plains.
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…Which also means that they’re the only ones out here that carry spare change. Crocs will usually carry around 1-5 royals, which isn’t that great overall, but is still a reasonable amount of money.
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Pool of Peace
*As you approach this pool of bubbling water, you feel a sense of serenity and peace.*
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*You drink from the cold, clear water. It has a slightly sweet taste, and tingles in your mouth.*
You can drink directly from the water here or from filled waterskins while you’re running around elsewhere. In either case, the water will restore your stamina completely. That’s right, there may not be any vigor pills in this game, but Peace water acts the same way. Plus, beyond the initial investment in waterskins, it’s completely free and renewable. Oh, and the pool itself is a safe place to sleep (big surprise there).
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*Detect*
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Uhura’s Hut
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*You find some food the Simbani have left for you. It looks odd, and it tastes strange, but it fills your belly.*
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The storyteller appears here on the third day after arriving at the Simbani village, or Day 6 overall.
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There once was a people.
A proud people.
A peaceful people.
A people who had no enemy.
Then one night, a thief stole into their village and stole their magic spear.
Now the people have an enemy.
Now the people can have no peace.
But who be this enemy? Who be the thief who stole the magic spear? That is not known.
Then the next day, a warrior was found in front of the village of these people. That warrior was dying.
That warrior have in his hand a magic drum.
That warrior have on his lips a name. That name be Leopardman.
And the warrior, he die.
These be the questions of the story: Why did the warrior have the magic drum? Why did the warrior say, “Leopardman?” Why did the warrior die?
I have given you this story. Now the questions are yours to do with what you will.
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There once was a warrior
A mighty warrior.
A proud warrior.
A warrior who was also a woman.
Now this warrior who was a woman wanted to have a baby.
A baby must have a father.
A father must have a wife.
A wife cannot be a warrior.
This be the way of the warrior woman’s people.
So the warrior woman leave her people. She travel very far. She travel where a warrior can be a wife.
The people miss this warrior woman.
The people miss her strength.
The people miss her courage.
The people miss her words.
Then, one day, the warrior woman come back. At her side is a small child. Yet the woman is still a warrior.
Will the people learn that a warrior woman can be a wife? Will the people learn that a warrior woman be still a woman? Will the people learn that it be wrong to call a person one thing or another, but not both?
I have given you this story. Now the questions are yours to do with what you will.
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Once there was a boy who could do magic.
The people of his village did not believe in magic.
The people of his village did not trust magic.
The people of his village did not want the boy around.
So the boy with the magic left the village.
One day, a terrible monster came to the village.
This monster was big.
This monster was magic.
No warrior could defeat this monster.
The boy with the magic came back to the village.
The boy with the magic fought with the terrible monster.
The terrible monster fought with the boy.
The boy used his magic against the monster.
The monster used his magic against the boy.
The boy defeated the monster. The monster died.
The monster defeated the boy. The boy died.
Will the village now believe in magic? Will the village learn that magic can be good? Will the village now mourn the boy they sent away?
I have given you this story. Now the questions are yours to do with what you will.
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Hey, kids! If you thought to yourself just now, “Gee whiz, that last story sounded awfully like it would change based on the class!” then guess what!
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Once there was a thief.
This thief was a skilled thief.
This thief could hide so that no man could see him.
This thief could sneak so that no man could hear him.
This thief lived in a village.
It was a quiet village.
It was a peaceful village.
It was a village where everyone was a friend to the other.
Then, one day, the thief decided to steal from his own village.
The thief sneaked into someone’s hut and stole something.
The thief was so quiet, that no one could hear.
The thief was so sly that no one could tell he was the thief.
Now the village be not a quiet village, for everyone accuses the other of being a thief.
Now the village be not a peaceful village, for everyone thinks another is the thief.
Now the people of the village have no friends, for every man may be an enemy.
Did the thief gain something by stealing or did he lose?
I have given you this story. Now the questions are yours to do with what you will.
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Once there were two boys. They be good friends. They both wish to be warriors.
Each day, they be practicing the way of the warrior together.
Each day, they be working on their skills together.
Each day, they get better and better.
Then one day, a pretty woman come to their village.
Both boys liked this pretty woman.
Both boys wanted this pretty woman for a wife.
Now the boys were no longer friends.
Came the day of initiation of the boys.
Both boys tried very hard to beat the other boy.
Both boys tried very hard to make the other boy lose.
Now the boys stand on the wrestling bridge. The one boy makes the other boy fall. That boy lands wrong. That boy is dead.
One boy be now a warrior.
One boy be dead.
The pretty woman marry someone else. The warrior now has no friends.
Who won the initiation contest and who lost?
I have given you this story. Now the questions are yours to do with what you will.
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