Part 7: Pyrotechnics
Music: Machinist Kingdom.png)
We've officialy begun the Standard History! Hurray!

With a flash of green, Stocke appears in Alistel's first ward.

Raynie and Marco are at the bar, but there's sidequesting to be done, so screw them.

These two children are our first sidequest on the Standard History timeline.
"Please, mister! Can you save my dad?"

"Our dad's a botanist, but he has this pained look on his face... Can you do something?"
Maybe the trouble of being a single parent of two while dealing with his job is starting to get to him. His meager salary as a botanist simply isn't enough to provide for a family of three, especially in this difficult time of war.
"He's run into some trouble in his research. We can't do anything about it. Please, mister!"
Or that, I guess.
I got it.
"Thanks, mister! My dad's in the house past here. I'm counting on you!"
The botanist's house is right at the top of those stairs.

"Indeed I am, but... I'm sorry my children bothered you."

"Well... As you know, the desertification of this continent is a serious problem. The trees and plants are dying out one by one."

"But plants have a lot of potential. There are plants that will grow, even in the desert. What I want to know is how to grow conuts. I already have some Conut seeds, but I can't get them to sprout...
You would think a professional botanist would at least have a book with this information in it. Conuts are used for food, so I'm sure their growth must be well documented.

"Conuts are grown in Cornet Village. I hear they sell them in Granorg... But I can't go off to Granorg during the war..."

"Thank you very much! I'll repay you for your effort, of course!"
Alright, there's one more sidequest we can start now, over near the bar.

"Listen! Ivan told me that I can play Princess Eruca instead of Queen Protea!"
Okay, I should explain this. I completely blanked on it earlier, but if we talked to this little girl when we were in town before, we would have learned that her and a friend are either putting on a play or playing make-believe or something like that. Unfortunately, this girl was cast as Queen Protea, and she was very unhappy about it.
"Princess Eruca is the princess of Granorg. All I know about her is that she's really beautiful! But there's something missing in order to play Princess Eruca... Could you do me a favor?"
I'll listen.
Stocke is a friend to all children.
"Thanks! My name's Anna. It's so good to meet you. Listen, here's what I need... I heard that Princess Eruca's ring is a very popular piece in Granorg. If I'm going to be Princess Eruca, I think I should have her ring, too! If you ever go to Granorg, I'd like a little souvenir gift!"
I got it.
Anna: Ooh, you're so nice! Thank you! I heard you can buy that style of ring from the stores in Granorg. I'll be waiting for you!
Alright, now we've got a couple of errands to run while we're in Granorg. Let's go pick up Raynie and Marco and get going.

Raynie is waiting outside the bar for us.


I was talking with Anna, actually, but nice guess.


How much booze is he buying? This is an important mission, we should probably try to stay sober.





Marco comes out of the bar now.








The screen pans over to the weapon shop, and then pans back.

Raynie and Marco rejoin our party. There's nothing left for us here in Alistel, so it's time to head for Lazvil Hills!
Music: Beyond the Wilderness

Upon entering, we just need to head west and down the nearby slope.








Now seems like an appropriate time to talk about one of Radiant Historia's biggest problems. This is the third or fourth time we've crossed this land bridge since the game started a little over an hour ago, and it certainly won't be the last.
A lot of Radiant Historia's gameplay involves running through the same areas you've already been through multiple times. It's not a huge problem, but it can get to be tedious after awhile, especially since the enemies keep getting stronger as the story progresses, so you can't just blow through them if you fail to avoid battles. It's pretty clear that Radiant Historia was made on a tight budget, and this is one of the things they did to try and extend the gameplay length without spending too much money.
From now on I won't be going into much detail when passing through areas we've been through before, unless something significant has happened, or I feel like more details are necessary to understand what we're doing.






...






Go to Alma Mine




Music: Rebellion








Granorg's strategy was revealed. The plan was to strike at the Alma Mine and attack Alistel's flank. Stocke and the others waged a pitched battle against the Granorg forces there. Thier efforts drove Granorg back, but the victory was short-lived. Afterwards, Granorg rallied around Queen Protea and redoubled the war effort. Alistel fell to their powerful knights and was driven to the point of annihilation.
The Queen Ascendant
FIN
Music: The Melody Connecting the World



...






????: Smart move. No wonder Heiss trusts you.



Informant: Sorry to have kept you waiting for so long. I didn't think it'd take this long to get here, but I had some trouble at Alma Mine. Hey... Have we met somewhere?

We met this guy at Alma Mine in the Alternate History. I believe he doesn't show up here if you start with Heiss, forcing you to meet him at Alma Mine in the Alternate History so he'll leave and come here.

Informant: Ah, right, right. I have bad news. Granorg has gained control of the Sand Fortress.
Music: To the Battlefield

Informant: Yes, but it's no good. Granorg's strike force will be invading the Alma Mine shortly. They're operating on two fronts. It's the beginning of a full-scale attack by Granorg.

We kind of caught a glimpse of this strategy in a bad ending in the Alternate History.

Informant: Go through the Sand Fortress anyway. The Sand Fortress and Alma Mine are equally dangerous, mind you. But if it's a choice between a battle that's over and one that's only going to get fiercer... Take the Sand Fortress. They're not guarding it much, anyway. Palomides of the Dias Knights has already gone home. That much you can count on.

Informant: Look, I'm not asking just the three of you to take back the Sand Fortress. All you need to do is slip through to the other side. You're Specint agents. Shouldn't that be second nature for you?


Informant: Will do. Once you've entered Granorg, you'll get your objective from another agent there. Good luck, and be careful.
The informant leaves, and we're given control.
We head south and then west, through the barricade where we learned to move boxes.
Music: Beyond the Wilderness



Suddenly, there's a bright flash.


We continue north, to the source of the scream.



Bram: Now give it up already!
Merchant: Ahh... I knew I should have sprung for armed escorts... But you'll have to kill me if you want this!
Bram: Hey now... It's just a job. And this job comes from a man who's real dark, like. Now, take a wild guess. What do ya suppose he wants us to do to anyone who tries to resist?
????: Bro, let's spare ourselves the trouble. Maybe we oughta just kill 'im?
Merchant: Ah-Ahhhh...
Our party runs over and Stocke draws his sword.


????: !
Bram: Who in the blazes are you!?
????: B-B-Bro! They look like soldiers from Alistel! I hope you've got a, uh, contingency plan...
Bram: Ha! Right then! You showing up just made this a smidge more interesting! You! You in the red! Let's go a round! Might be fun, eh?
????: B-Bro... ...Well, my mind's made up. I'll cover you, Bro!
Bram: Well met, Hertz! You're my partner to the last! Here goes!
Boss: The Desert Crows
Music: The Edge of Green

These guys hit harder than any other enemy we've faced so far (excluding Palomides, of course.) but they're not a big threat.

My strategy for this fight was to use Marco's Grapple to pull Hertz into Bram, and then smashing both of them with Stocke and Raynie's most powerful attacks.
Bram and Hertz's attacks deal about 60 damage, give or take 10 damage or so, and Hertz is capable of inflicting Guard Break. Bram can boost his stats with Kiai, which can turn him into a real threat if you don't manage to kill him quickly afterwards.

I did not manage to kill him before he got another attack off after casting Kiai, and this was the result. This was especially upsetting because I actually drained his entire HP bar (you can see it in the video), but he must have survived with just 1 HP or something.

Bram: I didn't expect to be knocked on me arse quite so fast. You there, Red guy. What's your name?

Brame: Well, it won't be a name I'll forget anytime soon! Hertz! The failure stings now, but the next gig'll be better! You and I, we gotta buck up!
Hertz: Aye, aye, Bro! I'll follow you to the end o' the world!
Bram and Hertz flee.
Music: To the Future that Awaits Ahead



Tarquin: Well, the name's Tarquin, and it's a good thing my explosives are safe. I'm in your debt. I'm on my way to Alma Mine, and thanks to you, I'll make it there alive.


Tarquin: Yes. I'm told they needed to blow the entrance to Alma Mine or something... That's why they need my explosives.

Tarquin: Hm? Are you interested in learning how these work? Well, the least I can do is teach you the art of explosives. Who knows? It could come in handy for you someday.


Tarquin: Okay, listen close...
...

Tarquin: Yep. If you can utilize it, you could blow up a small rock or two, that's for sure.



Tarquin: ...... Well then, friends, I should be on my way. I bid you farewell. By the way, I usually run my business in a desert town called Skalla. If you're ever in the area, I do hope you'll come visit.



We've learned to use explosives, now. For some inexplicable reason, all explosives are contained in barrels, and all barrels contain explosives. We can move barrels around, and then detonate them to blow up debris, enemies, or ourselves. We'll be making heavy use of this skill.
We also unblocked the Alternate History, so we can go back and continue that story whenever we please. I'll be sticking with the Standard History for now, though. It won't be long until we're forced to go back to the Alternate History, anyway.

We head south and exit Lazvil Hills. Next stop: Judgement Cliff.