Part 29: The Living Legend
Music: Beyond the Wilderness







Before we continue to Skalla, we need to head west. The wasteland is populated by ordinary enemies now, like these malevolent tornadoes.

There's a well to the west of where we destroyed the first two ballistas. If we inspect it, we're given the option to climb inside.

We grab 2 Celestial Oils from the nearby chest and talk to the man who's inexplicably hanging out at the bottom of this well.
"I have been waiting for you, Stocke."

"I don't blame you for being suspicious, but there's no cause for alarm. My name is Sword. I am Master Vainqueur's best disciple."

Sword: Please forgive my impertinence. Allow me to explain. It was my Master who informed me of you. He said that a man in a red cape would soon come to this place. And so I waited, at my Master's bequest, for you to arrive, Stocke.

Sword: Master Vainqueur is my teacher. Master has skills to defeat any monster, and a range of knowledge greater than anyone. This is why he knows of you, and understands all.

Sword: I know it can be difficult to accept. I, too, initially found it hard to believe. But from the instant I met him, Master knew everything about me. I now devote myself to him, and in turn, I gain his teachings.

Sword: Master said that you had an important mission that no one else could accomplish.

Sword: I know not what it is, but my Master would like to extend his help. To teach you the skills he knows... He said that this may be the will of the world.

Sword: Yes, but there is more to do before you can see him. I am not Master Vainqueur's only disciple. There are three others. You must find these three... ...Obtain the ancient Pacts they have, and bring them back to him. These Pacts are necessary in order to learn the skills. What do you say? Will you meet with my Master?
I'll see the Master.
Sword: I see. Just as my Master says, you are a truly great man.

Sword: My apologies. The three disciples are scattered far and wide across the land. The second disciple, Chalice, can be found in Celestia. Chalice is a woman. The third disciple, Pentacle, is in Granorg. Pentacle is a man. The fourth disciple, Wand, is in Alistel. Wand is but a boy. Don't worry. Our Master has told us all of you and this task.

Sword: Yes. I'm glad you're a quick learner. I must tell you the password you will need to give the other disciples. This is how they will know that you are who they seek. "Time carries away all things. The past shapes the future. Hope is in the past."

Sword: Yes. The disciples will challenge you first, so just respond with the correct words. After that, you will be able to meet my Master. Well, Stocke, I wish you the best.
Before we start seeking out these disciples, we're going to head back to Cygnus and speak with Garland.
Music: Dreams Showed by a Cloud of Dust



Sure.

Alright, now we head back to Itolia Wasteland and check around the area where we destroyed the second pair of ballistas.

As we approach these rocks, Garland's armlet is revealed by Mana Sight.
Obtained Moon Armlet.

And we do.

Hand it over
Handed over Moon Armlet.



Obtained Suna-Watari
The Suna-Watari is Garland's personal blade. It gives a huge boost to attack, but lowers your speed.
There's someone else to talk to in Cygnus, and then we'll go find those disciples.

The Desert Crows! First we speak to Bram.
Bram: ...... The Desert Crows are done for. We're no good at stealing, and you beat us in a fight. We're supposed to be aces at this! It's just not working out. We quit.

Hertz: But you've caught us in a bit of a rut. We're no good at stealing, and you beat us in a fight. We're supposed to be aces at this! Bro's in the pits about the way things've turned out lately. How can I cheer him up a bit? Maybe you guys could help a feller out? It's a cryin' shame to see him like this.
Sure
Hertz: That's great. I wish there was some way to get his spirits up... I'm beggin' ya! This guy isn't the Bro I know!
Alright, let's go do some sidequests. Our first stop is Alistel, in The Closed Mine.
Music: Machinist Kingdom

You may remember when we talked to this boy waaaay back when we were first exploring Alistel.
"Hey, do you know the Desert Crows, the noble bandits? The other day, I was walking around Lazvil Hills with my dad. We were attacked by a monster, and the Desert Crows saved us! I was scared, but they were so cool!"
"What!? You know the Desert Crow? Hey, guess what? My dad and I made this doll of the Desert Crow! Can you give it to Mr. Crow and tell him it's a thank-you present? Hang on. I'll get it."
...
"Here you go! Check it out! Isn't it cool!? You'd better give it to him! And tell him it's from me!"
Next we head into the weapon shop.



"One more time. What exists in the past?"
Hope
"Correct..."

"Yes. I am... Wand. Disciple of the Master. Master relayed to me... a message. So I... hid... the Skill Pact."

"Master is... testing you, Stocke."

"Around... the river... in Lazvil Hills. There is... a cave."

"I see your ears work as intended."

"Farewell, Stocke..."
We head to Lazvil Hills and look around the cave where we saved that soldier awhile back.

Obtained Shade Pact.
That's all our buisiness in Lazvil, so now we head to Granorg in the Castle Sewers node. It drops us off in the bar, which is conveniently exactly where the next disciple is.
Music: Forever Proud



"...I'll ask you once more. What shapes the future...?"
The past
"Correct! Hahaha! I'm glad you're here, Red One. I've heard a lot about you. I'm one of Master Vainqueur's disciples. My name is Pentacle. Nice to meet you. You want to learn some skills from our Master? You have good judgement for your age. Though, you and I are both like babies compared to our Master."

"You're awfully cold. There's nothing wrong with that, though. Let's see... The contract... Oh yeah. I hid it in the underground waterway."

"There you go! That's showing that vigor of youth! Uh, I hid the contract in the area near the palace."

"Getting there might be tough but you gotta work for it!"
That's right, we have to go back into those damn sewers. Before that though, we have business with a boy by the inn.

"Hey, have you heard of the "Desert Crows"? They're the biggest thieves of the century. I'm going to write them a letter and ask to be their apprentice! Then I'll rob that evil Queen Protea and give the people here all the treasure!"
Deliver the letter
"Whoa! Are you one of his disciples!?"

"Then, then, can you ask if I can be one, too? Here's my letter!"
Obtained Letter to Bram
Now we have to trudge around in the sewer again. We could go all the way through the whole dungeon starting from the bar, or we could just go to the How to Disappear node and enter from there. The pact is hidden on the ground in the room immediately before the ladder up to the dungeon.

Obtained Sunlight Pact
The last disciple is in Celestia, so we go to The Beastkind Forest.
Music: The Garden Where the Celestite Lies


"So, have you figured it out? Do you know what time carries away?"
All things
"Great job! Blond man with red clothes... That means you must be Stocke."

"Yup. I'm Chalice."

"What? Hasn't Master taught you not to judge someone by their appearance?"

"Oh! Oh yeah. I forgot the rules. Sorry about that."

"It's a pain to find a good hiding place. Plus, I'd have to find a new hiding place every time. So, I hid the Skill Pact in some bushes in the middle of Celestia!"

"Isn't that a great test! You don't even have to go somewhere super far!"

"I do my job well, I just don't sweat the details. I look at the big picture. Oh, but please don't say anything about this to Sword. I don't know how he'll react..."

"What? I'm doing you a favor, and all you can say is "I'll think about it"!? Whatever... Anyway, Mr. Stocke, this is the part where I'm supposed to wish you good luck. So, good luck."

Obtained Meteorite Pact.
If only every sidequest could be as simple as walking 10 feet and rooting around in the bushes.
Anyway, it's time to head back to Cygnus in the present day.
Music: Dreams Showed by a Cloud of Dust

Bram: Oh... It's you, Stocke. What can I do ya for?

Handed over Charm Doll.
Handed over Letter to Bram.
Bram: ...A letter? And a... doll?
Hertz: Awww! It's you, Bro! We must have made it big!
Bram: ......

Hertz: Yeah! The li'l tykes'll be sad if you quit, Bro. Do it for the children!
Bram: ...Rubbish. We're not the heroes the kids think we are. We'll do anything for the right price. Just a couple of common cutpurses. But it's the end of the line on all that.
Hertz: But... Bro...

Hertz: What!? Why ya gotta say things like that!?

Bram: ......

"Stop in the name of the law, you dirty Crow! You'll never get away with it!"

Bram: ...A hero for the kids, eh? That doesn't sound like a half-bad idea. All right. I'll do it! From here on, I'll be a prince among thieves! Sounds like a jolly good time.
Bram: Let's be off, Hertz! The new Desert Crows are going to be something great!
Hertz: B-Bro!

Hertz: I'm beside myself with joy, Mr. Stocke! Bro is inspired again! Thank you so much!
Obtained Piercing Scroll.
Hertz: Guess I'll get going. The Desert Crows are going down in history... as heroes!
Hertz: Brooooo! Wait for meeee!

There's something special about that Piercing Scroll we got...

Raynie learned "Armor Break".
Raynie learned "Poison Blast".

...It's the last one!
"That means I don't have anything left to teach Raynie."

"Haha, I sure will. Goodbye, Raynie."
Armor Break is a physical attack with a target area of 1 column. It lowers defense. Poison Blast causes poison and hits 2 rows.
Now we head back to that well to speak with Sword.
Music: Beyond the Wilderness

Sword: Yes, those are the Pacts that were left with the disciples. I would expect nothing less of one my Master asked for. I admit, I underestimated you.

Sword: Worry not. You need only stand where you are.

Hahaha! Very good! You've overcome the many obstacles I set before you. And now we finally meet!

You're going to be blinded for a moment. Hold on!
There's a flash of white, and...




Stocke, the crimson warrior! You've arrived!


Stocke, Aht and Eruca: !




Vainqueur: Indeed! The King of Martial Arts who is undefeated in all styles! I am Master Vainqueur! I'm glad to meet you, Stocke, Eruca, and Aht.

Vainqueur: Of course! I know all about your other friends too, and of your great quest.

Vainqueur: Nuahahaha! Spoken like a pro, Aht. I'll forgive you for that remark about being a weird goblin.
Vainqueur: Ahem, let's get down to the business of why you're here. I'm sure you heard the bulk of it from Sword, my disciple... But I wanted you here so I could teach you some battle skills.

Vainqueur: Yes. To you specifically, Stocke, Eruca, and Aht. Because I need to teach you the skills in a special way... And you three have the special hearts capable of acquiring them. That's why I've limited these little sessions to you three, and you three alone. I'm sure the others will pick up skills in a way that is more suitable for them. Think of these opportunities as tests, and you may be more likely to find them.

Vainqueur: But to get back on subject... I had you find the Pacts and bring them back here. They have strange powers... It lies no only in their written words, but in the memories associated with them... They are archives of a lost, ancient knowledge... The power that these Pacts had in the past, now passed down to the present.

Vainqueur: You're catching on fast. Pacts have various techniques of both blade and spell from the lost empire written on them. The words, memories, feelings, and the skill itself contained in the Pact... They will flow directly into the three of you, freeing them. It will penetrate well past your body and into your very souls. It may feel like quite a burden to bear, but I'm sure the three of you are capable.


Vainqueur: I am the Lord of Skills. Upon the name of our continent, I vow that I am true. Still, it's ultimately your decision whether or not to accept the skill.

Vainqueur: Good. Then lastly, this is yours. It is proof that you were acknowledged by the master.
Obtained Seal of the Way.
Vainqueur: If ever you have a Pact, you can obtain a skill from it. Talk to me whenever you are ready to learn. I shall await the day you begin learning new skills, Stocke! A fist that steals the wind and blasts the water! An undefeated style unlike any other!

Alright, this is the skill quest for Stocke, Eruca, and Aht. They conveniently put the people who learn the most broken skills together in one place. We've already collected a ton of pacts throughout the game, so we can learn a ton of skills right now.

I want to learn skills
Vainqueur: Of course. Before that, let me explain about the Pacts. There are more Pacts you can find, beyond those you obtained from my disciples. If you happen to obtain them, you will be able to learn more skills.

Vainqueur: That's right. There aren't that many, though. And there are different Pacts. Sword Pacts are for Stocke. Light Pacts are for Eruca. Star Pacts are for Aht. Use them as a guide for learning your skills.

Vainqueur: That's it. I'm sure you'll find them all over the place, Stocke.


Alright, let's just go down the list, starting with Stocke.
Vainqueur: Stocke, take a step back and stay still. Here we go, then.
Stocke glows.

Stocke learned Shadow Arts.
Stocke learned Dullahan Sword.
Vainqueur: Enough. The skill should be well-entrenched in your mind now.

Vainqueur: Come back when you have found a new Pact.
Shadow Arts is a physical attack that hits the front line of enemies. Dullahan Sword is much more useful, a physical attack that pushes an entire column back. Pushing enemies around has never been easier.
Now for Eruca's skills.
Vainqueur: Eruca! Come here, girl.
Eruca steps forward.
Vainqueur: Here we go, then.
Eruca glows.

Eruca learned Shine.
Eruca learned Burst Light.
Eruca learned Divine Light.
Vainqueur: Enough. The skill should be well-entrenched in your mind now.

Vainqueur: Come back when you have found a new Pact.
Shine is a non-elemental magic attack that hits the center column. Divine Light targets 1 ally and voids the next 2 attacks that hit them. This can be extremely useful in certain situations. The last skill, Burst Light, hits all enemies with a non-elemental attack. This is an incredible skill, for reasons I'll explain in a moment.

Vainqueur: Here we go, then.
Aht glows.

Aht learned Dancing Death.
Aht learned Flame Star Trap.
Vainqueur: Enough. The skill should be well-entrenched in your mind now.

Vainqueur: Come back when you have found a new Pact.
Aht is special, because every skill she learns from this quest is broken as hell. Flame Star Trap is a much stronger version of Bomb Trap (which is already broken because it's a trap), and she lays two at once. Dancing Death is a physical attack that hits a single enemy seven times. For 15 MP, Aht can boost the combo meter by seven hits in a single turn.
Now that we've learned these skills, we no longer have to deal with random encounters. If we open a battle with Dancing Death followed by Burst Light, 99% of generic enemies will die instantly. This also has the benefit of being a decently sized combo, so we get good bonus exp when we end battles like this.
So now that Aht and Eruca are walking death machines (or moreso than before), we can continue to Skalla.

We just return to where Dias' camp was and continue north. Also worth noting: Aht learned Push Assault while we were here. Now she doesn't even need help to abuse her traps!

Music: Dreams Showed by a Cloud of Dust


????: Huh? Excuse me, but haven't we met!?


Tarquin: It's me, Tarquin! Remember, you rescued me in Lazvil Hills! ...You do remember, right?

Tarquin: That's me! Thank you so much for saving me back there.

Tarquin: I sure did. I'd like to think it's fate that's brought us together again... So come by my shop if you have the time. I'll have something special for you as thanks for saving me.




Tarquin: Yes, please do! I'll be inside, so drop in whenever you'd like.
We follow him inside for our reward.

Tarquin: Why, hello, everyone! Welcome! Let me get straight to the point. Here's the reward.
Obtained Sand Sword


Tarquin: Oh, if you only knew! This sword's edge is beyond compare! It's called the "Sand Sword," a traditional Cygnus weapon. The unique shape is what gives the blade its unrivaled cutting power.





Tarquin: That's good. When a good sword finds a good user, that's the best. Well, then, I'll go back to my work.

Before we continue to the inn, we're going to speak to Tarquin again.
You may remember way back when we were escaping Alistel in the Alternate History, we spoke with the receptionist and agreed to recruit a couple of guys from the Cygnus area.
Tarquin: Can I help you?

Tarquin: Ah, Ditto... Unfortunately, he passed away a short while ago. He lost his life in the battle at Gran Plain. He was a mercenary. He was a soldier for Granorg, but he lost his life like a common soldier. What a waste...


Tarquin: Did you have business with Ditto...?

Tarquin: I see... If I would have known that sooner I would have made him stay behind.

I guess we should do that. But first...

There's a Thunderstar Pact hidden behind this wall. It teaches Aht Volt Star Trap, and I go to learn it immediately, for obvious reasons. The weapon store in this same screenshot has an Alchemy Edge in it, which is a pretty good magic-based sword for Stocke. There's not really anything else of interest in Skalla at this point in time, so we head back to the node: Echoing Hills, and rescue Tarquin from the Desert Crows.

Tarquin: Yes? What can I do for you?

Tarquin: Yes, I do know someone by that name, actually. An odd request, but I'd be happy to oblige. I'll keep him there until you arrive. Until then, I bid you farewell. See you in Skalla.
Alright, that's all we need to do here, so let's go back to Skalla again! (I really hate these back and forth sidequests, by the way, unless they're creative like getting the guy paint from his alternate self.)

...

Otto: If Tarquin says I should join up with you, I'll join up with Alistel.

Otto: I'll make my way to Alistel. See you.

Alright, that's all for now. Next time we'll head to the inn and continue with the story.