The Let's Play Archive

Red Steel 2

by Phenwah

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Original Thread: If there's still no blood, why call it Red Steel 2?



Red Steel was a first-person shooter developed by Ubisoft Paris exclusively for the Nintendo Wii, featuring gunplay and swordplay that take advantage of the Wii remote's motion-sensing capabilities. Released alongside the Wii in November of 2006, it was the game that Nintendo hoped would get the Halo audience interested in its new console. Despite being critically panned, Ubisoft announced in the summer of 2008 that they were working on a sequel, that it would succeed where Red Steel had failed, and that it would use Nintendo's then-recently-announced Wii MotionPlus accessory.

Two years have passed since development began, and Red Steel 2 is now available for public consumption. Aside from the continued heavy use of gun- and swordplay, Red Steel 2 distances itself as much as possible from its predecessor; set in the cel-shaded Nevada desert town of Caldera, it follows an unnamed member of the Kusagari clan seeking vengeance against the Jackal thugs who wrecked his stomping ground and stole his sword. Multiplayer is gone, combos are reasonably easy to pull off, and the MotionPlus makes swordfighting a lot more tolerable. However, Red Steel 2 is not without its faults -- it serves as a test vehicle for the MotionPlus the way Red Steel demoed the Wii, and some of the motion-controlling feels shoehorned-in and a little janky.

I am Phenwah, reminding you that things could've been worse. Welcome to Red Steel 2.

Game Overview (from
Play a mysterious swordfighter in a desert-bound metropolis and experience swinging & shooting fun thanks to Wii MotionPlus

Embody a lonesome fighter, a man of few words with a shaded past full of mystery. Face various, and increasingly stronger, enemies and defeat challenging bosses in epic and intense fights. Visit a remote mixed metropolis in the middle of the American desert, where Eastern and Western culture have been smashed together: Caldera.

Special Features

LP Overview: Higher difficulty levels in Red Steel 2 determine how much damage enemies take and dish out. Since Red Steel 2 is frustrating enough on its own, I'll be playing through the game on Medium, editing out most deaths and reducing loading times wherever possible, and recording commentary afterwards. As our wandering hero accumulates cash, I'll be putting his wallet in the hands of you, the viewers! Try not to spend it all in one place.


Story Mode
PrologueBaldurdash Youtube  
Jackals, Part 1Baldurdash Youtube  
Jackals, Part 2Baldurdash Youtube  
DescentBaldurdash Youtube  
Katakara, Part 1Baldurdash Youtube  
Katakara, Part 2Baldurdash Youtube  
Katakara, Part 3Baldurdash Youtube  
Katakara, Part 4Baldurdash Youtube  
Chase, Part 1Baldurdash Youtube  
Chase, Part 2Baldurdash Youtube  
Rattlesnake Canyon, Part 1Baldurdash Youtube  
Rattlesnake Canyon, Part 2Baldurdash Youtube  
Rattlesnake Canyon, Part 3Baldurdash Youtube  
Rattlesnake Canyon, Part 4Baldurdash Youtube  
Rattlesnake Canyon, Part 5Baldurdash Youtube  
Tiger's NestBaldurdash Youtube  
RevengeBaldurdash Youtube  
Challenge Mode
CM: JackalsBaldurdash Youtube  
CM: DescentBaldurdash Youtube  
CM: Katakara, Part 1Baldurdash Youtube  
CM: Katakara, Part 2Baldurdash Youtube  
CM: ChaseBaldurdash Youtube  
CM: Rattlesnake Canyon, Part 1Baldurdash Youtube  
CM: Rattlesnake Canyon, Part 2Baldurdash Youtube  
CM: Tiger's NestBaldurdash Youtube  
CM: RevengeBaldurdash Youtube  


by uncleKitchener
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