Part 13: Tetyth, Part 1
Had a fair amount on my plate the last couple of days, so this update's a little short. But hey, shorter updates means higher frequency. It'll work out! Trust me!
Ein's party departs from Elendia after learning the whereabouts of another Accursed. They must journey next to the sunken city of Tetyth.
Legend has it that Tetyth was submerged beneath the sea because its inhabitants angered the gods.
As a representative of Asgard, Ein approaches the city with heavy footsteps and a heavy heart...
pfffahaha i'm sorry i couldn't keep a straight face
guy doesn't give two shits
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Nothing of note on this screen, so we'll just move forward.
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You know, it depresses me when we have to travel through multiple screens that all look exactly the same, because I post these screenshots and I worry that people are thinking "God, why the hell is he spending so much time in one place? Get on with it!"
I don't think I could deal with that. I desperately need to be approved of on the Internet. It's the only source of ego nourishment I have left.
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Meanwhile...
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(One of these two is supposed to be male. Have fun guessing which.)
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We can examine the rocks on this screen, but doing so just results in an unfortunate chain of events that ends with us getting us drenched.
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That, in turn, will destroy the Book of Nanai before its time. So let's not do that.
However, this is as good a time as any to clear up a mistake I made a while ago. In the Nelde Ruins, I claimed that if you were carrying Bread or Meat upon getting wet, they would eventually turn into Mouldy Bread and Rotten Meat, respectively. That's actually not the case. The items do exist, and you do obtain them by having Bread/Meat in your inventory at a certain point, but getting drenched doesn't do it.
Moving on!
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Nothing particularly special about this battle. The woodlouse is vulnerable to lightning damage, and by the time he's dead, you should have built up enough Overdrive to finish off the spider with a Disaresta.
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This screen actually has stuff to do that doesn't screw you over. How nice. Let's take a look at the water first.
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Now let's examine the rocks.
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That brief conversation is completely unedited. I know Rose is probably taking the piss, but it still seems a little harsh to suggest that Ein has some kind of rock fetish just because he happens to have picked up a couple of rocks in the past. We always found a good use for those rocks!
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Speaking of taking the piss, there's that damned musical note as always, dripping with sarcastic jubilance. I don't know why they didn't just go all out and give you a fanfare and some fireworks.
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If you fail to get rid of the snake, two things happen:
1. Cierra freaks out and blows the chest up.
2. You lose affection across the board.
Apparently everyone in the party can cross swords with the legions of Hell without so much as flinching, but they're still terrified of a little grass snake. Go figure.
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The chest contains the Tarot item, which I'd just end up tossing, so I'm not actually going to open it. You do get points and an affection boost for dealing with the snake, though, so this wasn't just a waste of time.
For reference, the Tarot does a small amount of percentile damage to all enemies. The amount of damage (and the element) differs depending on the character.
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This is not one of those "hazards" that will wait for you to progress before worsening and thus never actually catch up to you. The city IS being flooded, and if you don't move your ass, you will die. You still have enough leeway to explore the area and collect everything, but you need to be efficient about it.
Fortunately, I am always efficient. Let's get to it.
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Also, there's a book floating in the water now.
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i don't even know
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Let's open the chest here before we go anywhere. It contains a Burning Sun, Flame Whip, or Estoc.
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With that out of the way, we'll go down the east path first.
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The dude in front is weak to ice, but since I just discarded the Ogre Blade to make room for Burning Sun, we don't have any ice items that'll actually hit him. Doesn't really matter, though, since our other weapons are still powerful enough to do a big whack of damage anyway.
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There's no way to weasel your way out of this. The only ones who won't take offence at being asked to do it are Rose and Lina, and of course neither of them is heavy enough for it to work. You can't leave the decision up to the ladies, and you can't have Ein do it himself. If you want that door opened, you're just going to have to piss someone off.
We're trying to get Serene's ending, and Cierra's currently out of commission, so that leaves...
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(She'll also find a Holy Crest for you once you get back.)
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Holy carp. Three chests on one screen. Is the game feeling generous all of a sudden?
Of course not! Both of the blue chests are empty and exist solely to waste your turns so that you're that much closer to drowning! You really think Sting Entertainment are going to miss a chance to sucker punch you?
We do get a Rusty Key from the green chest, though.
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Of course if you choose "Ignore", the imps attack you anyway and the Undine escapes unharmed, because hey, JRPG. Lord forbid the dialogue options actually affect the story. However, your lack of gallantry screws you out of a unique item later on, so we're not going to do that.
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Blue-palette imp was a regular enemy way back in Lacrima Castle, so he's a complete joke by this stage. Red-palette imp is tougher, but still not too much trouble. However, purple-palette imp is an advanced enemy that isn't supposed to appear until later on, so he's much stronger than anything else you're fighting at this point. His Break Out can seriously mess you up if you aren't prepared for it, so you actually have to be sort of careful in this battle.
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145 damage altogether. That might not seem like cause for concern, but two of those attacks missed, and Lina's resistant to Lightning damage. Also, it hits everyone in the back row, so if we'd had two non-resistant characters in there instead of just Lina, the results would not have been pretty.
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Fortunately, Ein's spear attacks hit every enemy on the field, which is useful as shit. (Shit is useful.) Also, imps happen to be susceptible to holy damage, which the Cross Lance inflicts. The simplest thing to do is take down the two in front quickly, let Lina soak up the ensuing Break out, then nail the last one with a Disaresta while he's recovering.
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Who totters forth, wrapp'd in a gauzy veil,
Out of her chamber, led by the insane
And feeble wanderings of her fading brain.
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---NEW ITEMS---
Burning Sun: Scythe-type weapon. Physical/fire damage.
Holy Crest: Support item. Raises Dark resistance.
---NEW OVER SKILLS---
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---LEVEL 1---
Holy Magic
Item: Moon Wand
Effect: Three-hit Magic combo, power of 88.
Target: Random enemy.
Additional: Absorbs HP.
Quake Flash
Item: Burning Sun
Effect: Single Attack, power of 242. Physical damage.
Target: Nearest enemy.
Additional: Low accuracy. Unblockable.
---LEVEL 2---
Trinity Strike
Item: Cross Lance
Effect: Three-hit Attack combo, power of 129.
Target: Nearest enemy
Additional: Unblockable.
---LEVEL 3---
Lightning Strike
Item: Thunder Blade
Effect: Five-hit Attack combo, power of 114.
Target: Nearest enemy
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---LEVEL 1---
Dark Resist
Item: Holy Crest
Effect: Raises Dark resistance.
Target: All allies.
Holy Edge
Item: Cross Lance
Effect: Two-hit Magic combo, power of 93.
Target: Front row.
Additional Not-Vit.
Spark Edge
Item: Thunder Blade
Effect: Three-hit Magic combo, power of 83.
Target: Nearest enemy.
Additional Ineffective against air enemies.
---LEVEL 2---
Silver Syphon
Item: Moon Wand
Effect: Four-hit Magic combo, power of 93.
Target: Back row.
Additional: Absorbs HP. Ineffective against air enemies.
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---LEVEL 1---
Chaotic Flare
Item: Burning Sun
Effect: Single Magic attack, power of 180.
Target: Front row.
Additional: Low accuracy. Unavoidable. (I still don't know.)
Milky Way
Item: Cross Lance
Effect: Two-hit Magic combo, power of 137.
Target: Enemy with lowest HP.
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---LEVEL 1---
High Voltage
Item: Thunder Blade
Effect: Three-hit Matic combo, power of 80.
Target: Nearest enemy.
Additional: Piercing.
---LEVEL 2---
White Flash
Item: Cross Lance
Effect: Four-hit Magic combo, power of 87.
Target: Front row.
Additional: Ineffective against air enemies.
---LEVEL 3---
Serene Inferno
Item: Burning Sun
Effect: Five-hit Attack combo, power of 102. Fire damage.
Target: Front row.
Additional: Extra damage against human enemies. Last two attacks hit nearest enemy.
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---LEVEL 1---
Holy
Item: Holy Crest
Effect: 20% HP damage.
Target: Front row.
Additional: May inflict Purify status.
---LEVEL 3---
Holy Blast
Item: Moon Wand
Effect: Five-hit Magic combo, power of 137.
Target: Random enemies.
Additional: Absorbs HP. Last attack hits all enemies.
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