Part 15: Tetyth, Part 3
We now return you to your regularly scheduled Riviera antics.I don't want you folks getting bloated on all that depression junk, so I made this update with some decent, healthy, warm fuzzies. Bon appetit.
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So. The barrel.
You'd think the unbreakable godsword that Ein's carrying around would be sufficient to open it up, right? Or perhaps Serene's hefty, flaming scythe? Wrong. The ONLY way to get at the contents of this thing is by using the tiny hammer we received from the tiny hammer dude in the Nelde Ruins. So if you didn't get it, too bad.
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mind you it's just more banangos so you wouldn't really be missing much
We can either go east here or move up the stairs. We'll do the former first.
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Obviously, simply ripping it off the wall is a bad idea, because as Fia said, it's cursed. You'll still get the sword, but it'll only have half as many uses as it will if you uncurse it first. Also, Ein loses a chunk of HP. So let's do this right.
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Heading upstairs now.
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Damn it. I knew I shouldn't have blown my Gladiator joke so early.
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Anyway, gladiators aren't nearly as much of a bastard now as they were in Lacrima. We've got plenty of elemental attacks and Over Skills to clobber them with at this point, so their Physical resistance and penchant for blocking do little to protect them.
Also, that whole "ludicrously overpowered" thing has yet to really taper off. (That was his Break Out we just got hit with.)
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Oh yeah. I should probably mention that we're not on a time limit anymore. The only thing the rising water does now is prevent you from backtracking when you reach certain screens. Now we can goof around as much as we please! Let us exploit this new state of affairs by examining this statue.
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I'm not sure if it's actually possible to fail the test. If you can, I'd assume it's based on whether you rescued the Undine earlier or not. Don't quote me on that, though.
In any event, success grants Ein a three-point bonus to all his stats and a universal affection boost.
(Incidentally, you also have the option of putting Rose in. However, if you try she just scratches you and you lose hit points. It also makes Cierra unhappy, as if she could possibly sink any lower right now.)
Next screen!
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Another barrel, another hammer blow. This time the reward is actually worthwhile.
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The lizardman in the back will drop a cool spear if we can S-rank him. Can we do it?
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Damn straight we can!
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hah did you notice my clever wordplay there
i called it a cool spear
and the spear does ice damage
fucking hell i am a genius i do not even know how i come up with this shit
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When we try to leave this screen, a signpost suddenly falls from above.
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You might think that this is some kind of clever bluff and you're actually supposed to step on the X to receive the prize, but no. Straight sycophancy is the secret to success. How very true to life!
In any case, I might be willing to swallow my pride on this one if it weren't for the fact that the reward is EVEN MORE MOTHERFUCKING BANANGOS.
I AM SURE THEY'RE VERY TASTY STING BUT I THINK I'VE JUST ABOUT HIT MY RDA OF GENE-SPLICED DRUPES THANKS.
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I should really start referring to these enemies as "Wyverns" to distinguish them from the annoying minibosses that blow you out of battle. Better late than never!
Didn't do anything special here; just had Serene and Lina go all Wolverine on the ape, then finished up with a Disaresta.
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The Mint item is the key to unlocking another bathing scene when you return to Elendia later. Since we're not interested in the aforesaid scenes, we won't bother picking it up. Instead, let's take a look at the ground.
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Heading east.
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Asking Serene to check it out might seem like the sensible thing to do, but I don't think I need stress any further that "sensible" doesn't mean "correct" in this game. All you get for your trouble is a lot of talk with no actual payoff, not that I have any right to complain about that.
Instead, 'tis time to fall back on our trusty old mainstay of "Throw rocks at it."
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The chest contains a Burning Sun, Thunder Blade or Elfin Bow, Otherwise, nothing interesting on this screen.
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Lots to explore in this area, so let us waste no time in doing so. We'll head for the low ground first.
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So the Undines have a little chat to decide what Iria should give Ein as a gift. And yes, I did say "Ein". As in, him and nobody else. As if the ladies weren't involved at all.
By the way, there's no Little Mermaid joke here, because we're dangerously close to hitting critical mass on that front. However, I will show you a snippet from their conversation:
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I shudder to think what that suggestion was.
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OK. We just received a nifty new bow that we can't get anywhere else. That's good. I'm feeling good. Are you feeling good? I'm definitely feeling good.
However, set that fact aside for a moment. There's something about the events we just witnessed that puts a gaping hole, nay, a RIFT in the delicate tapestry of logic. Have you noticed it?
If not, you have until the end of the update to figure it out. Good luck.
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REWARDED FOR STUPID CRAP: If you spend enough turns in this area, (I think it's twenty) you'll eventually come across a key item on the screen where we met the mermai..."Undines."
Now, granted, this is after the flooding has stopped, so we haven't quite reached the level of "suicidal crap" yet. But still, why would anyone think to just wander around for twenty turns? Even if you didn't receive points and TP for completing dungeons quickly, it'd still be utterly counter-intuitive.
So...let's kill some time, I guess.
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3 turns later...
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6 turns later...
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9 turns later...
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12 turns later...
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15 turns later...
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18 turns later...
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20 turns later...
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The Music Sheet unlocks the Sound Test option in Extra Contents.
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Now, at last, let us move on. We'll head to the high ground this time.
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As you might expect, entering the code from the manual deactivates the golem. It's a pretty tough enemy and you don't get anything worthwhile for fighting it, so that's exactly what we'll do.
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But Sting will be damned before they'll let this be simple for you. Rather than just having Ein enter the code automatically, they make you do it yourself. And you're not going to know what the code IS unless you actually went into the Key Items menu and looked at the manual.
But you didn't do that! Because until now, there has been absolutely no indication that it's necessary! AND NOW IT'S TOO FUCKING LATE BECAUSE YOU CAN'T OPEN THE MENU DURING A MINIGAME!
Yes, that is exactly what happened to me the first time, and yes, I am still sore about it. Bite me.
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...well now I feel like a jerk.
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Anyway, without the golem backing them up, these two are easy pickings. Nothing to say about this battle.
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---NEW ITEMS---
Blood Fang: Claw-type weapon. Physical damage.
Crystal Lance: Spear-type weapon. Ice damage.
Iria's Bow: Bow-type weapon. Physical damage.
Mithril Sword: Broadsword-type weapon. Physical damage.
Salamander Rod: Staff-type weapon. FIRE DAMAGE YAAAY
Zantetsu: Misc. weapon.
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Effect: Four-hit Attack combo, power of 120.
Target: Nearest enemy.
Additional: Not-Vit. The lower Fia's HP, the more damage inflicted.
---NEW OVER SKILLS---
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---LEVEL 1---
Buster Shot
Item: Iria's Bow
Effect: Single attack, power of 285.
Target: Nearest enemy.
Additional: Piercing.
Fire Blast
Item: Salamander Rod
Effect: Four-hit Magic combo, power of 87.
Target: Random enemy.
---LEVEL 2---
Crystal Dance
Item: Crystal Lance
Effect: Four-hit Magic combo, power of 125.
Target: Nearest enemy.
Additional: Final attack hits the row.
---LEVEL 3---
Earth Shaker
Item: Mithril Sword
Effect: Six-hit Attack combo, power of 127.
Target: Nearest enemy.
Additional: Final attack hits all enemies. Uses element of last attack.
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---LEVEL 1---
Diamond Edge
Item: Crystal Lance
Effect: Three-hit Magic combo, power of 71.
Target: Front row.
Additional Not-Vit.
Rising Edge
Item: Mithril Sword
Effect: Three-hit Magic combo, power of 107.
Target: Nearest enemy.
Additional Ineffective against air enemies. Uses element of last attack.
---LEVEL 2---
Purity Arrow
Item: Iria's Bow
Effect: Four-hit Attack combo, power of 135. Holy damage.
Target: Enemy with lowest HP.
Additional Extra damage against air enemies.
Scarlet Screen
Item: Salamander Rod
Effect: Four-hit Magic combo, power of 94.
Target: Back row.
Additional Ineffective against air enemies.
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---LEVEL 1---
Falling Star
Item: Crystal Lance
Effect: Three-hit Magic combo, power of 119.
Target: Enemy with lowest HP.
Additional: Removes all remaining Banangos from inventory.
---LEVEL 2---
Buster Claw
Item: Blood Fang.
Effect: Four-hit Attack combo, power of 93.
Target: Nearest enemy.
Additional: The lower Lina's HP, the more damage inflicted.
---LEVEL 3---
Barrage
Item: Iria's Bow
Effect: Six-hit Attack combo, power of 156.
Target: Random enemies.
Additional: Extra damage against air enemies.
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---LEVEL 1---
Bone Breaker
Item: Mithril Sword
Effect: Three-hit Magic combo, power of 103.
Target: Nearest enemy.
Additional: Piercing.
---LEVEL 2---
Blood Rave
Item: Blood Fang
Effect: Three-hit Attack combo, power of 112.
Target: Nearest enemy.
Additional: The lower Serene's HP, the more damage inflicted.
Blue Gleam
Item: Crystal Dance
Effect: Four-hit Magic combo, power of 125.
Target: Nearest enemy.
Additional: Last attack hits whole row.
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---LEVEL 1---
Holy Arrow
Item: Iria's Bow
Effect: Three-hit Magic combo, power of 130.
Target: Random enemies.
Mithril Blade
Item: Mithril Sword
Effect: Two-hit Magic combo, power of 152.
Target: Random enemy.
Additional Uses element of last attack.
---LEVEL 3---
Firestorm
Item: Salamander Rod
Effect: Six-hit Magic combo, power of 136.
Target: Random enemies.
Additional Last two attacks hit all enemies.
WHAT IN THE NAME OF ODIN'S BALLS WAS A CREATURE THAT LIVES UNDERWATER DOING WITH A FUCKING BOW AND ARROW
JESUS