Part 3: Cave of Noob
Cave of NoobBefore we start on the meat of this update, let me trigger a little scene that I forgot earlier.

You can use the striking stone next to Caris' house and trigger a scene with her.
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Yeah, sure.





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Att 7>>>9
Don't be fooled by her being nice, she'll show her true face soon enough.
Speaking of...


Ryle explained the situation


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You're not a very good friend, Caris.
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Ryle is talking to you, thread.

Well, since Caris is now in our party let's check her out.

She's two levels below Ryle and therefore weaker, but that won't stay for long.

She starts with a fire ball and one special skill. Skills that cost zero Mps can not be used by the player, they have to be triggered by the world. They are basically an event switch. Her skill will get used in the first dungeon, so I'll explain it then.
The other girls also have a short reaction to whichever girl you choose to come with you. First Orubia.

"Sis" is another verbal thing that Orubia does. I think it's the "chan" term that Japanese people use?
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PUNCH

Take that as a hint for the things that will come...
Let's see what Latyss has to say.
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Why don't you care, Latyss? WHY?

Whatever! Let's do our quest. Though, on the way I grind a level for Caris and also equip her with better armor. She learned a single target heal skill from that level, but using a potion heals more HP. So it's pretty useless!

Finally some dungeoneering.

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Please don't
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Welp, she has a point there. But no fear, she won't ditch us. Also I don't really get why she has the trait of being lazy. Isn't she supposed to be an energetic fighter-girl that likes fighting? Ah well, better not dwell too deep on the characters.
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Why does Ryle have a flute in the first place? Nobody knows!


Well, since this is the first dungeon it's also pretty easy and I'm going to abbreviate a lot of it. It's really not that interesting. Though I should point out that you can't use the menu to save while in a dungeon. You have to use savepoints, just like the one that I'm standing next to!
The main task in here is just walking along, since this is no maze and really straightforward.
Also you fight trash mobs on the way.

Spiders have a bit more HP than the enemies before, and can wait a turn to buff their next attack. Ryle craps all over them though.

There are also bats in here.

They pose no challenge at all, and are only mildly annoying due to their high dodge rate.
After a bit of walking, Ryle finds his first treasure.

There will be trapped chest later, but this one is fine and yields five potions.
The next chest isn't far away either.



This is a pretty nice sword for so early in the game. It also massively outclasses the crappy Slime Sword!
After a few more steps, Ryle perks up.
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The game also exaggerates this with a wacky sound bite. Rocks falling on Ryle's head will be a common source of comedy in this game.

But Ryle's path eventually comes to an end.

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Better press that...

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You really had to figure this out? I mean, really? Also don't think too hard about why somebody stole the passes and placed them in here, or if anything makes any sense at all!
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Caris faces the same enemies and has no problems with them. Though her bat encounters contain three instead of two.
Her path is as equally straight as Ryle's was.

This chest contains three Jellos, and is very close to the entrance.
Along the way, she finds something unusual in the floor.

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Why are you randomly dissing your friends?

She takes a few steps back and just jumps the gap. I wanted to snag a Gif of it, but it became unusually large and looked shitty due to the screen scrolling. So just imagine it!
Of course, there is more than one pit.

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I like that thought.

Remember that special skill she has?

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This skill allows her to instantly defeat scripted monster ambushes. There are a few in here and in later parts of the game. They are no different from the random battles, but it's nice to save some time. Latyss, on the other hand, has to fight those battles and this dungeon is overall a tad harder with her.
Just a few steps later...
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But Caris is quick enough to dodge the rock.
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I guess his head is starting to swell up by now?
Finally, Caris also reaches the end.

Kinda weird that you can't see Ryle here.
She just has to cross the bridge...

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BATS!

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This fight is more annoying than difficult. Most of the bats go before her, and so I have to sit through them doing their piddly 1 damage attacks.
Since Caris still needs two strikes for killing one bat, let's up the ante.


Doing it like this would still take some time, but luckily I don't have to. Cause after a few rounds an event gets triggered.
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Ah, yes. THAT move, of course!
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And she just kills them all! Jfyi, Latyss will also learn a multi target spell here. And since I never did that part without her, I don't know if she will still have it later.
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oh god shut up
The fight also spits out one VP, confirming my theory that boss battles give points regardless of battle count.
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That's our Caris!

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Possibly?!
Att 9>>>12



I'm showing both of these to make a point. See, in the olden days of RPG maker, the scripting and switch range was a tad limited. So the makers often had to include items that act as switches. This also means that my inventory will get cluttered with worthless items that I can't get rid of.
Also, Latyss has a neat splash picture when she picks up these things.

I'm just showing this because I know about it.
Well, since we're done, Caris can make her way back to the entrance. And I actually have to walk back and fight more randoms on the way. A transition would have been nice!
At the entrance, Caris uses the flute.
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So, we're done here and can go to the south. We don't even have to talk to the elder, or bring back the box. Cause who gives a fuck about order, right?
Still, I quickly visit Lailai because I have enough VP for the next item.

I made them the legit way. I had two lucky bonuses which spat out four points each!



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"Look at the bigger size and colour~ The BEAUTIFUL lines on the blade is truly a work of art! Don't you just feel it!?"
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"Don't go! I will trade my 3rd item for 15 Victory Points. Come back when you have it alright?"
It's not like I have a choice! This sword is trash and gets outclassed by the one we found in the shrine. But the next items will be better, promise!
Okay, let's head south.

I guess getting the pass also disintegrated the blocking box?

We can't enter the mine for now, so let's keep on trucking.
The south also has a new encounter.

Nope
There is nothing special about them, and I'm just showing this since Caris leveled to five after this battle. She learned a defense buff for the whole party! I probably should stop rustling up randoms before I overshoot the curve too much. Sorry, but old RPG habits die slow.

Off to Southern Cray City!

When you enter the city, some very creepy music plays and a little scene starts.

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So, since there are horrible murders happening, everyone stays indoors and in groups. This also means that the shops aren't open. This is the first instance where the game isn't clear on how to proceed. There is no indication for it, but you actually have to rest at the Inn to continue.

Let's do that and then end the update.

"Because of recent incidents, please stay at the same room."
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Prepare for hilarity!

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Ryle is rather uneasy...
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Not really..
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During that night...
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Careful, Ryle...
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I kinda do.
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Then Ryle just flips the fuck out..

Geeez

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During that night...one could hear a man's voice filled with utter horror from room#201...


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See what you did to Ryle, thread?

Next time: Solving those murders!