Part 40: Storm The Gates
Storm The Gates
After the last text dump, the game places us in the hideout. At this point, we're supposed to just go to castle Factoria and get on with our plan, but let's hang out here for a little while longer.

You know, I was wondering about that too...

Okay, I guess that explains it all

Also what was that part about Pressi having special vision?



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I feel sorry for Mariel, so let's catch her and get +2 att points.

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At least they were smart enough to block the hole afterwards

Well, with the comedy-hour behind us, let's get going!

When you enter Factoria, you immediately can see that something is wrong. The place has an odd color tint, eerie music, and the people talk weird.



Very weird.
We can actually just walk straight up to the castle, but Ryle wants to come up with a new plan before we enter.

This is what I meant when I said that our heroes make plans that fall apart because they don't know what's going on. Apparently, the Mahzoks just mind-fucked everyone and called it a day. There are no traps, defenses or Mahzok packs that warp-ambush us. Just a city full of crazies that we can leisurely walk around in. By now, it has been said a couple of times that the Mahzoks can detect our presence, especially Flare's, so it's real weird that they don't just mob us right away. Granted, there is sort of a shaky explanation for that later, but it only makes sense if you assume that the Mahzoks are hella dumb.
Anyway, upstairs we go...



Moooom! You're embarrassing me in front of my friends!

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As said earlier, the music "joke" gets used a few times. And the music pretty much always goes from wacky to serious.
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As said, we have to make two groups. And you can't switch any members for the duration of the whole section, so that is something to keep in mind. It also doesn't make any sense as you'll see later, but let's not get ahead too far. Of course, Ryle gets the favorites, and the rest can join Flare.

For some reason, our crew also waited until the evening. The streets are empty except for the guards, so maybe they didn't want to endanger any civilians?
Whatever, into the castle we go!


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And now we are actually in control of Flare!

As you'd expect, she's much more experienced than our girls. Though, the bench-party is like six levels behind the favorites.

Her stats are also nuts

Jfyi, you can't be clever and take her cool equipment. It's fixed.

Her skills are pretty much better versions of what Fina has. And at this point, she's a walking god of destruction. I'm not kidding, she just crushes everything that's ahead of us.
Now, as Flare said, we have to search the basement, and she actually prevents us from going upstairs. You pretty much have to check out all the cells, until you find the one with the secret entrance.

There we go.

This area is pretty much another wiggly cave with very little to see. So let's stick to other things than the environment. First up, Flare can kill anything down here with a single hit from her Divine Impact. Yes, anything. She's just ridiculously powerful. But that suits me very well, because I can take this chance to grind a few levels for the bench-party. I always wanted to do this, but kept pushing it ahead of me. Remember that I said that there will be a point where we have to play with Fina? Yeah, it's coming up soon and it's much easier when she has some decent levels under her belt. Also, I need to make a bit of money to fuel my party during a tedious area in the near future, so this opportunity just let's me take care of all that at once.
Let's see what enemies we meet down here.

We already met those guys, but they seem to be a little bit tougher down here.

A recolor of a boss we fought much earlier in the game.

Energy Feeders can also show up in groups of three without the vampire. I'm sure those new enemies have some skills, but I didn't see them because Flare fucks up everything right away

Speaking off, have her animations.

Basic attack.

Her Divine Impact, which is actually a group attack.

And this is her strongest attack.
While grinding, the girls also picked up a couple new skills. But only Hayami got something to show off.

She finally gets a single-target skill, but it seems kinda useless.

The description says something about poison, but this skill also seems to be weak.
And as much as I like Hayami, she is actually pretty far behind most of the girls in terms of raw power. Her skills do okay damage and are good for randoms, but the other girls just kill stuff faster and also can do more damage during boss fights. I'm actually not sure if there is a final upgrade for her, but I sure hope so.
Oh, the dungeon also has a new armor for her.

Anyway, when you've made you're way through the upper floors of the basement, you end up here.

Saying that this is a puzzle, would be a huge exaggeration. The console gives you four random digits, and you have to remember them and enter them into the four levers at the bottom of this room. If you're dumb and forget your code, the console will give you a new one.

If you do it right, then this door will open for you.

And the chest hides an armor for Orubia.

We descend the stairs behind the chest....

And suddenly everyone is just fucking here

Didn't Flare say that the other group should find a different way in? What ever happened to that? I have no idea how the rest of the group got here instantly, but that's what happens and you get no word about it. This is also why it doesn't make sense that you can't switch your members because they're all RIGHT HERE!

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No, probably not. Because Flare whips out her Victory buster and kills one of them instantly.




Suddenly, the Mahzoks spontaneously die...


Turns out, they got killed by their own master.



DUN DUN DUN

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The better question is why the hell are you surprised? We spent a small portion of the game looking for the queen, because we already knew that she was possessed. We even traveled to that desert town in her pursuit and met Mariel there. Am I the only one here who pays any attention?







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And now we're in control of the other party. I guess Flare and Funei just silently glare at each other in the meantime?

Anyway, our left is blocked by that big fire wall, so our only way forward is into that room below us.

And now I have to mash the action button a bunch of times, while Ryle breaks down the door. I like to think that stuff like this is the spiritual predecessor of quick time events


After the door blows up, we're free to save and check out the chest. Also, you can still run into randoms at this point, and they're actually kinda difficult without Flare's god skills.

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And this is Hilde, an ice elemental. How lucky that we find her right next to a fire wall that we need to get rid of, right?

I'm going to abridge this conversation a bit again, because there is a lot of back and forth before she joins us. Sylph doesn't really like Hilde because she's kinda annoying, and she just wonders how he got out of the box and why he isn't hating elves anymore.

Also, Hilde doesn't really know where she is and how she even got here.


Abyss? Waaait a minute...





And after a bit more banter, Hilde finally decides to join us.

Hilde gives Latyss two new ice attacks. Both are multi-target, so the weaker one is kinda pointless.

Probably never going to use this one again.

This one is just plain better, and only costs three more MP than the other

Let's deal with that fire now.

This is Hilde's whole deal. Sassy and sexy to the max.

The animation for getting rid of the fire is pretty much the same as her attacks, so have this still to appreciate our sexy new companion.
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At the end of the path, is this strange gate. Of course, our heroes just walk through it without any second thoughts and vanish. Boy, for always being paranoid about evil traps, they sure are trusting when it comes to weird doors!
But that's okay, because now we jump back to Flare.







Funei shows her true form and attacks!

This fight isn't hard, mostly because Flare is still rad. I mean, Funei can do a bit of damage and has a strong heal spell, but all you really have to do is spam Flare's best move and heal every once in a while. So it's basically one of those cutscene "battles" that go on too long because everybody has a million HP.




Okay, imagine some fighting going on here, until the next dialog bit gets triggered.







More boring combat ensues, and eventually Funei is beaten.

Shame about that Xp being wasted on Flare.




Oho, I think our resident





The Power of Plot compels you!














What? What is their real goal?



