Part 46: The Gauntlet
The GauntletAfter recruiting Lucitta, we make our way back to the entrance tubes of the maze.

The one below Ryle is the other one that leads to progress. As said, three out of five tubes will send you in circles.

You can see two teleporters after going through the right tube, and the one we want is ahead of us. The other one is a trap, and will boot you back to the entrance of the tubes. Getting to the teleporter entails walking through the wiggly path ahead, and is too boring to show.

Well, this doesn't look like a boss arena at all



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Gnome has just been in the neighborhood and decided to drop by. I guess that explains it all then! Since he joins us so late, we're not going to get much use out of him though. Granted, Earth is a kinda rare attack element, but it's not strong enough compared to the other attacks we have. Also, Gnome only gives Latyss one new attack, while the other elementals gave her at least two.



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How many times have we seen this joke by now?

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Okay, after all that prep talk, let's see what Magni has to offer. And fyi, I cut a few more lines of prep talk here, because we've had enough of it. Though, it's kinda neat that Caris mentions that she's limited due to her fire spells right here, and reminds you to use her best attack which luckily does Ancient damage.

Well, Magni actually holds back at first. He does very little damage right now, but also has a high dodge chance. I just threw around buffs at first and played it safe until he decides to stop playing around.


He did a bit of flashing, but actually didn't change visually. However, now he whips out his skills and does way more damage than before. His melee attack hits twice, he can leech Hp from one or all members, shoot normal fire stuff at you, and has a fire skill that also drains your defenses. Overall, Magni is the second easiest lord, but that doesn't mean that he's a chump. He can actually wreck your shit if you don't pay close attention to your health or let your shield buffs wear off/get drained.

He also has his own shield which buffs all defenses across the board. All of his attacks are manageable however, and Lucitta's group healing is enough to keep everyone in shape. Well, that is until he decides to do his special move...



Remember that shit? We're going to see several variants of it in this update


His version also causes blindness, and it's pretty hard to recover from this if you're not prepared for it. This and one other move are the reasons why I gave the group status spell to Fina. It's perfectly possible to have members die on the next turn, so I always spammed all the healing I could get. And as said, Magni isn't too hard so you eventually should get the upper hand.

Every lord will drop an orb, which gives +10 to the stat shown in the name. Magni's orb buffs your attack, for instance. Since it's basically Fina's show at this point, I'm going to use all orbs on her. You'll also get a bunch of Victory Points, which is nice for me since I don't have to grind more from now on. When we reach the point of no return, I'll have enough for whatever items I still need.






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We'll eventually find out where Magni went, so let's not dwell on that for now. Onwards it is!

First it was fire and now it's ice. No real surprise here, right?

However, I have this strange urge to put Orubia in my party and talk to this innocent snowman...

Imagine a lot of rumbling and shaking here.


This is kind of a joke boss, as the wacky music tells you, but there is a reason to fight him.

This drop can be made with the grail and is not what I meant.
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This is what I meant


No idea how Orubia knows this but okay! Take the staff if you want.

Yep, this is actually her final upgrade! And it's real easy to miss. But since she's also very unremarkable, I'd bet most of you didn't even realize that she is the only girl without her upgrade by this point. Let's see what the staff does for her.

Look at that mind score

She actually has the highest mind power in our party(except for Fina maybe), and this really buffs her healing and attack spells. If she would have gotten this staff earlier, I would have used her more often. But as it stands, it comes a little too late to really make a difference.
Anyway, on we go.




This realm is getting weird!

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Yes, that high school uniform radiates pure evil power

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Imagine another round of prep talk that we have seen a million times by now.


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Now let me tell you why this is the hardest boss fight in the game...

...because you actually fight three bosses at once


I've brought Orubia for this fight, because I'll need a lot of healing. And if I'd be playing on my own, I would boot Caris. But since y'all love her so much, I won't.
Okay, let me actually explain why this fight is super fucking hard. Nofam's Hydras aren't mooks, but have a ton of HP and several good attacks. They have a weak and a strong multi target ice attack, twin hit melee attacks, and status crap. Nofam has the same, but spices it up with even better multi target attacks, a super strong single target ice spell, and some buffs. Now picture getting whacked by three multi target ice spells in a single turn. Over and over. Because that's exactly what will happen! Okay, it's actually up the the RNG, but two spells and a melee attack can still ruin you. I'm really not kidding here and you need to abuse every advantage that you can get for this fight. This is also why I've kept some weaker armor pieces with ice resistance on hand. I can only hope that Orubia's healing will keep everyone going long enough to beat the fucking Hydras. Because Nofam isn't that hard on her own. Fina's shield buffs neutralize the weak multi attacks, but the stronger ones still hit for quite a lot. Caris does extra damage here, but she also receives more of it.

Nofam's shield buff also lessens Caris' damage advantage, so she really isn't a good choice here. The rest of the party does good damage though, and even Orubia can dish out some hurt with her Holy spells. Well, let's see how this goes!

Uhm..

Well..

Soo...



Back to the drawing board!

Yeah, I've booted Caris. Cry me a river! She really is too much of a liability here. Latyss also has fire magic, and doesn't suffer from her ice weakness. And her Aero Heal partnered with Lucitta's Heal Field can do Orubia's job, without being as squishy as she is. Okay, let's do this again!

Still tough, but I'm holding on.

Yes! One Hydra down. The other one should also fall soon.

What?



Fuuuuck

YES THIS IS EXACTLY WHAT THIS FIGHT NEEDED THANK YOU!

Okay, somehow I managed to survive all the bullshit and took out the second Hydra. I was really sure that I'm done when Nofam whipped out her bullshit skill. But now the fight is basically won and I pummel Nofam with all my rage.





I'm starting to see a pattern here.


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Say whaaaat!?

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GO GO GO!

I'm going to skip this, since it's just dumb circle talk. Geo has put a little obstacle in our way, and Latyss' wind doesn't work here for some reason. Ryle's warp also doesn't, because we're in the realm or something like that. Eventually, Fina and Lucitta fly the group over the gap, so that everyone can stay in range of Fina's magic field.

We'll skip this scene too, since it's a lot of talk about nothing. The next obstacle is a rock, that resists all attempts to destroy it. Why?

Because it's just an illusion

Onwards to Geo's realm.


Geo has put the names of the party on tombstones, but the other responses aren't funny at all.
Oh, there is also a new random encounter here.

Fucking Dashers

These guys are super annoying, because they have so high defenses that even Fina sometimes can't damage them. On the other hand, they only have 5Hp, like to run away, and give 2500xp per kill. They are just really annoying to fight and you meet them frequently from here on.
Time to deal with Geo.







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I don't even know anymore

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We're going to meet the Death Master, don't you worry!

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At first this may sound like a tricky condition, but it's really not. Since pretty much all of our good attacks are multi target, you'll just naturally kill them both in the same round. And to be honest, this is the easiest of the Demon Lords. Geo has some thunder attacks, but mostly buffs the eyeballs and throws around status effects. The eyeballs also do buffs and status effects, but that's basically it. Yeah, kind of a let down after the other lords.

That's it for the Pits! Which is a stupid name btw.

And Geo didn't last long either.

Noooope




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I'll cut a few more lines here, because our party decides to be retarded for a bit. See, none of them has the idea that maybe, just maybe, the fact that CHAOS becomes more powerful after each Lord vanishes could be related to something that we already know about. Nope, paying attention to plot points would be crazy. It's much better to talk for ages about some weird shield that the Lords maybe were casting to hide CHAOS or some shit.

Yes we will. So please stop being extra dense in the meantime.
Anyway, forward we go!


And suddenly we get a blast from the past.
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I'm not even going to transcribe the three lines those fuckers have, because they don't matter at all and are total chumps. Seriously! Their attacks are shit, and our many buffs make them pathetic. They don't even say anything after I stomped all over them with Fina and Lucitta


Oh hey, another Tri Emblem. But I have no use for it, since Ryle already has one, and the rest of the party has better stuff.

I guess he wants to say that they didn't poof away like the lords did? Maybe?
Whatever, onwards!


And he looks pretty serious too!







Suddenly black clouds shoot out of the ground...

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Our party needs a few moments to realize that the lord is gone too(despite Hayami saying it), and that Fina's field is still working for them. So at least she can't be dead!





What the hell happened to your sprite? Oh, it's supposed to look like that... Sorry!







Imagine the usual shaking and flashing.



Okay, the Death Master is actually a pretty easy fight.

Whoopsthisneverhappened

Ahem. What I wanted to say, was that the Death Master is another deceptive boss fight very similar to the Disaster Dragon. He starts kinda weak, with the usual double melee attack, a single Ancient spell, and buffs. However, this is only the warm-up. Let's skip to the second phase and then talk about what makes him hard.













Well, time for the second phase. Fina's new skill is pretty rad, but by no means a guarantee for success. As I said earlier, the Death Master starts weak, but will keep using buffs. By now, you should start to feel the heat even through your own shield buffs. And since this is the second phase, the Death Master whips out something new.

This attack will drain all four of Fina's attributes and her resistances. This is pretty similar to what the Disaster Dragon did. I didn't properly counter it during my first try, and only realized it when his melee attack was doing triple digit damage. Yep, that was too late. But even with this knowledge, you can't totally counter the drain. Fina can only buff her attack, defense, and her resistances. The mind and agility drain can't be recovered. So this fight is a race against the clock because it'll get harder the longer it goes on. Keep in mind that the Death Master will still buff himself by this point, and you'll quickly get into a downward spiral if you don't pay attention.

He also has this kick-ass healing skill, which will drag the fight out even longer.
And of course, he also has a bullshit move.


This move has the same Hp reduce effect that the other Lords have, but it also causes blindness and bleeding at the same time. Really nasty! But luckily Flare took pity on you here.

Fina has a chance to completely block this one! But it is only a chance. On my first try, Fina only blocked one out of four, but this time she blocked like three in a row. So the RNG definitely was on my side here. Fina has good enough support skills to recover in two rounds, but that also means two more rounds of buffing/draining for the Death Master. Overall, this battle is pretty challenging, but if you pay close attention you should eventually win.




He actually teleported away, just like the others did.



No shit, Sherlock!


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MC Fina is back in the house.
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God damn. That took long! And Lucitta even told us about the sacrifices when she joined just moments ago.

This perfectly describes like 80% of our actions in this game!
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Welp, things have gotten as serious as they'll ever be!

Everyone puts on their game face before we step through the teleporter.



