The Let's Play Archive

SHENZHEN I/O

by Quackles

Part 90: Closing / Q&A

Here ends the Let's Play.



We did it! We made a bunch of cool stuff and/or junk in Shenzhen, then moved to a futuristic city and helped upload a man to the cloud. Alas, we may never know what becomes of our friend the Engineer, as they work towards a brighter future(?). Sun's message is the conclusion of the bonus campaign, so we've seen everything there is to see.

Thank you all for reading.

(( Music: Outro ))

Now that the Let's Play is over, I'll now answer questions out of character if anyone's got 'em.
First off, here are some answers and fun facts:

There's only one gameplay path
Sadly, there is no branching storyline if you decide to stay in Shenzhen (or, alternately, not sign off on NETHUNS). The game just has the button there and it will wait patiently forever for you to come back to the in-game email program and click on it.

The I Ching reading
The I Ching reading I did for Assignment #20 was real, with 50 very much real pencils, and I didn't alter the results in any way. Thinking back on it, the reading was dead right, too— the Engineer saw a great man (Sun Haotian), then moved to Avalon City (represented by the two 'water' trigrams in the second hexagram).

Sun's delayed message and the Engineer's Tablet
The '<NO SUBJECT>' message appears in your in-game inbox three IRL days after you perform the sign-off. Once you read it, the game's start-up screen gets... a little different.

Bonus puzzles!
The 'Puzzle Archive' feature in the options menu lets you enter codes to access a total of three bonus puzzles: the tough version of the Personal Sandwich Assembler (2241), the tough version of the Kelp Harvester (3113) - argh! - and the SHENZHEN I/O trailer device, which was featured in the trailer (0451). They're out there if you ever want a challenge. If one or more of the codes doesn't work, you may need to update your version of the game.