Part 48: Episode XLVIII: London Rats
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Episode XLVIII: London Rats
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Music: Atmosphere - Blow Up
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Time for another road trip! It is only around 300 km from Rouen, France to London, England. Give or take depending on where they have to take a boat ride across the English Channel. The gang obviously can't just trek through the Chunnel at this point in history. Probably...
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Great Britain gets its own sub-map. We might be hanging out in the general area of the island for a little while... The remainder of the main plot takes place here.
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And we're not done zooming in! The city of London gets its own sub-map. Today we'll specifically be heading to Old Castle Street. This is an entirely unremarkable street in London other than the fact that one of Jack the Ripper's murders took place in an alley off this street. That has zero relevance to the plot. Just a fun factoid!
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New Music: Vitamin Metropolis (I would not have pegged early 1900s London with such jaunty tunes.)
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OK. We're free to explore London's Old Castle Street. There is a hotel just to the right of where we begin but Yuri refuses to enter it until we poke around the area for a bit to investigate. So let's chat up the locals and see if we can get anywhere.
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The game doesn't indicate the price until we accept the purchase, but it is a fairly steep 7,000 Cash dropped for this rare card. The card in question is the Sun Card which provides the potential for a 40% Discount and 20% price raise in all stores. I'd say that was worth dropping seven grand. It'll likely pay for itself the next equipment upgrade session. Granted... I now kind of regret upgrading Zhuzhen and Keith back in Prague given they've done nothing but sit on the bench since then. But eh... ain't like we're exactly hurting for cash at the moment.
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Behind the corner from the hotel is yet another Lottery Ticket. Sneaky! But good timing, because the last NPC hanging out in this twisty street is...
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There's no noteworthy gimmick with this Lottery spin. It's just an extremely narrow Hit Area for the top prize. I got fairly lucky and got it in the red my second try.
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What kinda name is "Ganbriel"? Whatever. This accessory provides a 20% reduction in MP cost for Special Abilities. Yuri could probably benefit pretty well from these given the inflating MP cost with his newer Fusions and his overall lower end total MP stocks.
That's it for this street. Let's continue onward to the next map, where we are immediately met with...
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The party rushes onto the bridge to help the child.
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The Man in Black pushes the orphan boy down and runs off. Well, it's more of a power walk. Regardless, he leaves the scene. Margarete walks up to the fallen boy and helps him up.
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The boy runs to the end of the bridge.
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A slightly older girl runs to the end of the bridge.
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Joshua bows his head and quickly swipes something from Margarete's jacket. Never trust street urchins.
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Chris and Joshua run off down the road.
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Sure enough, we're now broke! 0 Cash! For some reason, Margarete was carrying the entire party's war chest in her jacket pocket. That was perhaps not the best idea the team has ever formulated. In any event, we now need to track down those kids. Some little orphan shits aren't stealing 16 hours of JRPG random battle earnings. Let's try talking to folks in the area if they know anything about thieving children.
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OK. We need to hit up a bar to learn more about the pickpocket orphan gang. That seems reasonable. Before we head over there, Yuri can rummage in someone's yard to find a hidden Oak Slingshot. There's no way to inspect that yet. It's almost like it's a weapon for a party member we've yet to obtain or something. We'll just hold onto it for safe keeping.
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Now, about that bar...
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We're now abruptly asked to name a "Heckling Brat" we've yet to actually meet. Meet Halley Brankett, the enigmatic leader of the London Rats who definitely will not be joining our party like literally every other character we've been able to name thus far... Halley's name got completely mangled in the game's localization. It should really be Harry Plunkett. One of the party members in Koudelka was Edward Plunkett. I'm sure that's just a weird coincidence...
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To progress the plot we now need to return to that hotel Yuri refused to enter earlier. But before we do that, let's chat up the bar patrons.
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There's a Silent Peddler hanging out at the bar. Does he just point at the bottle he wants when ordering? That seems obnoxious as hell. Well, we certainly haven't accumulated enough steps to get a prize and we're rather short on cash for any purchases. So we'll just skip him. He's got the same stock of junk as Silent Peddler back in Rouen.
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There's a cute little Easter Egg on this bar's wall. The poster up on the bar wall is...
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...a very low-resolution promotional render from Koudelka. She never actually took her jacket off in-game. But marketing for the game tried to go with attempting to make the protagonist a sexy Lara Croft type. That didn't really translate to anything in the actual game. Or help push more than about twelve copies of the game sales wise.
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Before we depart, we can pay back the barkeep for his tip by jumping behind the counter and stealing the first full MP restore item available in the game. It seems like a pain to transport that thing around in a mystical glowing wine glass. But what do I know of arcane alchemical extracts?
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Back to the inn we go. We wouldn't want to make the mistake of only using a map render a single time, now would we?
Sometime later...
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Margarete huffs up and marches to the middle of the group.
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Time to hit the town and wreck some orphans. Back across the bridge, there is an abandoned house that seems rather irregular. We could have explored it earlier but Yuri couldn't be bothered to investigate anything yet. But now that we're determined to go fuck-up the Artful Dodger's day, Yuri can inspect the area more thoroughly. For instance, just to the left of the area is a discard new item.
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At least you could put some tinfoil or the like over this gunk to transport it. This is the companion piece to the Mana Extract. It fully restores HP. Nobody will ever use it. What if there's an emergency later and we need that full heal!?
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But if you listen really carefully, you can hear some kind of noise...
OK. We need to get into this abandoned building. Yanking the boards off the front door simply won't do. Instead, let's check further into the yard for anything suspicious.
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It looks like this shutter can be moved...
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Here is a new Judgment Ring challenge. This is basically a button tapping QTE. The more we press the button, the further the indicator climbs. If we stop pressing it, it will slowly begin to fall. We have to have the indicator in the Hit Area within 10 seconds. It is possible to overshoot it, so no being too overzealous with our button mashing.
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And there you have it -- the London Rats' secret underground bunker. In we go! I hope Little Orphan Annie is ready to get a German suplex through a table.
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New Music: Babysitter is Old Nurse (I have no idea why the plucky orphans' hideout theme is so sinister.)
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It's surprisingly cozy for a street urchin hideaway. Welp. Time to get looting! Just to the left of the ladder entrance is...
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I feel like street kids should not be dabbling with demonic jewelry. There is no good end to that tale... This particular item adds 20% physical damage and lowers physical defense by 20%. Meh.
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There are decidedly few orphans hanging out in the basement. Perhaps the first floor will yield kids to smack about for our stolen money?
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Nope! OK. Maybe they've made the tactical blunder of trapping themselves on the third floor.
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The kids run to the back of the room.
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Alice and Yuri run up to make sure Margarete doesn't straight murder a child.
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Your wallet is returned. Somehow, it feels lighter than before...
Thankfully there isn't some percentage of your total money removed like some other RPGs I could name when you got cash nicked. It's only 100 Cash. There's literally nothing we could purchase for just 100 bucks at this point in the game. I guess we don't need to break the starving orphans' kneecaps.
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You got a Crucifix! It's very expensive-looking. Who could this have belonged to?
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Joshua forks over one of the best accessories in the game -- the Crucifix. It negates all status abnormalities. This includes both regular Status Effects and Ring Abnormalities. There are only four of these in the game and the rest are a much bigger pain in the ass to obtain. So getting one for free is quite a nice compensation.
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Halley Brankett marches up the stairs.
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Music: Rice Field of Light
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Music: Babysitter is Old Nurse
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OK. If we ask any of the London Rats, they'll tell us Old Carl lives right next door. Before we leave, we'll just pilfer one more thing from the impoverish youngens.
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I don't think I ever mentioned it but Shadow Hearts does have Back Attacks (enemies get initiative and the party's placement in rows is reversed) and Pincer Attacks (enemies are on both sides, gain the initiative and running from battle is disabled.) The reason I've not brought it up is there's been exactly two instances of either in the 181 battles fought thus far and they were both in the middle of a long stretch of throwaway random battles. As such, this accessory that prevents 'em is about as useful as an asshole on my elbow.
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But it's better in our hands than the orphans' mitts. What do kids living on the street need with a device that prevents stranger danger, anyway?
...
...Hmm. Maybe we shouldn't have stolen that. Oh well! Hindsight and all that. I'm sure it'll be fine!
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New Music: Vitamin Metropolis
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In any event, right next door to the boarded-up London Rats hovel is Old Carl's house. Let's kick the door open and see if he has any info on Cardinal Simon's whereabouts.
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Thanks, Carl! Don't mind us. We're just going to steal this Lottery Ticket off your shelf. You're old. You don't need it.
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That's a wrap for Old Castle Street, London. Tune in next time when the gang tracks down Albert Simon's mansion and maybe meets an evil Fusion Dance hybrid of Goro Majima and Kiryu Kazuma as Shadow Hearts continues!
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Alice and Margarete Promotional Art - You distract them with weird bible verses and I'll double tap 'em in the skull. It's the perfect plan!