Part 2
Let's try that again, without the time paradox.

New game!


Tiiiiiiime warp! Back to the past! I can stop the events of 2:30 much more easilly at 1:30 than at 2:00!

Huh, a dog's blocking the alley south. Maybe I can just go arround.

Map shows a lot of ways south! I'm sure some of them will be open.





Alright, so packs of wild dogs have this city under their iron paw. No matter. I'm sure I can defy fate in this four block area.



Yeah, the square. If I see your mom, I'll send HER to deal with you.


European fashion.



In front of the fortune teller's house is an energy unit--they power the digipad, allowing you to pierce the veil of time and space!!



...better than the daughter, I guess. Let's try the city hall.



Well, that's handy. I ask for a map of the town and I get a map of the town from five hundred years ago!




I guess anyone you find wandering the streets at 1:45 in the afternoon doesn't have much to do.


I guess we're done here. BACK TO THE PRESENT! Jiggawatts ahoy!



Hey, a juggler! That's convenient--I guess blondie's pathological lying turned out ot be accurate. What a lucky change of events! Let's not dwell on the fact that there wasn't a juggler here in 2:00 pm when he left.
More time travel stories need this kind of time difference.








So much for my mysterious attacker. Maybe I could ask the juggler who--nah, that guy wasn't paying attention, I'm sure.
