Part 13: Dead Men Tell No Tales
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There's one more area in Yarai that hasn't been explored yet: the sprawling Chinatown. Let's check in with them, shall we?
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Looks like a nice enough place. There's even a restaurant.
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That's not good. I kinda have a feeling that we're going to get ourselves wrapped up in this all too soon.
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There we go.
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Bah, why the hell not.
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>YES
NO
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Shouldn't be too bad, if it's anything like it was when I visited. Which it obviously isn't.
DUNGEON 14 - CHINATOWN
New demons:
Xiuhtecuhtli Oumitsunu Culebre Berserker
Macabre Ammut Kudlak
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So, I'd wager that every RPG has "that dungeon." You know the one: the one that you dread playing, that you think about before deciding to replay the game, whose name makes you shudder.
Chinatown is "that dungeon."
I'll borrow a map to fully illustrate this point.
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This dungeon has a whopping twenty-four warps, most of which you aren't going to actually use to get to the boss. None of the other dungeons have that many; for example, the final dungeon only has fourteen. The entire map is bigger than some of the earlier dungeons' floors combined and to add to the confusion, this dungeon has four different entrances.
The absolute worst part of these warps is that there's no indication that you've warped. Remember how older dungeons used the dumb black screen to show that you've warped? Not here. This is all you get:
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If you aren't paying enough attention, it's possible to not even realize that you've warped. Okay, that's sorta a lie. Most of the warps do this. For some reason, a few of them follow the old rules and do the black-out screen when warping. Why? Who knows.
Apparently either the fans complained enough or the developers wised up, because the Special Box edition of the game came with a map of Chinatown.
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I've also seen the graphics described as "garish," "gaudy," and leading to a "loss of composure" by several Japanese gamers, though I'm personally unsure exactly why they chose to describe them like that. At least it's not a boring, copy-pasted cave or something.
I will give Chinatown one thing, though: it's not as bad if you know the exact route to use. In addition, the demons within aren't that much tougher than the last dungeon so its pain comes solely from its design.
Speaking of demons, let's do an enemy round-up.
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First up is Kudlak, who bleached his hair and changed his cape for his Soul Hackers design. His archenemy Kresnik is also in this game, but is only available via fusion. Kudlak can ruin your day because of his Vamp-causing ability Blood Sucker.
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Next up is Macabre and Berserker. Macabre's design has remained the same, but Berserker got an overhaul on his colors, changing him from jaguar to a panther. He mostly showed up in tandem with Amazon, probably because they both use physical attacks.
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Another furry(?) friend is Ammut, who also changed to a darker hue for future games.
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Last we have two stone beasts - Xiuhtecuhtli and Oumitsunu. Neither are much trouble to take care of.
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Finally...after many, many warps...
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I finally made it.
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Fuck
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China
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town.
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GUAN DI: Fight...Fight...Do battle...with me...I will fight until your corpse lies at my feet...
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VS Hero Guan Di
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Guan Di, known as Kantei Seikun in Japanese (and changed to Kansei Teikun in the PSP version), is a straight-up brawl. He only has one move, the healing Rest, and the only other thing in his arsenal is his regular attack.
Not that he needs anything else, with his attack at a good 23 power, almost 10 levels higher than any other boss, and the ability to hit up to 6 times per turn. Normally this translates to a tough battle, but there is an incredibly easy way to cheese this encounter.
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All you need to do is use a move or item that reflects physical attacks. Congratulations, he can no longer hit you. Now all you need to do is pummel him until he goes down.
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GUAN DI: ...I know not what I was doing. However, it seems that you have returned me to sanity, and for that I must thank you.
GUAN DI: There is an evil curse spreading throughout the land, one that is strong enough to rob me of my mind. This evil had long been sealed away, but it seems that there are those who wish to revive it once again.
GUAN DI: Your power will not be enough if you wish to stop their plot. Call upon me with the arcane art of fusion, and I shall lend you my strength...
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Can't you just come with me instead? Seems easier. We can head back into the shrine if we want.
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>Guan Di
The former hero Guan Yu, he is now worshiped as a god.
A quick trip to Marie's tells us that Chen will hand us our reward himself, so let's lead on over there.
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Are you ready for AMERICA? Smith here loves to use random instances of English, and his character profile states that his favorite food is hotdogs and his hobby is watching football. I'm surprised he didn't incorporate any good ol' red, white, and blue into his attire.
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Remember back awhile when I entered the Yarai sewers and got yelled at in English and Japanese to get the hell out? Yeah, we can get it there now. The PSP version has a bug that allows you bypass locked doors, so if I was playing that version then I could have technically come in here before Chinatown.
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SOLDIER: STOP! Stop right there! No one's allowed past without an ID.
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SOLDIER: You've actually got an ID card? Heheheh, good on you. If you're here to see the Colonel, then head right on through.
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SOLDIER: Hey you, did I hear that you actually fight with demons? And you got some powerful weapons from the Colonel? He must be good at business, if he can get some demon fighter like you to buy from him. But why'd he go around selling his wares to someone like you? It's not like any of the weapons actually belong to the Colonel.
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Now that we've gotten past all that, we can buy guns and ammo from Cooper Smith. The catch? His wares suck. They're terrible and are actually worse than what you can get from Maruse, who is much more convenient. Frickin' Colonel, making me travel all over the sewers for nothing...
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Thanks.
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SOLDIER: Here's a shortcut. Come again.
No thanks.
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Next update: We become conspiracy theorists.