Part 16: East Meets West
A short but sweet update. Last time we brushed off Rei's offer to be sent to the pseudo Astral Plane, but now we've got to get a move on.
>Go to the pseudo Astral Plane?
>YES
NO
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DUNGEON 17 - PSEUDO ASTRAL PLANE
New demons:
Balor Es Doppelganger Throne
Rangda Loki Grendel Ganesha
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...I might've changed my mind about wanting to be in here.
The game sets this up as a solo dungeon, but luckily it's not!
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So, Kyouji joins us for this dungeon. If I'm honest, he's really not that great. His stats are too balanced to be of a lot of use in either physical or magic attacks, and his MP is far lower than Rei's. This is compounded by the fact that almost all of his skills take at least 20 MP, which means it's very easy to run out of MP. He does have the invaluable skill Sabbath, which allows us to summon demons without using MAG and summon them even in COMP-free zones - which this entire dungeon is.
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Devil Summoner isn't too sadistic, so you can easily head back to the real world if you feel the need.
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But the dungeon is pretty short and the demons aren't too tough, so there's no need for me to go back. Let's head out.
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After this short interlude.
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If you keep forgetting to upgrade your stuff then fear not, because you can "borrow" (steal) Kyouji's stuff for yourself. I grabbed his sword for myself, but everything else was either the same as or weaker than my current set-up.
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And now we're actually off. Other than being a COMP-free zone, this dungeon has one very interesting gimmick - it loops. If you head west then you'll eventually be in the east and vice versa. It also has a few warps, but it's nothing to really worry about, especially in comparison to the last few dungeons.
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The man-made dungeon's even got some treasure. Very fancy.
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The problem of Kyouji's less-than-stellar MP is solved by the inclusion of a heal space about halfway through the dungeon. I got my MAG up to a more reasonable level, so I could use it no problem.
There aren't too many new demons this time around, and since it's a COMP-free zone we can't do any recruiting.
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First up is Doppelganger. Early MegaTen titles had the Doppelganger appear as a faceless shadow, but he actually looks like us (er, Kyouji) this time around, down to the same sword. Like almost every appearance, he reflects all physical attacks back our way, which is kinda a big pain when all we have is Kyouji.
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Also of note is Rangda. She tends to reflect at least one if not all forms of physical attacks in most of her appearances, but not this time.
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Es, along with Doppelganger, only appears in this dungeon. Due to the nature of what it's based off of, I'm going to go ahead and say that was done for symbolic reasons.
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The last two to appear were Grendel and Throne (with the first appearance of his wheel of fire design).
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After a bit of warping fun, I make it to Sid.
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VS Fiend Sid
Compared to Demiurge, Sid is a huge pushover. He has 1300 less HP, can only hit 2 to 4 times per turn, and has so-so physical and magical attack power.
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How well this battle goes depends on his skill Vice Gospel. It'll hit for some damage, but its danger comes from the fact that it will inflict a random ailment. So depending on what you get stuck with, this battle will either be easy or annoying. I tended to get hit with Charm most of the time.
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AMAZON: I am a butterfly of the night...A fickle lady.
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He can also inflict Mute with his skill Makafuji.
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Other than those two attacks, his demon-only attack Magic Bullet makes a return. His last two attacks are the Ice attack Mabufula and the Psionic attack Mahapsy. This was the easiest boss in quite a while.
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Sid Davis says this line when you beat him in his boss appearance in Soul Hackers, so thank you to Atlus USA for that line's translation!
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What.
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Wait, no.
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No no no.
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Not this again.
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Kyouji!
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You son of a bitch!
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Next update: I'm in hell.